












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Wyrmic |
| Level / Exp | 30 / 65% |
| Size | small |
| Lifes / Deaths | Killed by assassin at level 15 on the 41st Dusk 122nd year of Ascendancy at 03:47 / 2Killed by war hound at level 30 on the 30th Dusk 123rd year of Ascendancy at 00:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 36 (base 27) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 89 (base 60) |
| Cunning | 55 (base 44) |
Resources
| Life | -163/937 |
| Equilibrium | 43 |
| Healing Factor | 1.6745901639344 |
| Regeneration | 80.346836065574 |
Speed
| Mental | +10.286604772578% |
| Attack | +10.286604772578% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 53 |
| Crit Chance | 42% |
| APR | 62 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 53 |
| Crit Chance | 41% |
| APR | 47 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 40% |
| Speed | 0.90672843004107 |
Offense: Damage Bonus
| Nature | +33% |
| Acid | -29% |
| Lightning | -26% |
| Darkness | -31% |
| Cold | -26% |
| Physical | -24% |
| Mind | -33% |
| All | -38% |
Offense: Damage Penetration
| Cold | +6% |
| Light | +15% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 49.790050184791 (30%) |
| Defense | 39 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 44 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 44%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 44%( 70%) |
| Physical | -18%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 5%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Stun Resistance | 9% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
| Silence Resistance | 25% |
| Poison Resistance | 25% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The target has been weakened, reducing all damage inflicted by 38%. Weakened |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target physical resistance is reduced by 61%. Lowered physical resistance |
| detrimental effect | Reduces global action speed by 15%. Slow |
| beneficial effect | A flow of life spins around the target, regenerating 43.68 life per turn. Regeneration |
| beneficial effect | You gain 32% resistance against fire. Resolve |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 13 defense. Evasion |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target fire resistance is reduced by 61%. Lowered fire resistance |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 8. Militant Mind |
| beneficial effect | The target ignores pain, reducing all damage taken by 24%. Pain Suppression |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvalle the Dawnwill (6 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +9 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Resists +9% darkness Poison- +25% ---------- misc Infravis +3 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.4 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 81.22 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | hateful iron torque of psychoportation [power 21] (4/30 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 21) Puts all charms on 30 cooldown 100% to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Sulfurfame the steel ring =Lightning Resist=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +9% nature +9% acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +24% lightning +6% nature +9% acid Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | steel amulet 'Gloritira'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +1 Con dps ---------- Phys.crit +3.0% Apr +1 ----- def ----- Armour +2 Fatigue -6% Resists +12% mind Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +10 (+3 eff.) HP.reg +1.90 Amulets can have magical properties. |
| In main hand | hungering pulsing mindstar of frost (108% power, 61 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This natural frost should be returned to the wyrm. Power 108% Range: 1.1x Uses 84% Wil, 47% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +61 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) Dmg.mod +12% cold Res.pen +6% cold Melee Ret 4 ice ----- def ----- Armour +6 Resists +4% cold ---------- misc Hate/kill +2.00 Psi/kill +4.00 Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 84.29 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blazesmash1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Res.pen +15% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +10 Defense +8 (+3 eff.) Phys.save +15 (+4 eff.) HP.reg +1.80 Heal.mod +19% ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Aroran the Radianceoracle (94% power, 46 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 95% Range: 1.1x Uses 75% Wil, 37% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +46 Crit +3.5% Atk.spd 100% On Crit.r2 +12 light While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +5% mind +7% darkness Melee Ret 4 mind 5 darkness ----- def ----- Resists +6% mind Die.at -80.00 life Silence- +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Velerianne' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +9.00% Dmg.mod +6% physical ----- def ----- Defense +9 (+3 eff.) Resists +9% mind Phys.save +18 (+5 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
heroism infusion (+6 for 10 turns, die at -541)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -541 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 242 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion (rad 6; power 21; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 7; power 49; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 49) for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (506.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 313.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (23 cold damage; freeze 3 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 22.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 11)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (227 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 75.58 to 226.74 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (67 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 22.30 to 66.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 28; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 151 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 11; dur 22; see humanoid)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 20) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying steel amulet of murder0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+3 eff.) Apr +11 ----- def ----- Resists +14% mind Confus- +26% Amulets can have magical properties. |
