Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 41 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Vorariathra the rattlesnake at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:05 / 107Killed by Vorariathra the rattlesnake at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:22 Killed by Vorariathra the rattlesnake at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:47 Killed by Izklon the dwarf at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:23 Killed by Betty at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:42 Killed by Rysrobru the halfling at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:15 Killed by Luogu the halfling at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:38 Killed by Zubeldassra the ancient elven mummy at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:37 Killed by Zubeldassra the ancient elven mummy at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:44 Killed by Zubeldassra the ancient elven mummy at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:53 Killed by Poruwyn the broken golem at level 11 on the 28th Dusk 122nd year of Ascendancy at 17:01 Killed by broken golem at level 11 on the 28th Dusk 122nd year of Ascendancy at 17:28 Killed by Poruwyn the broken golem at level 11 on the 28th Dusk 122nd year of Ascendancy at 18:26 Killed by Betuldarin the alchemist golem at level 11 on the 28th Dusk 122nd year of Ascendancy at 19:32 Killed by Xabrerin the giant yellow ant at level 11 on the 46th Dusk 122nd year of Ascendancy at 06:25 Killed by Minotaur of the Labyrinth at level 11 on the 47th Dusk 122nd year of Ascendancy at 10:38 Killed by Minotaur of the Labyrinth at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:08 Killed by Minotaur of the Labyrinth at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:15 Killed by fire drake hatchling at level 12 on the 47th Dusk 122nd year of Ascendancy at 18:22 Killed by Lathiraj the thalore at level 12 on the 51st Dusk 122nd year of Ascendancy at 22:33 Killed by luminous horror at level 15 on the 59th Dusk 122nd year of Ascendancy at 09:25 Killed by luminous horror at level 15 on the 59th Dusk 122nd year of Ascendancy at 10:21 Killed by luminous horror at level 15 on the 59th Dusk 122nd year of Ascendancy at 11:13 Killed by luminous horror at level 15 on the 59th Dusk 122nd year of Ascendancy at 12:01 Killed by luminous horror at level 15 on the 59th Dusk 122nd year of Ascendancy at 12:57 Killed by Weirdling Beast at level 15 on the 59th Dusk 122nd year of Ascendancy at 22:03 Killed by Weirdling Beast at level 15 on the 59th Dusk 122nd year of Ascendancy at 23:05 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 00:25 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 01:33 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 02:37 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 03:28 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 04:48 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 05:59 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 07:29 Killed by Weirdling Beast at level 15 on the 60th Dusk 122nd year of Ascendancy at 08:38 Killed by greater gwelgoroth at level 15 on the 62nd Dusk 122nd year of Ascendancy at 05:32 Killed by greater gwelgoroth at level 15 on the 62nd Dusk 122nd year of Ascendancy at 06:23 Killed by Betty at level 17 on the 43rd Haze 122nd year of Ascendancy at 02:57 Killed by Betty at level 18 on the 44th Haze 122nd year of Ascendancy at 01:28 Killed by snow giant boulder thrower at level 18 on the 59th Haze 122nd year of Ascendancy at 16:00 Killed by snow giant boulder thrower at level 19 on the 60th Haze 122nd year of Ascendancy at 08:54 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 09:24 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 09:34 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 10:34 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 11:11 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 12:15 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 13:29 Killed by Mayurialle the snow giant chieftain at level 19 on the 60th Haze 122nd year of Ascendancy at 14:16 Killed by elven mage at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 15:52 Killed by elven mage at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 16:22 Killed by elven blood mage at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 23:56 Killed by Grand Corruptor at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 13:53 Killed by Mayurialle the snow giant chieftain at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 10:02 Killed by Mayurialle the snow giant chieftain at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 11:48 Killed by Mayurialle the snow giant chieftain at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 13:49 Killed by orc elite fighter at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 20:05 Killed by Elonne the Guardian at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 22:44 Killed by Elonne the Guardian at level 20 on the 34th Regrowth 123rd year of Ascendancy at 00:39 Killed by Elonne the Guardian at level 20 on the 34th Regrowth 123rd year of Ascendancy at 02:59 Killed by Bethinn the Guardian at level 20 on the 34th Regrowth 123rd year of Ascendancy at 13:30 Killed by Glerakira the master vampire at level 20 on the 39th Regrowth 123rd year of Ascendancy at 16:33 Killed by Ivodhema the vampire lord at level 20 on the 39th Regrowth 123rd year of Ascendancy at 21:41 Killed by Ivodhema the vampire lord at level 20 on the 39th Regrowth 