
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent: 
 Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items: 
 Also available as part of the ZOmnibus Addon Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Ghoul | 
| Class | Sun Paladin | 
| Level / Exp | 20 / 64% | 
| Size | medium | 
| Lifes / Deaths | Killed by Saliyagavena the sandworm destroyer at level 20 on the 26th Dusk 122nd year of Ascendancy at 09:05/ 1 | 
Primary Stats
| Strength | 44 (base 15) | 
| Dexterity | 15 (base 10) | 
| Constitution | 59 (base 36) | 
| Magic | 56 (base 48) | 
| Willpower | 17 (base 10) | 
| Cunning | 28 (base 10) | 
Resources
| Life | -35/712 | 
| Positive | 0/107 | 
| Stamina | 204/204 | 
| Healing Factor | 1.4251133323992 | 
| Regeneration | 4.6316183302974 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 46 | 
| Accuracy | 43 | 
| Crit Chance | 14% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +6% | 
| Light | +16% | 
| Physical | +3% | 
| Arcane | +3% | 
| Cold | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Nature | +26% | 
| Acid | +13% | 
| Light | +21% | 
| All | +6% | 
Defense: Base
| Armour (hardiness) | 53.413408721348 (65.897138898113%) | 
| Defense | 37 | 
| Ranged Defense | 37 | 
| Fatigue | 35 | 
| Physical Save | 39 | 
| Spell Save | 29 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Blight | + 12%( 70%) | 
| Arcane | + 16%( 70%) | 
| Cold | + 25%( 70%) | 
| All | + 6%( 70%) | 
| Lightning | + 41%( 70%) | 
| Light | + 40%( 70%) | 
| Physical | + 13%( 70%) | 
| Mind | + 9%( 70%) | 
| Nature | + 27%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 92% | 
| Silence Resistance | 39% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 3 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
| Runes | Effective talent level: 1.0Rune: Biting Gale Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 183.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat veteran | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Ghoul | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.42 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved Strength by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair.Escort: repented thief (level 2 of Norgos Lair) As a reward you improved talent Misdirection (+1 level(s)). | done | 
| You failed to protect the repented thief from death by Emulemira the hornet swarm.Escort: repented thief (level 3 of Norgos Lair) | failed | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire.Escort: worried loremaster (level 2 of Trollmire) As a reward you improved Willpower by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed bear paw. * You've found the needed orc heart. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source |  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  defender's iron helm (5 def, 8 armour) 3.0 Encumbrance T1 head armor [Ego+] Master While equipped: defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +5% Resistance +3% all Physical save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  sand dwarven-steel gauntlets of magic (+3) (0 def, 7 armour) 1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ On-Hit 7 physical Damage +3% arcane +3% physical defense ------ Armor +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
| On fingers |  gold ring of arcana (+0.19/turn) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +29% other ------- Mana/turn +0.19 Rings make your fingers look great! | 
| On fingers |  steel ring 'Xeriwyn' 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun defense ------ Defense +14 (+5 eff.) Resistance +6% blight +6% nature +5% arcane +6% light Poison Resist +12% Disease Resist +10% Silence Resist +10% Rings make your fingers look great! | 
| Around neck |  copper amulet 'Nerelaith' 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Con offense ------ Physical Power +5 (+1 eff.) Ignore Armor +2 defense ------ Armor +6 other ------- Max stamina +30.00 Masteries +0.12 Celestial/Chants Amulets make your neck look great! | 
| In main hand |  Runisasus (15-21 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 21 * Create an explosion dealing 69 acid damage (1/turn) While equipped: Stats +2 Cun offense ------ Mindpower +5 (+3 eff.) Damage +6% acid Ignore resists +7% acid +6% all Accuracy +11 (+3 eff.) Ignore Armor +5 On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Disease Resist +14% Sharp, long, and deadly. | 
| Around waist |  Greenreeve 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ Damage +3% light Ignore resists +20% nature +5% light defense ------ Resistance +6% nature +3% mind Stealth +6 other ------- Disarm Traps +8 Infravision +4 A belt that goes around your waist. | 