cleansing copper amulet of constitution (+3) =+3 CON=0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +11% nature +10% blight Poison- +22% Disease- +22% Amulets can have magical properties. |
gold amulet of strength (+4) =+4 STR=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Eilineretha the Blinddeath0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% darkness +13% cold ----- def ----- Resists +26% cold Mind.save +9 (+3 eff.) Heal/summ +20 ---------- misc Psi/ret +0.40 Max.psi +40.00 Rings can have magical properties. |
Emelureba the Earthwrither0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +24% nature Res.pen +10% nature Melee Ret 16 nature 12 light On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Max.stam +17.00 Light +3 Rings can have magical properties. |
copper ring 'Arthoblek' =Lightning Resist=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +11% lightning Res.pen +20% mind ----- def ----- Resists +34% lightning +9% temporal ---------- misc Psi/ret +0.08 Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +9 (+6 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +5% all ----- def ----- Max.HP +40.00 HP.reg +1.40 Heal.mod +13% Rings can have magical properties. |
psionicist's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+3 eff.) HP.reg +1.30 Stun/Frz- +25% Rings can have magical properties. |
savior's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +28.00 Disarm- +30% Pinning- +33% Knockbk- +23% Rings can have magical properties. |
titan's steel ring of lightning (+22%) =+3 CON=0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +63.00 HP.reg +1.30 Heal.mod +11% Rings can have magical properties. |
warrior's copper ring =+2 STR=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Pusravager the dwarven-steel battleaxe (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 139% Range: 1.5x Uses 120% Str Dmg Nature Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +23 mind On Hit.r1 +20 nature +8 mind On Hit: * Slows global speed by 40% * 26% chance to cause random gloom While equipped: Stats +6 Cun +9 Wil dps ---------- Dmg.mod +12% mind ---------- misc Hate/m.crit +2.00 Massive two-handed battleaxes. |
caustic stralite battleaxe of rage (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 7% chance to corrode armour by 30% While equipped: Stats +6 Str dps ---------- Dmg.mod +13% physical Res.pen +13% acid Acc +13 (+6 eff.) ----- def ----- HP.reg +0.84 ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe of massacre (150% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +13% acid +14% fire +14% cold +14% lightning Massive two-handed battleaxes. |
glacial stralite battleaxe of dampening (158% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 159% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +16 ice While equipped: dps ---------- Res.pen +13% cold ----- def ----- Armour +13 Resists +14% acid +16% fire +16% cold +16% lightning Spell.save +13 (+4 eff.) Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of dampening (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt Power 154% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * burns latent spell energy While equipped: ----- def ----- Resists +16% acid +16% fire +16% cold +10% lightning Spell.save +14 (+4 eff.) Massive two-handed battleaxes. |
steel battleaxe of ruin (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 126% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Apr +10 Massive two-handed battleaxes. |
stralite battleaxe 'Darkstrike' (157% power, 13 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +13 Crit +7.5% Atk.spd 100% Phasing +31% Melee+ +16 cold While equipped: dps ---------- Acc +19 (+9 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +3% darkness +6% temporal Disarm- +28% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
truestriking stralite battleaxe of persecution (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt/Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Against +30% Unnatural While equipped: Stats +6 Wil dps ---------- Res.pen +13% physical Acc +13 (+6 eff.) Apr +17 Massive two-handed battleaxes. |
Glareobsidian (134% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 134% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 temporal +13 nature On Hit: * 40% chance to blind While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +24% lightning ---------- misc Light +2 Sharp, short and deadly. |
hateful stralite dagger of daylight (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Psionic Power 136% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 darkness +4 light Against +7% Living +12% Undead Sharp, short and deadly. |
insidious stralite dagger of massacre (148% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Master Power 148% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +21 insidious poison Sharp, short and deadly. |
iron dagger 'Poriretira' (110% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 110% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +12 mind While equipped: Stats +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +25% mind ----- def ----- Heal/summ +20 ---------- misc Psi/ret +0.24 Sharp, short and deadly. |
slime-covered stralite dagger of purging (134% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt Power 134% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 nature On Hit: * Slows global speed by 4% * 25% chance to remove a magical effect Sharp, short and deadly. |