123rd year of Ascendancy at 23:42 Killed by Cyrytha the elder vampire at level 20 on the 40th Regrowth 123rd year of Ascendancy at 02:58 Killed by skeleton warrior at level 20 on the 40th Regrowth 123rd year of Ascendancy at 07:02 Killed by Islebeth the elder vampire at level 20 on the 40th Regrowth 123rd year of Ascendancy at 08:45 Killed by Mayurialle the snow giant chieftain at level 21 on the 58th Regrowth 123rd year of Ascendancy at 04:01 Killed by ritch flamespitter at level 21 on the 58th Regrowth 123rd year of Ascendancy at 19:53 Killed by snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 21:07 Killed by Burb the snow giant champion at level 23 on the 67th Regrowth 123rd year of Ascendancy at 07:16 Killed by Burb the snow giant champion at level 23 on the 67th Regrowth 123rd year of Ascendancy at 08:51 Killed by Burb the snow giant champion at level 23 on the 67th Regrowth 123rd year of Ascendancy at 11:20 Killed by Betty at level 26 on the 76th Regrowth 123rd year of Ascendancy at 04:52 Killed by elven blood mage at level 26 on the 76th Regrowth 123rd year of Ascendancy at 20:02 Killed by Velutira the elven cultist at level 26 on the 76th Regrowth 123rd year of Ascendancy at 21:51 Killed by elven tempest at level 26 on the 77th Regrowth 123rd year of Ascendancy at 02:09 Killed by Bethinn the elven warrior at level 26 on the 77th Regrowth 123rd year of Ascendancy at 04:55 Killed by elven cultist at level 26 on the 77th Regrowth 123rd year of Ascendancy at 15:45 Killed by grave wight at level 27 on the 8th Pyre 123rd year of Ascendancy at 08:16 Killed by skeleton mage at level 28 on the 9th Pyre 123rd year of Ascendancy at 16:02 Killed by orc grand master assassin at level 30 on the 68th Pyre 123rd year of Ascendancy at 03:41 Killed by venom wyrm at level 30 on the 68th Pyre 123rd year of Ascendancy at 07:51 Killed by orc soldier at level 31 on the 69th Pyre 123rd year of Ascendancy at 17:37 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 6th Mirth 123rd year of Ascendancy at 13:46 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 6th Mirth 123rd year of Ascendancy at 15:52 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 6th Mirth 123rd year of Ascendancy at 17:43 Killed by Betty at level 34 on the 6th Mirth 123rd year of Ascendancy at 20:16 Killed by orc grand master assassin at level 35 on the 7th Mirth 123rd year of Ascendancy at 21:34 Killed by will o' the wisp at level 35 on the 9th Mirth 123rd year of Ascendancy at 11:08 Killed by fire imp at level 36 on the 10th Dusk 123rd year of Ascendancy at 00:18 Killed by venom drake at level 36 on the 10th Dusk 123rd year of Ascendancy at 11:40 Killed by skeleton mage at level 37 on the 18th Dusk 123rd year of Ascendancy at 21:45 Killed by orc corruptor at level 37 on the 20th Dusk 123rd year of Ascendancy at 00:51 Killed by orc corruptor at level 37 on the 20th Dusk 123rd year of Ascendancy at 02:42 Killed by thief at level 38 on the 20th Dusk 123rd year of Ascendancy at 21:04 Killed by naga tide huntress at level 38 on the 24th Dusk 123rd year of Ascendancy at 14:44 Killed by Ivogama the orc summoner at level 39 on the 26th Dusk 123rd year of Ascendancy at 02:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 26th Dusk 123rd year of Ascendancy at 10:24 Killed by Amamuton the Invader at level 40 on the 27th Dusk 123rd year of Ascendancy at 08:49 Killed by wretchling at level 40 on the 29th Dusk 123rd year of Ascendancy at 08:46 Killed by wretchling at level 40 on the 29th Dusk 123rd year of Ascendancy at 10:10 Killed by Ivita the orc blood mage at level 40 on the 39th Dusk 123rd year of Ascendancy at 14:53 Killed by Doomed Shade of Betty at level 40 on the 50th Dusk 123rd year of Ascendancy at 20:43 Killed by orc high pyromancer at level 41 on the 54th Dusk 123rd year of Ascendancy at 08:45 Killed by orc high pyromancer at level 41 on the 56th Dusk 123rd year of Ascendancy at 22:13 Killed by orc high pyromancer at level 41 on the 2nd Haze 123rd year of Ascendancy at 15:25 Killed by Betty at level 41 on the 2nd Haze 123rd year of Ascendancy at 15:30 |
Primary Stats
| Strength | 112 (base 60) |
| Dexterity | 21 (base 15) |
| Constitution | 70 (base 53) |
| Magic | 38 (base 23) |
| Willpower | 26 (base 19) |
| Cunning | 40 (base 25) |
Resources
| Life | 1378/1378 |
| Stamina | 280/280 |
| Vim | 285/285 |
| Healing Factor | 1.1 |
| Regeneration | 19.064871549238 |
Speed
| Mental | +12% |
| Attack | +12% |
| Movement | -66% |
| Spell | +12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 12 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 225 |
| Accuracy | 49 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 10% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 27.1 |
| Crit Chance | 10% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.92 (81.030927835052%) |
| Defense | 30.425 |
| Ranged Defense | 30.425 |
| Fatigue | 0 |
| Physical Save | 48.566666666667 |
| Spell Save | 35.95 |
| Mental Save | 25.55 |
Defense: Resistances
