












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 35 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Betivea the vampire at level 34 on the 60th Pyre 123rd year of Ascendancy at 09:45 / 2Killed by Xirithra the forest wight at level 35 on the 60th Pyre 123rd year of Ascendancy at 15:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 24) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 106.78166735093 (base 60) |
| Cunning | 82.381667350929 (base 60) |
Resources
| Life | -64/409 |
| Equilibrium | 63 |
| Psi | 161/535 |
| Healing Factor | 1.1845901639343 |
| Regeneration | 2.1914918032785 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +93.325986102872% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 41.522922768725 |
| See Invisible | 41.522922768725 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 53 |
| Crit Chance | 25% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 53 |
| Crit Chance | 25% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Lightning | +34% |
| Light | +12% |
| Temporal | +3% |
| Physical | +30% |
| Arcane | +6% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +31% |
Defense: Base
| Armour (hardiness) | 47.551211628464 (74.117647058824%) |
| Defense | 27 |
| Ranged Defense | 36 |
| Fatigue | 24 |
| Physical Save | 47.75 |
| Spell Save | 48 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 13%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Forge Shield |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is confused, acting randomly (chance 43%) and unable to perform complex actions. Confused |
| beneficial effect | You gain 23% resistance against nature. Resolve |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is poisoned, taking 47.52 nature damage per turn. Deadly Poison |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-7% global speed). Solipsism |
| beneficial effect | Absorbs 27 damage from the next blockable attack. Currently Blocking: Physical. Forge Shield |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Aerota the large brown snake. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Relgazilagund the pair of iron boots (9 def, 11 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Armour +11 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +2% Resists +18% lightning +13% temporal +9% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Emeleba'2.0 T1 lite [Rare] Master While equipped: Stats +5 Wil dps ---------- Melee Ret 8 mind ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Max.psi +20.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Islelle' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +10 Wil +2 Mag dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +11% lightning +6% arcane ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Spell.save +9 (+1 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.83 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Glimmerpierce (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +5% nature +12% light Apr +2 ----- def ----- Resists +11% nature Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanura the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +11% lightning +3% temporal ----- def ----- Armour +4 Resists +22% lightning Mind.save +10 (+4 eff.) Rings can have magical properties. |
| On fingers | Pyreseam the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 12 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% fire Max.HP +48.00 HP.reg +0.80 Heal.mod +16% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 9/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 330 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | hungering thorny mindstar of storms (9.5-10.45 power, 30 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. Power 9.5 - 10.5 Nature Uses 58% Wil, 29% Cun Mastery Psiblades Acc uses Wil Apr +30 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +1 Dex +1 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +9 (+2 eff.) Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Resists +7% lightning ---------- misc Hate/kill +2.00 Psi/kill +2.00 Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 46.96 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | vined mindstar 'Zanevor' (5-5.5 power, 22 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature This natural lightning should be returned to the wyrm. Power 5.0 - 5.5 Nature Uses 51% Wil, 22% Cun Mastery Psiblades Acc uses Wil Apr +22 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +3 Cun +1 Con dps ---------- Mind.crit +2% Crit.mult +3.00% Mind.pwr +6 (+1 eff.) Dmg.mod +6% lightning Res.pen +6% lightning Apr +2 Melee Ret 6 lightning ----- def ----- Resists +6% lightning Phys.save +4 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Max.HP +53.00 HP.reg +0.60 ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Yvida the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +10 (+2 eff.) Melee Ret 8 mind ----- def ----- Defense +10 (+5 eff.) Phys.save +10 (+1 eff.) Mind.save +20 (+7 eff.) Heal/summ +50 ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Skyvortex' (13 def, 22 armour)17.0 T2 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% physical Res.pen +15% lightning ----- def ----- Armour +22 Defense +13 (+6 eff.) Rng.Def +9 (+4 eff.) Fatigue +22% Resists +7% acid +8% physical +9% fire +7% cold +8% lightning Phys.save +15 (+2 eff.) ---------- misc Max.stam +10.00 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 238 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (577.13 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 237.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 4 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 10) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 8 for 8 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 8) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (93 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 30.84 to 92.51 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 18; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Elenidan'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% temporal ----- def ----- Fatigue -5% Resists +14% lightning +3% blight Phys.save +7 (+1 eff.) Max.HP +38.00 HP.reg +1.90 Stun/Frz- +24% Amulets can have magical properties. |
