
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Possessor |
Level / Exp | 12 / 29% |
Size | big |
Lifes / Deaths | Killed by Poryrakira the gloomy giant venus flytrap at level 12 on the 6th Flare 122nd year of Ascendancy at 01:06 / 1 |
Primary Stats
Strength | 38 (base 20) |
Dexterity | 20 (base 12) |
Constitution | 13 (base 10) |
Magic | 12 (base 10) |
Willpower | 36 (base 34) |
Cunning | 29 (base 19) |
Resources
Life | -92/203 |
Psi | 0/195 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 26.003878189685 |
See Invisible | 26.003878189685 |
Offense: Mainhand
Damage | 50 |
Accuracy | 31 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 39 |
Crit Chance | 11% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
All | 0% |
Physical | +6% |
Mind | +18% |
Nature | +9% |
Offense: Damage Penetration
Mind | +25% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13 (35.65183292883%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 20 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 21%( 70%) |
Light | + 3%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 2%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 20% |
Poison Resistance | 50% |
Disarm Resistance | 25% |
Bleed Resistance | 0% |
Pinning Resistance | 50% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Str +3 Dex +3 Cun ----- def ----- Armour +4 Crit.chn- 5.00% ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | ![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +1% physical Phys.save +12 (+6 eff.) Die.at -20.00 life Silence- +10% ---------- misc Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +9% nature Res.pen +15% nature ----- def ----- Armour +1 Fatigue +1% Die.at -60.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% ---------- misc Equi/ret +0.12 Max.hate +2.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.crit +1% Res.pen +15% mind ----- def ----- Armour +7 Mind.save +4 (+2 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Resists +1% physical Knockbk- +20% Amulets make your neck look great! |
In main hand | ![]() 3.0 T1 mace 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 mind On Hit: * 12% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% acid +3% mind Melee Ret 4 acid ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.12 Blunt and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Acc +5 (+2 eff.) Melee Ret 4 physical ----- def ----- Resists +6% lightning +6% temporal +3% light A belt that goes around your waist. |
In off hand | ![]() 3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +12 mind While equipped: Stats +1 Str dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.06 to 144.19 lightning damage (96.13 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Mag +3 Wil +1 Cun +3 Con dps ---------- Melee Ret 2 acid ----- def ----- Resists +6% lightning +6% temporal ---------- misc See.Invis +6 A belt that goes around your waist. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 291/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Insane Possi the Ogre Possessor level 10
1st Summertide 122nd year of Ascendancy at 23:01 see stats
By Insane Possi the Ogre Possessor level 10
2nd Flare 122nd year of Ascendancy at 19:39 see stats
By Insane Possi the Ogre Possessor level 8
7th Mirth 122nd year of Ascendancy at 19:57 see stats
Log
War hound hits Insane Possi for (25 flat reduction), 0 physical (0 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Insane Possi is stunned!
Xivea the gloomy poison ivy's creeping dark hits Insane Possi for (9 flat reduction), 0 darkness (0 total damage).
Melee retaliation hits War hound for 2 acid, 2 physical (4 total damage).
War hound hits Insane Possi for (25 flat reduction), 29 physical (29 total damage).
Poryrakira the gloomy giant venus flytrap shoots!
Xivea the gloomy poison ivy summons a Ritch Flamespitter!
Xivea the gloomy poison ivy's creeping dark hits War hound for 9 darkness damage.
Psionic Disruption from Insane Possi hits Emelaba the sick polar bear for 7 mind damage.
Psionic Disruption from Insane Possi hits Voratta the gloomy brown bear for 7 mind damage.
Agony from Deformed wolf hits Insane Possi for (6 flat reduction), 0 mind (0 total damage).
Gloomy giant rabbit misses Insane Possi.
Ritch flamespitter spits flames!
Insane Possi converts some damage to Psi!
War hound hits Insane Possi for (25 flat reduction), 28 physical (28 total damage).
Ritch flamespitter hits Insane Possi for (25 flat reduction), 0 to psi, 28 fire (28 total damage).
Melee retaliation hits War hound for 2 acid, 2 physical (4 total damage).
Gloomy brown bear misses Insane Possi.
Emelaba the sick polar bear uses Knockback.
Insane Possi has temporarily forgotten Infusion: Healing for 2 turns!
Emelaba the sick polar bear hits Insane Possi for (25 flat reduction), 59 physical (59 total damage).
Voratta the gloomy brown bear hits Insane Possi for (25 flat reduction), 22 physical, (3 flat reduction), 0 mind (22 total damage).
Melee retaliation hits Voratta the gloomy brown bear for 2 acid, 2 physical (4 total damage).
Melee retaliation hits Emelaba the sick polar bear for 2 acid, 1 physical (3 total damage).
Poryrakira the gloomy giant venus flytrap uses Overgrowth.
Poryrakira the gloomy giant venus flytrap's mind surges with critical power!
Insane Possi is knocked back!
Poryrakira the gloomy giant venus flytrap's Shoot hits Insane Possi for (25 flat reduction), 5 physical, (3 flat reduction), 0 physical, (25 flat reduction), 88 physical (93 total damage).
Insane Possi the level 12 ogre possessor was eviscerated to death by Poryrakira the gloomy giant venus flytrap on level 1 of Heart of the Gloom.