










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 17 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Xeraleba the rogue at level 17 on the 71st Dusk 122nd year of Ascendancy at 21:11 1 / 4Killed by Xeraleba the rogue at level 17 on the 71st Dusk 122nd year of Ascendancy at 22:14 Killed by Xeraleba the rogue at level 17 on the 72nd Dusk 122nd year of Ascendancy at 00:11 Killed by Xeraleba the rogue at level 17 on the 72nd Dusk 122nd year of Ascendancy at 02:29 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 55 (base 44) |
| Willpower | 14 (base 10) |
| Cunning | 41 (base 36) |
Resources
| Life | 391/391 |
| Positive | 98/98 |
| Negative | 98/98 |
| Healing Factor | 1.0789473684211 |
| Regeneration | 2.4276315789474 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666668% |
| Spell | -1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 30.709119195249 |
| See Invisible | 30.709119195249 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 24 |
| Crit Chance | 16% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +5% |
| Cold | +11% |
| Blight | +3% |
| Darkness | +70% |
| Fire | +6% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +5% |
| Acid | +5% |
| Fire | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 18 (65.629139072848%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 12%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 10%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 21%( 70%) |
| Mind | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Disarm Resistance | 20% |
| Confusion Resistance | 20% |
| Knockback Resistance | 53% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Shadowfurnace the pair of rough leather boots (0 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +9 Resists +3% acid +3% light Confus- +20% Knockbk- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Coaloracle2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% darkness Res.pen +5% acid On Hit (Melee): * 20% chance to reduce damage dealt by 14% * 10% chance to reduce armor by 32% ----- def ----- Resists +6% darkness Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dusksear (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +9% darkness Melee Ret 6 mind ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% mind Mind.save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | extending elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Zubenor'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +11% cold Res.pen +10% mind ----- def ----- Resists +22% cold Phys.save +6 (+3 eff.) Max.HP +23.00 Disarm- +20% Pinning- +23% Knockbk- +23% ---------- misc Hate/m.crit +2.00 Rings can have magical properties. |
| On fingers | Murkreek0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% darkness Res.pen +5% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +22% darkness +6% fire Rings can have magical properties. |
| Around waist | Hathineg the Gloomwake1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +9% darkness +6% fire Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +9% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | shimmering yew starstaff of fate (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Mana/turn +0.11 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Zanydunathel' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +1 Wil dps ---------- Crit.mult +20.00% Melee+ 5 light 6 blight Dmg.mod +5% light +3% blight Acc +15 (+8 eff.) ----- def ----- Armour +2 Resists +7% light +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
| Cloak | Ivilema (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Die.at -40.00 life HP.reg +2.00 Blind- +10% Stun/Frz- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Belutta the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +4 Con dps ---------- Spell.crit +4% On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ---------- misc Max.vim +10.00 Amulets can have magical properties. |
Inventory
wild infusion (res 16%; mental; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 4; phase 15; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous steel amulet of strength (+7)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +3 Str dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +10% blight Unseen.red 11% Amulets can have magical properties. It was hardened by the digestive sack. |
warrior's copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Tarrekalthohad the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +4 Dex dps ---------- Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +10 (+5 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
titan's copper ring of corrosion (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +6 (+3 eff.) Rings can have magical properties. |
chilling steel dagger of paradox (107% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 107% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 temporal +10 cold While equipped: ----- def ----- Resists +7% temporal Sharp, short and deadly. |
steel dagger of crippling (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 105% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, short and deadly. |
Fogtitan the elm starstaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Res.pen +30% darkness +20% physical ----- def ----- Mind.save +3 (+2 eff.) Heal.mod +10% ---------- misc Max.stam +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Glitterblast' (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness +9% light Res.pen +5% physical ----- def ----- Defense +6 (+3 eff.) ---------- misc Stam/turn +1.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 61.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Isoldara' (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +1 Cun dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Belynn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Wil +5 Cun +5 Con dps ---------- Against +17% Summoned ----- def ----- D.Red.from +16% Summoned ---------- misc See.Invis +15 A belt that goes around your waist. |