stralite dagger (132% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Normal] Power 132% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
stralite dagger of rage (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 135% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Acc +8 (+4 eff.) ---------- misc Stam/ret +0.64 Sharp, short and deadly. |
stralite dagger of shearing (129% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 130% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +8% physical Res.pen +7% physical Apr +8 Sharp, short and deadly. |
Heatsage (116% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 116% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +8 nature On Crit: * cripple the target While equipped: Stats +4 Cun dps ---------- Phys.crit +9.0% Mind.crit +2% Dmg.mod +12% mind +9% fire ----- def ----- Heal/summ +20 Massive two-handed mauls. |
acidic stralite greatmaul of projection (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Massive two-handed mauls. |
dwarven-steel greatmaul of disruption (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Disrupt Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Against +9% Unnatural On Hit: * disrupts spell-casting Massive two-handed mauls. |
flaming stralite greatmaul of the mystic (170% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane Power 171% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +6 Wil +7 Mag dps ---------- Spell.pwr +13 (+8 eff.) Massive two-handed mauls. |
hateful stralite greatmaul of crippling (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master/Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 darkness Against +19% Living On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Massive two-handed mauls. |
Bogwild (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 143% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Hit: * Slows global speed by 16% * leeches stamina from the target While equipped: dps ---------- Dmg.mod +15% mind Res.pen +10% nature Melee Ret 16 nature slow 8 mind 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature Massive two-handed swords. |
Ivilrarin the dwarven-steel greatsword (153% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 154% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +38 insidious poison +12 physical +8 mind On Crit: * cripple the target While equipped: Stats +4 Cun dps ---------- Phys.crit +24.0% Crit.mult +20.00% Res.pen +5% mind Apr +10 ---------- misc Max.stam +10.00 Massive two-handed swords. |
balanced voratun greatsword of massacre (186% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Master Power 186% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +14 (+7 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +52% Massive two-handed swords. |
dwarven-steel greatsword 'Mucuswake' (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 nature +8 darkness On Hit: * 23 arcane resource burn While equipped: dps ---------- Dmg.mod +12% nature +6% darkness Res.pen +20% nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% nature Massive two-handed swords. |
quick stralite greatsword (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 111% While equipped: Stats +7 Dex dps ---------- Acc +13 (+6 eff.) Massive two-handed swords. |
stralite greatsword of evisceration (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +13 (+4 eff.) Massive two-handed swords. |
truestriking stralite greatsword of erosion (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 nature +19 temporal While equipped: dps ---------- Res.pen +12% physical Acc +12 (+6 eff.) Apr +14 Massive two-handed swords. |
Xewyn4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 40% chance to cause random gloom While equipped: Stats +3 Cun dps ---------- Dmg.mod +30% physical Res.pen +25% mind ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.08 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of cold4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +15 cold While equipped: Stats +6 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +17 acid While equipped: Stats +6 Mag dps ---------- Dmg.mod +18% acid +14% temporal +14% physical Res.pen +14% physical +11% temporal ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Zanykan the stralite longsword (139% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 light +4 arcane Against +15% Undead While equipped: Stats +3 Str +4 Wil dps ---------- S.pwr/crit +6 Res.pen +20% physical Acc +19 (+9 eff.) Apr +21 ---------- misc Telepathy Humanoid/Orc Sharp, long, and deadly. |
arcing stralite longsword of massacre (149% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
dwarven-steel longsword 'Strikeborn' (122% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 mind +16 lightning On Crit.r2 +8 mind +11 fire While equipped: dps ---------- Mind.crit +1% All.spd +4% Dmg.mod +6% mind +6% lightning Res.pen +8% fire On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Hate/m.crit +5.00 Sharp, long, and deadly. |
insidious iron longsword of persecution (103% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature/Disrupt Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +13 insidious poison Against +9% Unnatural While equipped: Stats +2 Wil Sharp, long, and deadly. |
insidious stralite longsword of ruin (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature/Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +38 insidious poison While equipped: dps ---------- Phys.crit +8.0% Crit.mult +14.00% Apr +9 Sharp, long, and deadly. |
truestriking stralite longsword of daylight (136% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 light Against +21% Undead While equipped: dps ---------- Res.pen +5% physical Acc +9 (+4 eff.) Apr +9 Sharp, long, and deadly. |
elemental stralite mace (144% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +9% acid +7% fire +7% cold +9% lightning Blunt and deadly. |