| In off hand |  Arorin the Radiancewedge (0 def, 7 armour, 12-14 power, 91.5 block) 7.0 Encumbrance T2 shield armor [Random Unique] Master When used to Attack: Weapon Damage 11.5 - 13.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +92 On-Hit, radius 1 +4 light On-crit, radius 2 +4 light While equipped: offense ------ Damage +3% light Ignore resists +10% light defense ------ Armor +7 Fatigue +8% Resistance +17% lightning other ------- Light +2 Talents +1 Block Handheld deflection devices. | 
| Cloak |  Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Main armor |  Ce'Noseba the dwarven-steel mail armour (13 def, 15 armour) 14.0 Encumbrance T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +5 Mag defense ------ Armor +15 Defense +13 (+5 eff.) Fatigue +12% Resistance +20% lightning +7% physical +5% arcane Physical save +15 (+5 eff.) Mind save +12 (+6 eff.) other ------- Mana-on-crit +2.00 A suit of armour made of mail. | 
Inventory
|  shielding rune (absorb 169; dur 5; cd 15) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 169 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Kheliruivor 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Wil offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Resistance +6% light +6% fire Physical save +16 (+5 eff.) Spell save +13 (+7 eff.) Mind save +15 (+8 eff.) Silence Resist +20% Stun Resist +10% Amulets make your neck look great! | 
|  Islira the Deepsparry 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% acid +3% nature On-Hit (Melee): * 10% chance to reduce armor by 31% defense ------ Resistance +3% acid +6% darkness Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! | 
|  plaguebringer's dwarven-steel battleaxe of crippling (30-46 power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% defense ------ Disease Resist +27% Massive two-handed battleaxes. | 
|  stralite battleaxe of shearing (42-62 power, 3 apr) 3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +19 (+6 eff.) Ignore Armor +10 Massive two-handed battleaxes. | 
|  Spelldrinker (27-35 power, 8 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. | 
|  thought-forged stralite dagger of persecution (29-38 power, 9 apr) 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego] Disrupt/Psionic Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +7 mind Damage Against +16% Unnatural On Hit: * 11% chance to reduce all saves and defense by 18 While equipped: Stats +1 Cun +6 Wil Sharp, short and deadly. | 
|  flaming dwarven-steel greatmaul of evisceration (42-64 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +14 fire On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +7 (+2 eff.) Massive two-handed mauls. | 
|  balanced steel greatsword of erosion (24-38 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 nature While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +10 (+4 eff.) Disarm Resist +31% Massive two-handed swords. | 
|  truestriking dwarven-steel greatsword of massacre (46-74 power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +17 (+5 eff.) Ignore Armor +9 Massive two-handed swords. | 
|  Shimmerbutcher (16-23 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature On-Hit, radius 1 +4 lightning On-crit, radius 2 +7 fire On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +7 Con +7 Wil offense ------ Global Speed +2% Ignore resists +5% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +12% acid +6% cold Life +26.00 Sharp, long, and deadly. | 
|  balanced dwarven-steel longsword of massacre (30-42 power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon [Ego] Master Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +27% Sharp, long, and deadly. | 
|  Jetnail (20-24 power, 4 apr, darkness element) 5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +23% darkness Ignore resists +10% nature defense ------ Resistance +6% lightning +5% arcane +20% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  infernal yew vilestaff (20-24 power, 4 apr, acid element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Critical power +24.00% Spellpower +13 (+4 eff.) On-Hit 18 fire Damage +20% acid other ------- See Invisibility +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Skullcleaver (20-28 power, 4 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
|  Airrot the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +9 Wil +3 Cun offense ------ Spell Crit +4% Damage +6% lightning Ignore resists +5% mind other ------- Hate-on-crit +1.00 Max hate +4.00 A belt that goes around your waist. | 
|  Xutta the Starreeve 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +28 (+9 eff.) Damage +9% physical defense ------ Defense +10 (+4 eff.) Resistance +3% light Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. | 