copper ring 'Branisakan'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 8 mind ----- def ----- Armour +6 ---------- misc Light +3 Rings can have magical properties. |
dwarven-steel battleaxe 'Issugund' (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 34.0 - 51.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +17 acid On Crit.r2 +8 mind On Crit: * splashes the target with acid While equipped: dps ---------- Spell.crit +2% Mind.crit +2% ---------- misc Psi/ret +0.16 Hate/m.crit +5.00 Telepathy Dragon Massive two-handed battleaxes. |
dwarven-steel battleaxe of the mystic (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Wil +7 Mag dps ---------- Spell.pwr +12 (+6 eff.) Massive two-handed battleaxes. |
Sunsweeper the stralite dagger (25.5-33.15 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master Power 25.5 - 33.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 nature +12 temporal On Hit.r1 +4 fire While equipped: dps ---------- Dmg.mod +6% physical Res.pen +16% physical +10% fire Acc +8 (+8 eff.) Apr +12 Melee Ret 16 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% blight Sharp, short and deadly. |
chilling stralite dagger of massacre (35.5-46.15 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 35.5 - 46.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 cold Sharp, short and deadly. |
flaming stralite dagger (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 29.5 - 38.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 fire Sharp, short and deadly. |
slime-covered steel greatsword (21-33.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 10% Massive two-handed swords. |
Xanalaith the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +54 cold While equipped: dps ---------- Dmg.mod +57% cold Res.pen +10% temporal ----- def ----- Resists +3% mind +12% temporal Longbows are used to shoot arrows at your foes. |
Adaralle the steel longsword (16-22.4 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +26 insidious poison +16 arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +5% arcane +18% acid Sharp, long, and deadly. |
insidious stralite longsword (35-49 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Nature Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +35 insidious poison Sharp, long, and deadly. |
dwarven-steel mace (27.5-38.5 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
Islewe (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Disrupt Power 5.5 - 6.1 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex +8 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature On Melee Ret: * Slows global speed by 5% ----- def ----- Crit.dmg- 15.00% ---------- misc Telepathy Demon/Minor Demon/Major Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's vined mindstar of sand (4.5-4.95 power, 18 apr, nature damage) =PASS TO ANGOLWEN=3.0 T2 mindstar 1H weapon [Ego++] Nature This natural mindstar calls for a summoner. This natural sand should be returned to the wyrm. Power 4.5 - 5.0 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +6% fire +14% physical +6% cold Res.pen +4% acid +3% fire +12% physical +2% cold Melee Ret 4 physical ----- def ----- Resists +8% physical Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel steamgun of fire4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +10 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel waraxe 'Ce'Nilravena' (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 21.0 - 29.4 Blight Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +1 Wil dps ---------- Phys.crit +16.0% Crit.mult +22.00% Spell.pwr +2 (+1 eff.) Res.pen +15% blight Apr +10 ---------- misc Max.mana +20.00 One-handed war axes. |
Xanytira1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +6 Con dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +3% acid ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
Mayith the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Res.pen +15% physical Melee Ret 16 physical ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xanena' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Wil +4 Cun +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Defense +2 (+1 eff.) Mind.save +18 (+6 eff.) ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cuthadin the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Res.pen +10% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +12% temporal Mind.save +22 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinuwyn the cashmere robe (11 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: ----- def ----- Defense +11 (+5 eff.) Rng.Def +9 (+4 eff.) Resists +22% darkness +6% cold +25% mind +15% fire Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save +27 (+9 eff.) Blind- +20% ---------- misc Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yeek-fur Robe (9 def, 3 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +5% mind ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +20% cold Mind.save +10 (+4 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
spellwoven cashmere robe of protection (6 def, 3 armour)2.0 T3 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Phys.save +17 (+2 eff.) Spell.save +19 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islotta the pair of rough leather boots (9 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Melee Ret 8 physical ----- def ----- Armour +1 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +1% HP.reg +1.00 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
traveler's pair of hardened leather boots of uncanny dodging (5 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue -3% Phys.save +8 (+1 eff.) ---------- misc Max.enc +31 A pair of boots made of leather. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +10 (+5 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
bladed hardened leather cap of strength (+8) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +8 Str dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 35.7 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cleansing cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Disrupt While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +8% nature +6% blight A pointy cloth hat, very wizardly... |
cleansing cashmere wizard hat of nature (+27%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% nature ----- def ----- Defense +2 (+1 eff.) Resists +27% nature +8% blight A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +7 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.50 Mana/ret +1.40 Max.mana +64.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+1 eff.) Resists +19% light Phys.save +7 (+1 eff.) A pointy cloth hat, very wizardly... |