glacial stralite mace of massacre (155% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +13 ice While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +9 Blunt and deadly. |
stralite mace 'Noonkin' (148% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +20 cold On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Dmg.mod +9% temporal Res.pen +11% mind +10% darkness Melee Ret 4 light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Blunt and deadly. |
Ivolekira (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This natural fire should be returned to the wyrm. Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +4 acid While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) All.spd +3% Dmg.mod +2% acid +5% fire +3% mind +2% darkness Res.pen +6% fire Melee Ret 5 fire 4 mind 4 darkness ----- def ----- Resists +6% acid +8% fire +3% light Phys.save +12 (+3 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Strikejustice (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 fire While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Crit.mult +13.00% Mind.pwr +4 (+1 eff.) Dmg.mod +15% lightning Res.pen +25% lightning +15% fire Melee Ret 16 lightning On Hit (Melee): * 30% chance to daze at end of turn Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of venom (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +17 (+4 eff.) Dmg.mod +10% acid Res.pen +6% acid Melee Ret 7 acid ----- def ----- Resists +10% acid HP.reg +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% mind +4% darkness Melee Ret 4 mind 3 darkness ----- def ----- Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of resolve (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 105% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Hate/kill +3.00 Psi/kill +1.00 Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 86.97 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% cold Res.pen +11% cold Melee Ret 10 ice ----- def ----- Armour +8 Resists +13% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of flames (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +3% Dmg.mod +10% fire Res.pen +12% fire Melee Ret 11 fire ----- def ----- Resists +10% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Umbrawitch4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +15 cold While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +14% cold Res.pen +5% darkness +10% arcane Acc +24 (+12 eff.) ----- def ----- Resists +5% arcane Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's hardened leather sling of nature4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Nature/Disrupt Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +14 nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +10% nature On Hit (Ranged): * 13 arcane resource burn ----- def ----- Resists +4% all ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Mardelathayon'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +6.0% Acc +13 (+6 eff.) ----- def ----- Armour +2 Rng.Def +4 (+1 eff.) Resists +9% temporal +9% nature +12% cold Poison- +15% Confus- +10% Stun/Frz- +25% Dur/telep +20% Slings are used to hurl stones or metal shots at your foes. |
Amenik the Skyworth (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +12 lightning On Hit: * 40% chance to daze at end of turn * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Phys.crit +7.0% Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+6 eff.) Dmg.mod +3% darkness +20% temporal Res.pen +25% lightning ----- def ----- Resists +6% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chalaharafang the yew starstaff (120% power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% light On Hit (Melee): * 12% chance to blind ----- def ----- Defense +11 (+4 eff.) Resists +9% fire Mind.save +48 (+14 eff.) Silence- +10% ---------- misc Light +6 Infravis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 30.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
Roottide the ash starstaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +12.00% Spell.pwr +6 (+4 eff.) Dmg.mod +15% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% lightning +6% temporal +6% darkness +9% fire +12% acid Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of illumination (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Crit.mult +14.00% Spell.pwr +12 (+7 eff.) Dmg.mod +25% arcane On Hit (Melee): * 13% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 30.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
infernal ash magestaff of channeling (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +22.00% Spell.pwr +19 (+11 eff.) Melee+ 17 fire Dmg.mod +15% cold ---------- misc Mana/turn +0.16 See.Invis +8 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash magestaff of protection (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+7 eff.) Dmg.mod +15% cold ----- def ----- Resists +8% cold HP.reg +0.90 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of blasting (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +10% Spell.pwr +27 (+15 eff.) Melee+ 27 arcane Dmg.mod +25% cold ---------- misc Max.mana +85.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 13.23 to 15.88 cold damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of breaching (129% power, 5 apr, darkness element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Spell.pwr +19 (+11 eff.) Dmg.mod +25% darkness Res.pen +12% darkness Acc +10 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of illumination (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+7 eff.) Dmg.mod +25% fire On Hit (Melee): * 11% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Mana/turn +0.23 Max.mana +62.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 22.66 light damage. Staves designed for wielders of magic, by the greats of the art. |