|  cashmere robe of corrosion (+24%) (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego] Nature While equipped: offense ------ Damage +16% acid defense ------ Resistance +24% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  focusing woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +4 Wil defense ------ Resistance +9% all other ------- Mana/turn +0.12 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  timebroken cashmere robe of darkness (+24%) (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) Damage +5% temporal +5% arcane +16% darkness defense ------ Resistance +24% darkness +11% all other ------- Max mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  traveler's pair of dwarven-steel boots of evasion (3 def, 4 armour) 3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue -4% Physical save +7 (+2 eff.) other ------- Encumbrance +28 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
|  umbral hardened leather gloves of the starseeker (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +1 Cun +2 Mag offense ------ On-Hit 5 darkness Damage +4% darkness defense ------ Armor +2 Resistance +7% light +14% darkness other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 52.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Armithel (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Cun +1 Str offense ------ Damage +11% light +3% temporal defense ------ Defense +1 (+0 eff.) Resistance +16% light Crit Resistance 5.00% A pointy cloth hat, very wizardly... | 
|  Armylen (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Critical power +10.00% Ignore resists +15% mind defense ------ Armor +3 Fatigue +3% Resistance +22% fire +8% cold Spell save +6 (+3 eff.) other ------- Psi when Hit +0.20 A cap made of leather. | 
|  hardened leather cap 'Bethoma' (15 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +3 Defense +15 (+6 eff.) Fatigue +3% Physical save +19 (+6 eff.) Spell save +9 (+5 eff.) Mind save +3 (+2 eff.) Poison Resist +10% Confus Resist +20% Pinning Resist +20% A cap made of leather. | 
|  radiant dwarven-steel mail armour of implacability (3 def, 15 armour) 14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +7% Resistance +17% blight +18% darkness Physical save +8 (+3 eff.) other ------- Light +2 A suit of armour made of mail. | 
|  radiant steel mail armour of lightning resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +14% blight +12% darkness +16% lightning other ------- Light +1 A suit of armour made of mail. | 
|  Silydheratira (0 def, 11 armour) 17.0 Encumbrance T3 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +15 (+5 eff.) On-Hit 12 acid 8 fire Damage +3% mind When Hit 12 acid 10 fire defense ------ Armor +11 Fatigue +22% Resistance +13% acid +10% fire +7% mind +6% physical Physical save +13 (+4 eff.) Mind save +15 (+8 eff.) A suit of armour made of metal plates. | 
|  prismatic dwarven-steel plate armour (0 def, 11 armour) 17.0 Encumbrance T3 massive armor [Ego] Arcane While equipped: defense ------ Armor +11 Fatigue +22% Resistance +10% light +11% darkness A suit of armour made of metal plates. | 
|  barbed quiver of ash arrows of grasping (15/15, 30-42 power, 7 apr) 3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Ego++] Nature/Master Weapon Damage 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +9.5% Capacity 15 On Hit: * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. | 
|  quiver of yew arrows of grasping (19/19, 34-48 power, 10 apr) 3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Nature Weapon Damage 34.0 - 47.6 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. | 
|  dwarven-steel pickaxe 'Moldschism' (dig speed 28 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str offense ------ Mind Crit +2% Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Fatigue -6% Resistance +9% acid other ------- Psi when Hit +0.24 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Naromivor 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Str +6 Dex +1 Wil +3 Cun defense ------ Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Voruna 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Wil +2 Cun +5 Con offense ------ When Hit 2 acid defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  nightwalker's brass lantern of the zealot 2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+2 eff.) defense ------ Resistance +3% all Spell save +5 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Ash Wraith the Ghoul Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 11:38 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Ash Wraith the Ghoul Sun Paladin level 20
22nd Dusk 122nd year of Ascendancy at 11:02 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Ash Wraith the Ghoul Sun Paladin level 9
1st Summertide 122nd year of Ascendancy at 10:38 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Ash Wraith the Ghoul Sun Paladin level 12
7th Flare 122nd year of Ascendancy at 09:05 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Ash Wraith the Ghoul Sun Paladin level 14
2nd Dusk 122nd year of Ascendancy at 09:06 see stats
Log
Ash Wraith killed Brittle clear ooze!
