MR Fiddle the level 1 Yeek Writhing One by newbean10

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceYeek
ClassWrithing One
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic13 (base 13)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life102/102
Insanity56/100
Healing Factor0.98314606741573
Regeneration0.24578651685393

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy12
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense1
Ranged Defense1
Fatigue12
Physical Save7
Spell Save10
Mental Save10

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

MR Fiddle switches her weapons to: unarmed.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Ran for 5 turns (stop reason: store entrance spotted).


Ran for 6 turns (stop reason: store entrance spotted).


Ran for 8 turns (stop reason: store entrance spotted).


There is a teleporter to the surface here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


MR Fiddle switches her weapons to:
iron longsword.

Ran for 5 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: interesting terrain).


Ran for 11 turns (stop reason: didn't move).


MR Fiddle switches her weapons to: unarmed.


MR Fiddle switches her weapons to:
iron longsword.

MR Fiddle switches her weapons to: unarmed.


MR Fiddle switches her weapons to:
iron longsword.