mage-hunter's stralite steamgun of true shot4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 20% Mana Clash 1 Uses 2.0 Steam While equipped: Stats +4 Wil dps ---------- Phys.crit +11.0% Mind.pwr +9 (+2 eff.) Ranged+ 10 manaburn arcane Acc +9 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike stralite steamgun of cunning (+4)4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 111% Range +9 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +20% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Adudheta (151% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: ----- def ----- Die.at -80.00 life Disease- +20% Silence- +20% Disarm- +0% Stun/Frz- +15% One-handed war axes. |
chilling stralite waraxe of massacre (145% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 cold One-handed war axes. |
Dayrigor the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +21% light +6% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light +12% lightning A belt that goes around your waist. |
Furnacerend1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% acid Melee Ret 16 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% acid +9% fire Spell.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Arolendil the Thunderpall (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Dmg.mod +3% lightning Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 ---------- misc Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of mindcraft (11 def, 0 armour)2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +11 (+4 eff.) Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Acc +5 (+2 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +13% blight HP.reg +1.80 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil +2 Con ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer's cashmere robe of Angolwen (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.pwr +7 (+5 eff.) S.pwr/crit +3 ----- def ----- Defense +2 (+1 eff.) Resists +15% mind +16% darkness Phys.save +12 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +22 (+7 eff.) Silence- +25% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +9% blight Mind.save +19 (+6 eff.) Max.HP +64.00 HP.reg +2.30 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of time (+14%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% arcane +14% temporal ----- def ----- Defense +3 (+1 eff.) Resists +14% temporal ---------- misc Max.mana +45.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 6% * 9 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +6% blight Max.HP +72.00 HP.reg +3.20 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coalcast (0 def, 11 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Res.pen +20% darkness Apr +5 ----- def ----- Armour +11 Fatigue +3% Mind.save +9 (+3 eff.) HP.reg +1.50 Heal.mod +13% Blind- +10% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +3% Spell.save +4 (+1 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
stealthy pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Dex +4 Mag +8 Lck ----- def ----- Armour +3 Fatigue +3% Spell.save +1 (+0 eff.) Stealth +8 ---------- misc Spell.cld 10% A pair of boots made of leather. |
Abyssnoon the dwarven-steel gauntlets (6 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Melee+ 11 mind Dmg.mod +7% mind Res.pen +10% fire +10% physical Melee Ret 4 fire ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +8% mind ---------- misc Stam/turn +0.60 Metal gloves protecting the hands up to the middle of the lower arm. |
Adulranor the Fogreaper (0 def, 9 armour)1.0 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 physical Dmg.mod +15% lightning +8% physical +12% darkness Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aroldavea (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Acc +6 (+3 eff.) Melee Ret 12 physical ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +21% ---------- misc Max.stam +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Turafang' (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +3 Dex +5 Con dps ---------- Phys.crit +4.0% Acc +7 (+3 eff.) Apr +4 ----- def ----- Armour +2 Phys.save +38 (+10 eff.) Mind.save +7 (+2 eff.) Disarm- +38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 8 cold Dmg.mod +6% cold ----- def ----- Armour +2 Resists +5% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 19% chance to reduce effective powers by 20% * 16 arcane resource burn ----- def ----- Armour +1 Spell.save +10 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of war-making (0 def, 2 armour)1.0 T3 hands armor [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Crit.mult +9.00% Acc +6 (+3 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betabrevea the Boltquench (9 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +4.0% Dmg.mod +9% physical Melee Ret 16 lightning 8 physical ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +3% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyraba the cashmere wizard hat (2 def, 9 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +14% blight ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +14% blight Die.at -20.00 life Max.HP +30.00 ---------- misc Max.stam +5.00 Infravis +6 See.Stealth +17 See.Invis +10 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 16%, and attempts to push all creatures other than yourself out of its radius, inflicting 1.92 light damage and 2.14 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Heatkin (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +9% fire Res.pen +25% fire Melee Ret 4 fire ----- def ----- Armour +4 Fatigue +4% Resists +17% cold +12% fire Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Radiancevortex the rough leather cap (0 def, 1 armour) =+3 CON=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 30% chance to blind * 15% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cleansing hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Disrupt/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +8% blight A cap made of leather. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Gleamnull' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% light Res.pen +5% fire ----- def ----- Armour +4 Fatigue +4% Resists +12% light +7% blight +7% fire +9% nature +8% cold ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of absorption (0 def, 4 armour)3.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% ---------- misc Stam/ret +1.60 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +7 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +4% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness ---------- misc Mana/turn +1.30 Mana/ret +1.30 Max.mana +53.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