voratun helm of strength (+8) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Str ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +10% blight +23% cold +15% nature A suit of armour made of mail. |
prismatic reinforced leather armour of fire resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +19% fire +14% light +14% darkness A suit of armour made of leather. |
Blazepower (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +24% fire Res.pen +15% acid Melee Ret 4 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +23% lightning +12% acid A suit of armour made of metal plates. |
Demonsting (4 def, 9 armour)17.0 T2 massive armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +15% darkness +12% temporal Melee Ret 12 darkness 12 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Mind.save +15 (+5 eff.) A suit of armour made of metal plates. |
stralite shield of acid resistance (+18%) (10 def, 2 armour, 146 block)7.0 T4 shield armor Reqs Str 35 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +18% acid ---------- misc Talents +4 Block Handheld deflection devices. |
Quiver of the Sun (23/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
quiver of yew arrows 'Daimoyon' (19/19, 43-60.2 power, 21 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 43.0 - 60.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +21 Crit +13.0% Capacity 19 Proj.spd +200% Ranged+ +12 arcane On Hit.r1 +12 arcane On Crit.r2 +12 arcane Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
470 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Charvein'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +21% fire Melee Ret 16 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% fire ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of paradox (18/19, 32-38.4 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane/Psionic Power 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +5 temporal +17 physical On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mielimies the Cornac Solipsist level 17
63rd Dusk 122nd year of Ascendancy at 20:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mielimies the Cornac Solipsist level 13
19th Dusk 122nd year of Ascendancy at 14:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mielimies the Cornac Solipsist level 22
25th Haze 122nd year of Ascendancy at 10:34 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mielimies the Cornac Solipsist level 30
70th Regrowth 123rd year of Ascendancy at 19:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mielimies the Cornac Solipsist level 10
4th Dusk 122nd year of Ascendancy at 14:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mielimies the Cornac Solipsist level 20
79th Dusk 122nd year of Ascendancy at 01:29 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Mielimies the Cornac Solipsist level 30
54th Regrowth 123rd year of Ascendancy at 18:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Mielimies the Cornac Solipsist level 25
78th Haze 122nd year of Ascendancy at 10:48 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Mielimies the Cornac Solipsist level 28
52nd Regrowth 123rd year of Ascendancy at 22:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mielimies the Cornac Solipsist level 23
26th Haze 122nd year of Ascendancy at 21:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mielimies the Cornac Solipsist level 7
7th Mirth 122nd year of Ascendancy at 19:46 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mielimies the Cornac Solipsist level 26
2nd Regrowth 123rd year of Ascendancy at 10:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mielimies the Cornac Solipsist level 15
31st Dusk 122nd year of Ascendancy at 09:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mielimies the Cornac Solipsist level 22
25th Haze 122nd year of Ascendancy at 04:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mielimies the Cornac Solipsist level 15
40th Dusk 122nd year of Ascendancy at 02:43 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mielimies the Cornac Solipsist level 34
60th Pyre 123rd year of Ascendancy at 09:45 see stats
Log
Xirithra the forest wight hits Mielimies for (3 antimagic), 0 lightning, (14 blocked), 0 physical, (15 antimagic), 0 fire (0 total damage).
Mielimies's Hammer Toss hits Xirithra the forest wight for (32 parried), 73 physical, 0 arcane, 0 arcane (73 total damage).
Mielimies is invigorated by the attack!
Mielimies's mind surges with critical power!
Mielimies is invigorated by the attack!
Xirithra the forest wight hits Mielimies for (3 antimagic), 0 lightning, (14 blocked), 0 physical, (15 antimagic), 0 fire (0 total damage).
Mielimies's Hammer Toss hits Xirithra the forest wight for (32 parried), 59 physical, 0 arcane, 0 arcane (59 total damage).
Mielimies's mind surges with critical power!
Mielimies is invigorated by the attack!
Mielimies HEALS from nature damage!
Deadly Poison from Xirithra the forest wight hits Mielimies for (48 antimagic), 0 nature, 4 healing (5 psi heal) (0 total damage) [10 healing].
Mielimies hits Xirithra the forest wight for 0 arcane damage.
Mielimies receives 5 healing (6 psi heal).
Xirithra the forest wight uses Skullcracker.
Mielimies forges a dream shield to block the attack!
Mielimies wanders around!.
Mielimies converts some damage to Psi!
Xirithra the forest wight hits Mielimies for (27 blocked), 119 to psi, 150 physical (269 total damage).
Mielimies hits Xirithra the forest wight for 3 lightning, 5 mind, 4 temporal (12 total damage).
Mielimies is dazed!
Mielimies is confused and fails to use Distortion Wave.
Mielimies is invigorated by the attack!
Mielimies HEALS from nature damage!
Deadly Poison from Xirithra the forest wight hits Mielimies for (26 antimagic), 0 nature, 5 healing (7 psi heal) (0 total damage) [12 healing].
Mielimies hits Xirithra the forest wight for 1 arcane damage.
Mielimies receives 5 healing (6 psi heal).
Xirithra the forest wight performs a melee critical strike against Mielimies!
Mielimies is not dazed anymore.
Saving game...




























































































