Jetcutter1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% mind Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Max.HP +31.00 A belt that goes around your waist. |
Zyrach1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% nature Die.at -20.00 life HP.reg +0.70 Heal.mod +12% Poison- +10% Disarm- +10% A belt that goes around your waist. |
grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
rough leather belt 'Magmawrecker'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +2 Con +5 Lck dps ---------- Apr +3 ----- def ----- Defense +10 (+5 eff.) Resists +3% temporal +9% fire Spell.save +3 (+1 eff.) Stealth +5 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
Polosewe the Blazestriker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +3% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% blight Phys.save +3 (+2 eff.) Mind.save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Satyrtickler (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Wil +7 Cun +1 Con dps ---------- Dmg.mod +3% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Stokeidol' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% fire Res.pen +5% acid +5% fire On Hit (Melee): * 20% chance to slow global speed by 42% * 10% chance to reduce armor by 32% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layanor the Umbradash (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +9% darkness Res.pen +5% fire On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urthalerim the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +5 Con dps ---------- Apr +3 ----- def ----- Armour +3 Fatigue +2% Resists +1% physical Phys.save +6 (+3 eff.) Die.at -60.00 life Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frigidwreath the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% cold +3% temporal Res.pen +10% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 13.1 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Lorurand (6 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +2 Defense +6 (+3 eff.) Fatigue +6% Resists +3% nature Crit.dmg- 5.00% Phys.save +7 (+4 eff.) Silence- +20% Pinning- +10% A suit of armour made of leather. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% light +12% darkness A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
188 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tempestserpent the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +1 Cun dps ---------- Dmg.mod +3% lightning +12% acid Acc +4 (+2 eff.) Melee Ret 2 arcane ----- def ----- Resists +3% acid ---------- misc Max.mana +40.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aeruta the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +4 Con ---------- misc Light +8 Infravis +1 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Pitchwinter'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +7 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% mind +3% darkness ---------- misc Psi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Joulun tähti the Shalore Anorithil level 10
6th Flare 122nd year of Ascendancy at 07:38 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Joulun tähti the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 16:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Joulun tähti the Shalore Anorithil level 13
9th Dusk 122nd year of Ascendancy at 11:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Joulun tähti the Shalore Anorithil level 8
5th Mirth 122nd year of Ascendancy at 23:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Joulun tähti the Shalore Anorithil level 15
22nd Dusk 122nd year of Ascendancy at 04:33 see stats
Log
A shield forms around skeleton warrior.
The shield around skeleton mage crumbles.
Skeleton mage receives 44 healing from Joulun tähti's healing light area effect.
Skeleton warrior receives 45 healing from Joulun tähti's healing light area effect.
Xeraleba the rogue receives 44 healing from Joulun tähti's healing light area effect.
Joulun tähti receives 47 healing from Joulun tähti's healing light area effect.
Joulun tähti's light area effect hits Skeleton mage for (44 absorbed), 12 light (12 total damage).
Joulun tähti's Corona hits Skeleton warrior for (32 absorbed), 0 light (0 total damage).
Skeleton mage casts Manathrust.
Your shield crumbles under the damage!
The shield around Joulun tähti crumbles.
Skeleton mage hits Joulun tähti for (47 absorbed), 17 arcane (17 total damage).
Xeraleba the rogue uses Stunning Blow.
Joulun tähti is stunned!
Xeraleba the rogue hits Joulun tähti for 10 physical, 44 light, 10 physical, 44 light (109 total damage).
Melee retaliation hits Xeraleba the rogue for (11 absorbed), 0 darkness, (11 absorbed), 0 light, (3 absorbed), 0 mind, (5 absorbed), 0 darkness, (6 absorbed), 0 light, (2 absorbed), 0 mind (0 total damage).
Joulun tähti the level 17 shalore anorithil was seared to death by Xeraleba the rogue on level 2 of Unknown tunnels.
You have 1 life(s) left.
Joulun tähti deactivates Chant of Resistance.
Joulun tähti deactivates Hymn of Detection.
Joulun tähti vanishes from sight.
Joulun tähti deactivates Corona.
Joulun tähti feels pain again.
Joulun tähti is not stunned anymore.
Joulun tähti is no longer invisible.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xeraleba the rogue killed Joulun tähti!
Saving done.











































