hardened leather cap 'Nightquarry' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +9 Dex +3 Cun dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +3% Resists +15% light +21% darkness Crit.dmg- 10.00% ---------- misc See.Invis +6 A cap made of leather. |
hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
insulating linen wizard hat of lightning (+15%) (1 def, 0 armour) =Resist Lightning=2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning +6% cold +6% fire A pointy cloth hat, very wizardly... |
linen wizard hat 'Duatheldash' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +22% mind +9% darkness Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +8% mind Phys.save +6 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
rough leather cap of strength (+3) (0 def, 1 armour) =+3 STR=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
thaloren iron helm of knowledge (0 def, 3 armour)3.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Arcknight (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Res.pen +15% lightning +25% fire Melee Ret 16 physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +21% lightning A suit of armour made of mail. |
Ravenpain the stralite mail armour (4 def, 16 armour)14.0 T4 heavy armor Reqs Str 38 [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +8% Phys.save +10 (+3 eff.) ---------- misc Psi/ret +0.08 Max.psi +50.00 A suit of armour made of mail. |
Silyba (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 8 mind ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +6% lightning +6% temporal +15% light +6% blight +6% nature +9% mind Spell.save +20 (+6 eff.) HP.reg +6.00 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
enlightening stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +9% physical Phys.save +13 (+4 eff.) Mind.save +18 (+6 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) =Water Breathing=14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +16% Resists +5% acid +7% cold HP.reg +2.20 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of mail. |
steel mail armour 'Lisildavena' (11 def, 12 armour)14.0 T2 heavy armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind Res.pen +25% acid +20% mind Melee Ret 20 acid 16 mind ----- def ----- Armour +12 Defense +11 (+4 eff.) Fatigue +14% Resists +12% mind Mind.save +15 (+5 eff.) A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Max.HP +49.00 HP.reg +2.20 Heal.mod +21% A suit of armour made of mail. |
Glimmerworm the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +24% light Melee Ret 12 light 20 darkness ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +23% acid ---------- misc Light +3 A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) =+4 CON=9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cleansing reinforced leather armour of acid resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +14% blight +12% nature +20% acid A suit of armour made of leather. |
hardened leather armour of command (11 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +11 (+4 eff.) Fatigue +8% Mind.save +11 (+3 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of alacrity (11 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +11 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic cured leather armour of stability (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +7% physical +12% light +10% darkness Phys.save +13 (+4 eff.) A suit of armour made of leather. |
radiant reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +12% blight +7% physical +19% darkness Phys.save +15 (+4 eff.) ---------- misc Light +1 A suit of armour made of leather. |
reinforced leather armour 'Xuna' (4 def, 7 armour)9.0 T4 light armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +21 (+5 eff.) ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% acid +24% physical +6% darkness +33% cold +9% blight +33% fire +5% arcane +27% lightning Spell.save +3 (+1 eff.) Max.HP +30.00 HP.reg +5.80 Heal.mod +23% A suit of armour made of leather. |
reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +19% lightning A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Max.HP +52.00 HP.reg +9.00 Heal.mod +14% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
rejuvenating reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +7% physical Phys.save +16 (+4 eff.) HP.reg +3.60 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
spiked reinforced leather armour of acid resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +22% acid A suit of armour made of leather. |
volcanic hardened leather armour (3 def, 11 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +8% Resists +10% physical +15% fire A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Str 44 [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Flashtorrent the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% light +18% fire Melee Ret 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +9% light +8% physical Phys.save +13 (+4 eff.) A suit of armour made of metal plates. |
Vorymira the iron plate armour (9 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: Stats +2 Str +2 Con ----- def ----- Armour +7 Defense +9 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +20% Resists +7% acid +7% physical +12% blight +19% fire +7% cold +16% lightning Phys.save +26 (+7 eff.) Disarm- +22% Stun/Frz- +49% Knockbk- +24% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