| All | -12%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Teleport Resistance | 5% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -475 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 301 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by degenerated skeleton warrior. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Betty. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Vorariathra the rattlesnake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 287. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of elder vampire blood. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of hardened leather boots of rushing (0 def, 3 armour) restorative pair of hardened leather boots of rushing (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con Life regen: +2.20 Healing mod.: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Berikhad BerikhadCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Spell save: +6 Stun/Freeze immunity: +5% Teleport immunity: +5% Light radius: +7 See invisible: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Reduce damage by fixed amount: +0 all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | stralite ring 'Branikor' stralite ring 'Branikor'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Physical power: +6 Defense: +21 Changes stats: +5 Cun / +2 Mag Changes resistances: +16% physical Changes damage: +6% arcane / +22% physical Maximum mana: +40.00 Spellpower: +6 Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
| Around waist | Yvydavena the Serpentbliss Yvydavena the SerpentblissCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 Damage when hit (Melee): 8 nature Changes resistances: +3% mind / +3% nature Changes resistances penetration: +10% mind Spell save: +10 Size category: +1 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 238.59 fire damage, and flames will be left dealing a further 55.63 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | heroic hardened leather gloves of regeneration (0 def, 6 armour) heroic hardened leather gloves of regeneration (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +8 Life regen: +3.10 Stamina each turn: +0.60 Psi each turn: +0.11 Maximum life: +52.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | cashmere cloak 'Adatira' (2 def, 0 armour) cashmere cloak 'Adatira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +4 Con Changes resistances: +5% arcane Changes damage: +9% acid Physical save: +7 Maximum life: +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 150.43 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Str, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. This item has been sent to the Item's Vault. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. This item has been sent to the Item's Vault. |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Str, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Layybeth (50-80 power, 3 apr) Layybeth (50-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +21 acid When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% fire / +2% physical Spell save: +3 Pinning immunity: +5% Massive two-handed swords. |
dragonbone longbow of lightning dragonbone longbow of lightningRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 lightning When wielded/worn: Changes damage: +12% lightning Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)dragonbone starstaff of protection (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Thunderqueen the cashmere cloak (2 def, 0 armour) Thunderqueen the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 lightning Changes resistances: +6% darkness Changes resistances penetration: +10% lightning Physical save: +8 Mental save: +6 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather gloves 'Belerig' (0 def, 2 armour) hardened leather gloves 'Belerig' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane Damage when hit (Melee): 12 acid Changes stats: +5 Wil / +8 Mag Changes resistances: +3% lightning / +3% acid / +6% nature / +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
169 alchemist agate 169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Gloomdare the voratun pickaxe (dig speed 21 turns) Gloomdare the voratun pickaxe (dig speed 21 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +15% nature / +6% fire Changes resistances penetration: +25% darkness / +5% fire Changes damage: +7% nature / +6% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of quickening (dig speed 25 turns) dwarven-steel pickaxe of quickening (dig speed 25 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.52 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.52 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
void-walker's alchemist's lamp of corpselight void-walker's alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +7% cold / +5% darkness / +6% temporal Spellpower: +4 Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +8 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 35 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 When this weapon hits: Reload (50% chance level 1). Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
quick elm totem of thorny skin [power 12] (13 cooldown) quick elm totem of thorny skin [power 12] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Betty the Cornac Doombringer level 29
26th Pyre 123rd year of Ascendancy at 13:29 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Betty the Cornac Doombringer level 29
10th Pyre 123rd year of Ascendancy at 04:59 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Betty the Cornac Doombringer level 19
3rd Regrowth 123rd year of Ascendancy at 16:38 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Betty the Cornac Doombringer level 33
75th Pyre 123rd year of Ascendancy at 14:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Betty the Cornac Doombringer level 32
72nd Pyre 123rd year of Ascendancy at 17:09 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Betty the Cornac Doombringer level 16
76th Dusk 122nd year of Ascendancy at 01:41 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Betty the Cornac Doombringer level 40
