Mush the Sun Paladin the level 1 Drem Sun Paladin by limjh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassSun Paladin
Level / Exp1 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic16 (base 14)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life97/114
Positive20/20
Stamina98/98
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (71.923076923077%)
Defense2
Ranged Defense2
Fatigue20
Physical Save21
Spell Save8
Mental Save6

Defense: Resistances

Physical+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Ran for 8 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Mush the Sun Paladin picks up (d.):
agate.
Lore found:
a new threat (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Protoplasmic controller's Acidfire cloud hits
Mush the Sun Paladin for 9 acid damage.

Mush the Sun Paladin uses
Frenzy.
Mush the Sun Paladin casts
Healing Light.
Mush the Sun Paladin receives 97 healing.
Protoplasmic controller's Acidfire cloud hits
Mush the Sun Paladin for 9 acid damage.

Mush the Sun Paladin casts
Sun Ray.
Mush the Sun Paladin hits Protoplasmic controller for 43 light damage.
Protoplasmic controller's Acidfire cloud hits
Mush the Sun Paladin for 9 acid damage.

Mush the Sun Paladin deactivates
Chant of Fortress.
Mush the Sun Paladin deactivates
Weapon of Light.