enlightening stralite plate armour of the dragon (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 [Ego++] Nature/Psionic While equipped: Stats +3 Str +5 Wil +6 Cun +3 Con ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +9% acid +8% physical +7% fire +12% cold +9% lightning Mind.save +14 (+4 eff.) Disarm- +24% Stun/Frz- +32% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
fortifying stralite plate armour of Eyal (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 [Ego++] Nature/Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Max.HP +134.00 HP.reg +2.10 Heal.mod +12% A suit of armour made of metal plates. |
Darkmight the stralite shield (10 def, 2 armour, 100% power, 139.5 block)7.0 T4 shield armor [Rare] Master When used to Attack: Power 163% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 While equipped: dps ---------- Dmg.mod +6% darkness +6% nature Res.pen +25% darkness +10% nature ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +18% physical +15% nature +12% darkness ---------- misc Talents +4 Block Handheld deflection devices. |
Radiancetrail the iron shield (4 def, 2 armour, 100% power, 22 block)7.0 T1 shield armor [Rare] Master When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 Melee+ +20 light On Hit.r1 +20 fire On Crit.r2 +4 fire While equipped: dps ---------- Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +12% light +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
gloomy steel shield of cold resistance (+17%) (6 def, 2 armour, 100% power, 39.5 block)7.0 T2 shield armor [Ego] Master/Psionic When used to Attack: Power 106% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: dps ---------- On Hit (Melee): * 7% chance to cause random gloom On Melee Ret: * 18% chance to cause random gloom ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +17% cold ---------- misc Talents +2 Block Handheld deflection devices. |
scouring stralite shield of lightning resistance (+11%) (10 def, 2 armour, 100% power, 137.5 block)7.0 T4 shield armor [Ego+] Disrupt/Master When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 While equipped: Stats +5 Con dps ---------- On Melee Ret: * 22% chance to reduce effective powers by 20% * 15 arcane resource burn ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +11% acid +12% nature +21% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
steel shield 'Polamina' (6 def, 2 armour, 100% power, 40.5 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 113% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +19% lightning +15% fire +12% blight Cut- +15% Confus- +10% Pinning- +10% ---------- misc Talents +2 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
acidic quiver of elven-wood arrows of torment (24/24, 151% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane/Psionic Power 151% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 24 Ranged+ +11 acid +20 mind +17 darkness On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of accuracy (20/20, 153% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master/Psionic Power 154% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +32 Apr +14 Crit +2.5% Capacity 20 Ranged+ +8 darkness Against +14% Living Arrows are used with bows to pierce your foes to death. |
icy quiver of elven-wood arrows (24/24, 157% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane Power 158% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 24 Ranged+ +17 cold Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of amnesia (22/22, 153% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Arcane/Psionic Power 154% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 12% chance to disease * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betoda (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Mag dps ---------- Spell.pwr +10 (+6 eff.) Dmg.mod +6% acid Phasing +40% ----- def ----- Max.HP +23.00 ---------- misc Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 32 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flaredare1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +9% all Apr +10 ----- def ----- Resists +15% acid +3% temporal +6% cold +5% arcane +12% fire +6% nature +12% lightning ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of the moons1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% darkness ----- def ----- Resists +8% light Affinity +5% darkness ---------- misc Light +3 Infravis +2 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 45.90 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp =+3 CON=1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +7% blight HP.reg +3.20 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp1.0 T3 lite [Ego+] Arcane While equipped: ----- def ----- Resists +8% temporal +7% cold Def/telep +14 Res/telep +12% Dur/telep +15% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dagyrion (22/22, 172% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Disrupt/Master Power 172% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +5 Crit +5.5% Capacity 22 Proj.spd +200% Ranged+ +15 manaburn arcane On Crit: * burns latent spell energy While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
arcing pouch of stralite shots of accuracy (21/21, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Master Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +5 Crit +5.5% Capacity 21 Ranged+ +13 lightning On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
elemental pouch of stralite shots of accuracy (19/19, 153% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Power 153% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +12 Apr +5 Crit +5.5% Capacity 19 On Hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of annihilation (19/19, 160% power, 10 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 160% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +13.5% Capacity 19 Proj.spd +200% Ranged+ +7 darkness Against +10% Living Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of stralite shots of annihilation (19/19, 163% power, 9 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Disrupt/Master Power 163% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +11.5% Capacity 19 Proj.spd +200% Ranged+ +18 manaburn arcane On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