50th Dusk 123rd year of Ascendancy at 21:50 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Betty the Cornac Doombringer level 10
8th Flare 122nd year of Ascendancy at 14:02 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Betty the Cornac Doombringer level 40
27th Dusk 123rd year of Ascendancy at 09:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Betty the Cornac Doombringer level 31
69th Pyre 123rd year of Ascendancy at 19:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Betty the Cornac Doombringer level 22
59th Regrowth 123rd year of Ascendancy at 16:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Betty the Cornac Doombringer level 18
59th Haze 122nd year of Ascendancy at 03:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Betty the Cornac Doombringer level 22
67th Regrowth 123rd year of Ascendancy at 04:05 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Betty the Cornac Doombringer level 32
74th Pyre 123rd year of Ascendancy at 01:38 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Betty the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 03:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Betty the Cornac Doombringer level 21
53rd Regrowth 123rd year of Ascendancy at 04:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Betty the Cornac Doombringer level 10
8th Flare 122nd year of Ascendancy at 14:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Betty the Cornac Doombringer level 20
3rd Regrowth 123rd year of Ascendancy at 18:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Betty the Cornac Doombringer level 30
65th Pyre 123rd year of Ascendancy at 14:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Betty the Cornac Doombringer level 40
27th Dusk 123rd year of Ascendancy at 02:39 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Betty the Cornac Doombringer level 26
70th Regrowth 123rd year of Ascendancy at 09:50 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Betty the Cornac Doombringer level 29
34th Pyre 123rd year of Ascendancy at 19:51 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Betty the Cornac Doombringer level 27
78th Regrowth 123rd year of Ascendancy at 13:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Betty the Cornac Doombringer level 30
68th Pyre 123rd year of Ascendancy at 16:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Betty the Cornac Doombringer level 23
67th Regrowth 123rd year of Ascendancy at 07:00 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Betty the Cornac Doombringer level 31
69th Pyre 123rd year of Ascendancy at 20:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Betty the Cornac Doombringer level 34
6th Mirth 123rd year of Ascendancy at 20:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Betty the Cornac Doombringer level 16
77th Dusk 122nd year of Ascendancy at 09:21 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Betty the Cornac Doombringer level 35
7th Mirth 123rd year of Ascendancy at 09:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Betty the Cornac Doombringer level 12
48th Dusk 122nd year of Ascendancy at 17:32 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Betty the Cornac Doombringer level 19
74th Haze 122nd year of Ascendancy at 09:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Betty the Cornac Doombringer level 33
5th Mirth 123rd year of Ascendancy at 19:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Betty the Cornac Doombringer level 19
3rd Allure 123rd year of Ascendancy at 06:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Betty the Cornac Doombringer level 28
9th Pyre 123rd year of Ascendancy at 17:01 see stats
Log
Orc soldier is encased in ice!
Orc high pyromancer's cleansing fire area effect hits Orc soldier for 41 fire damage.
Orc archer's Shoot hits Iceblock for 171 physical damage.
Orc cryomancer's ice storm area effect hits Orc soldier for 91 cold damage.
Orc cryomancer's ice storm area effect hits Orc cryomancer for 58 cold damage.
Orc cryomancer's ice storm area effect hits Orc soldier for 91 cold damage.
Orc cryomancer's ice storm area effect hits Orc archer for (34 to ice), 50 cold (50 total damage).
Orc cryomancer's ice storm area effect hits Orc berserker for 91 cold damage.
Orc high pyromancer's cleansing fire area effect hits Betty for 37 fire damage.
Orc high pyromancer's cleansing fire area effect hits Orc soldier for (23 to ice), 34 fire (34 total damage).
Orc cryomancer's cold repulsion area effect hits Orc high cryomancer for 29 cold, 28 physical (57 total damage).
Orc cryomancer's cold repulsion area effect hits Orc cryomancer for 19 cold, 28 physical (46 total damage).
Orc cryomancer's cold repulsion area effect hits Orc soldier for 29 cold, 28 physical (57 total damage).
Orc cryomancer's cold repulsion area effect hits Orc archer for (14 to ice), 21 cold, (13 to ice), 20 physical (41 total damage).
Orc cryomancer's cold repulsion area effect hits Orc berserker for 29 cold, 28 physical (57 total damage).
Orc cryomancer's cold repulsion area effect hits Orc soldier for 29 cold, 28 physical (57 total damage).
Betty the level 41 cornac doombringer was flamed to death by an orc high pyromancer on level 2 of Vor Armoury.
Betty stops burning.
Betty is no longer transformed.
Betty has finished recovering.
Betty's weapon stops glowing.
Betty's surge ends.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc high pyromancer's cleansing fire area effect killed Betty!
Talent Draining Assault is ready to use.
Saving done.
Saving game...