Ash Wraith killed Brittle clear ooze!
Saliyagavena the sandworm destroyer is no longer rampaging.
Saliyagavena the sandworm destroyer damages himself through Martyrdom!
Saliyagavena the sandworm destroyer's Beyond the Flesh hits Ash Wraith for 75 physical, 30 physical (105 total damage).
Shield of Light hits Ash Wraith for 17 healing, 17 healing (0 total damage) [33 healing].
Melee retaliation hits Saliyagavena the sandworm destroyer for 15 light damage.
Ash Wraith hits Saliyagavena the sandworm destroyer for (10 to psi shield), 0 physical, (4 to psi shield), 0 physical (0 total damage).
Saliyagavena the sandworm destroyer uses Telekinetic Smash.
Saliyagavena the sandworm destroyer damages himself through Martyrdom!
Imploding (slow) from Saliyagavena the sandworm destroyer hits Ash Wraith for 83 physical damage.
Saliyagavena the sandworm destroyer hits Ash Wraith for 125 physical, 11 mind, 9 nature, 30 physical, 108 physical, 30 physical (312 total damage).
Shield of Light hits Ash Wraith for 17 healing, 17 healing, 17 healing, 17 healing, 17 healing, 17 healing (0 total damage) [100 healing].
Melee retaliation hits Saliyagavena the sandworm destroyer for 15 light, 15 light (30 total damage).
Ash Wraith hits Saliyagavena the sandworm destroyer for (16 to psi shield), 0 physical, 1 mind, (1 to psi shield), 0 nature, (4 to psi shield), 0 physical, (14 to psi shield), 0 physical, (4 to psi shield), 0 physical, (11 to psi shield), 0 physical (1 total damage).
Saliyagavena the sandworm destroyer uses Slash.
Saliyagavena the sandworm destroyer damages himself through Martyrdom!
Melee retaliation hits Saliyagavena the sandworm destroyer for 18 light damage.
Ash Wraith hits Saliyagavena the sandworm destroyer for (22 to psi shield), 0 physical, 2 mind, (1 to psi shield), 0 nature, (5 to psi shield), 0 physical (2 total damage).
Saliyagavena the sandworm destroyer hits Ash Wraith for 145 physical, 11 mind, 9 nature, 30 physical (195 total damage).
Saliyagavena the sandworm destroyer damages himself through Martyrdom!
Melee retaliation hits Saliyagavena the sandworm destroyer for 18 light damage.
Ash Wraith hits Saliyagavena the sandworm destroyer for (12 to psi shield), 0 physical, (5 to psi shield), 0 physical (0 total damage).
Saliyagavena the sandworm destroyer's Beyond the Flesh hits Ash Wraith for 77 physical, 30 physical (106 total damage).
Talent Dig is ready to use.
Saliyagavena the sandworm destroyer damages himself through Martyrdom!
Imploding (slow) from Saliyagavena the sandworm destroyer hits Ash Wraith for 83 physical damage.
Ash Wraith receives 17 healing from Shield of Light.
Ash Wraith hits Saliyagavena the sandworm destroyer for (13 to psi shield), 0 physical (0 total damage).
Ash Wraith the level 20 ghoul sun paladin was impaled to death by Saliyagavena the sandworm destroyer on level 3 of Sandworm lair.















