thought-forged pouch of stralite shots of paradox (17/17, 158% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Psionic Power 158% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 17 Rld cld 6 Ranged+ +13 temporal +13 mind On Hit: * 9% chance to gain 10% of a turn (3/turn limit) * 18% chance to cause random gloom Shots are used with slings to pummel your foes to death. |
Skytorrent the elven-wood totem of thorny skin [power 64] (4/20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +15% lightning Melee Ret 4 mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% mind +6% lightning Harden the skin for 7 turns increasing armour by 64 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Gifang' [power 110] (4/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +12% blight +6% darkness +24% acid Phys.save +30 (+8 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.60 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Heal a target within range 9 (based on Willpower) for 110 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
defiled yew wand of trap destruction [power 54] (4/15 cooldown)2.0 T3 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +10.00 Disarm traps (54 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star =Carry Me=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
63rd Dusk 122nd year of Ascendancy at 19:05 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 27
1st Mirth 123rd year of Ascendancy at 17:57 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 14
30th Dusk 122nd year of Ascendancy at 01:04 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 19
5th Allure 123rd year of Ascendancy at 11:38 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 20
19th Regrowth 123rd year of Ascendancy at 02:10 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 24
27th Pyre 123rd year of Ascendancy at 21:05 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 15
41st Dusk 122nd year of Ascendancy at 20:13 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 26
70th Pyre 123rd year of Ascendancy at 00:16 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
63rd Dusk 122nd year of Ascendancy at 14:47 see stats
Huge Appetite (Roguelike)
Ate 20 bosses.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 29
1st Flare 123rd year of Ascendancy at 02:37 see stats
Level 10 (Roguelike)
Got a character to level 10.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 10
3rd Dusk 122nd year of Ascendancy at 13:41 see stats
Level 20 (Roguelike)
Got a character to level 20.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 20
2nd Regrowth 123rd year of Ascendancy at 18:19 see stats
Level 30 (Roguelike)
Got a character to level 30.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 30
4th Flare 123rd year of Ascendancy at 01:15 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
68th Haze 122nd year of Ascendancy at 01:59 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 30
29th Dusk 123rd year of Ascendancy at 17:55 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
63rd Dusk 122nd year of Ascendancy at 19:05 see stats
The Arena (Roguelike)
Unlocked Arena mode.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 11
11st Dusk 122nd year of Ascendancy at 19:11 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
63rd Dusk 122nd year of Ascendancy at 19:05 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 13
20th Dusk 122nd year of Ascendancy at 19:14 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 29
1st Flare 123rd year of Ascendancy at 04:06 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 17
63rd Dusk 122nd year of Ascendancy at 14:58 see stats
Unstoppable (Roguelike)
Returned from the dead.By His Wooginess Prince Woogywoogywoo VI the Halfling Wyrmic level 15
41st Dusk 122nd year of Ascendancy at 03:47 see stats
Log
His Wooginess Prince Woogywoogywoo VI lessens the pain.
His Wooginess Prince Woogywoogywoo VI is confused and fails to use Antimagic Shield.
His Wooginess Prince Woogywoogywoo VI evades Shadow.
His Wooginess Prince Woogywoogywoo VI evades Shadow.
His Wooginess Prince Woogywoogywoo VI evades Slimy ooze.
Ritch flamespitter spits flames!
His Wooginess Prince Woogywoogywoo VI is invigorated by the attack!
Ritch flamespitter hits His Wooginess Prince Woogywoogywoo VI for 63 fire damage.
His Wooginess Prince Woogywoogywoo VI evades War hound.
His Wooginess Prince Woogywoogywoo VI resists the mind attack!
Polara the crimson ooze shrugs off the effect 'Frozen'!
His Wooginess Prince Woogywoogywoo VI's mind surges with critical power!
His Wooginess Prince Woogywoogywoo VI is invigorated by the attack!
Polara the crimson ooze hits His Wooginess Prince Woogywoogywoo VI for 23 mind, 23 nature (46 total damage).
His Wooginess Prince Woogywoogywoo VI hits Polara the crimson ooze for 3 darkness, 4 cold, 47 nature, 38 cold, 2 mind, 7 light, 3 darkness, 4 cold, 47 nature, 38 cold, 2 mind, 7 light (204 total damage).
War hound speeds up.
Talent Swallow is ready to use.
Lisodhesenne the poison ooze uses Acidbeam.
His Wooginess Prince Woogywoogywoo VI is invigorated by the attack!
Lisodhesenne the poison ooze's natural acid becomes more concentrated!
Lisodhesenne the poison ooze hits His Wooginess Prince Woogywoogywoo VI for 108 acid damage.
Shadow slows down.
His Wooginess Prince Woogywoogywoo VI evades Shadow.
Shadow hits His Wooginess Prince Woogywoogywoo VI for 36 physical damage.
His Wooginess Prince Woogywoogywoo VI hits Shadow for 0 darkness, 3 cold, 47 nature, 26 cold, 3 mind, 10 light (89 total damage).
His Wooginess Prince Woogywoogywoo VI is confused and fails to use Quake.
Ritch flamespitter spits flames!
His Wooginess Prince Woogywoogywoo VI is invigorated by the attack!
Saving game...













































































































































































