












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Bulwark |
| Level / Exp | 20 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Haete the onilug at level 20 on the 13rd Haze 122nd year of Ascendancy at 20:24 / 1 |
Primary Stats
| Strength | 63 (base 45) |
| Dexterity | 20 (base 12) |
| Constitution | 51 (base 45) |
| Magic | 16 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -21/873 |
| Stamina | 191/252 |
| Healing Factor | 1.5140316950179 |
| Regeneration | 16.151004230491 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 51 |
| Crit Chance | 16% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +9% |
| Nature | +12% |
| Mind | +3% |
| Arcane | +12% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Acid | +20% |
| Fire | +10% |
| Nature | +17% |
Defense: Base
| Armour (hardiness) | 41.292304923968 (87.807182003187%) |
| Defense | 24 |
| Ranged Defense | 28 |
| Fatigue | 24 |
| Physical Save | 45 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 62%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Disarm Resistance | 77% |
| Bleed Resistance | 10% |
| Silence Resistance | 20% |
| Knockback Resistance | 77% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 234.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Mayebrenor the forest troll. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost tinker from death by ritch flamespitter. Escort: lost tinker (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Xanithra the dire wolf. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Xanunne the shimmering crystal. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Duryleg' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +3% light +6% blight Crit.dmg- 15.00% Mind.save +3 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Cut- +10% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Tarragorn the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +6 Resists +3% lightning Phys.save +9 (+3 eff.) Heal.mod +11% ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Turarolach' (0 def, 1 armour) =DEX=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +2 Wil +1 Cun ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 5.00% A cap made of leather. |
| On hands | restful dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +9.0% Spell.crit +5% Mind.crit +7% Crit.mult +6.00% ----- def ----- Armour +2 Fatigue +3% Resists +10% blight HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +15.00 Unarmed combat: Power 22.5 - 31.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +13.0% Atk.spd 83% On Hit: 10% Nightmare 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. It was hardened by the digestive sack. |
| Tool | Snowquill (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +6% nature +3% cold ----- def ----- Resists +10% nature +3% fire Silence- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +3 Mag +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +10% acid ----- def ----- Resists +20% acid Crit.dmg- 5.00% Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +23% ---------- misc Equi/ret +0.04 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +20.00 Disarm- +28% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
| Around neck | Morbusstalker the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +12% fire +14% temporal Crit.dmg- 5.00% Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Blind- +20% Pinning- +34% Knockbk- +31% Amulets make your neck look great! |
| In main hand | stralite longsword 'Gorykalthotir' (42-58 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +28 acid +20 nature While equipped: Stats +5 Str dps ---------- Dmg.mod +12% arcane +9% physical Res.pen +20% acid +12% nature Acc +33 (+10 eff.) Apr +10 ----- def ----- Defense +9 (+4 eff.) Disarm- +28% ---------- misc Max.stam +10.00 Sharp, long, and deadly. |
| Around waist | Earthfurnace the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% nature Res.pen +10% fire +25% darkness +5% nature ----- def ----- Resists +3% darkness +3% fire Mind.save +8 (+4 eff.) Max.HP +67.00 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | linen cloak 'Silawen' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +1 (+0 eff.) Resists +6% blight Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubogarin the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +3% mind ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +10% blight +15% darkness Mind.save +13 (+7 eff.) Max.HP +38.00 HP.reg +2.00 Heal.mod +12% ---------- misc Max.hate +2.00 Light +1 A suit of armour made of mail. |
Inventory
healing infusion of the titan (heal 148; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 550%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 607%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 278; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Islimina (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 mind On Hit: * 16% chance to reduce all saves and defense by 18 While equipped: Stats +3 Str +1 Mag +6 Wil +3 Cun +2 Con ----- def ----- Resists +3% cold Silence- +10% Blunt and deadly. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Boltwyrd (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+4 eff.) Melee+ 10 fire Dmg.mod +6% lightning +6% fire Res.pen +5% lightning On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 25 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% cold +7% fire Spell.save +23 (+11 eff.) Disease- +15% Unarmed combat: Power 32.5 - 45.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 fire On Hit: 10% Fire Breath 5 On Hit: * 15 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. It was changed by the digestive sack. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) =DEX=1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arckiller the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +9% arcane Melee Ret 2 physical ----- def ----- Resists +6% lightning +1% physical Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stormraptor the brass lantern =DEX=2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Cun +4 Dex ----- def ----- Resists +6% lightning +3% all Spell.save +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shielded Kade the Doomelf Bulwark level 18
76th Dusk 122nd year of Ascendancy at 22:37 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Shielded Kade the Doomelf Bulwark level 6
77th Pyre 122nd year of Ascendancy at 13:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Shielded Kade the Doomelf Bulwark level 10
3rd Flare 122nd year of Ascendancy at 06:35 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Shielded Kade the Doomelf Bulwark level 20
13rd Haze 122nd year of Ascendancy at 16:57 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Shielded Kade the Doomelf Bulwark level 8
1st Mirth 122nd year of Ascendancy at 06:47 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Shielded Kade the Doomelf Bulwark level 8
2nd Mirth 122nd year of Ascendancy at 14:40 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shielded Kade the Doomelf Bulwark level 15
59th Dusk 122nd year of Ascendancy at 04:18 see stats
Log
Bane of Confusion from Haete the onilug hits Shielded Kade for 15 darkness damage.
Armoured skeleton warrior hits Shielded Kade for 7 physical, 14 light, 10 darkness, 9 physical, 14 light, 10 darkness (64 total damage).
Haete the onilug casts Black Ice.
Haete the onilug hits Shielded Kade for 102 cold damage.
Shielded Kade casts Rune: Acid Wave.
Haete the onilug is disarmed!
Haete the onilug's spell attains critical power!
Phantasmal Shield hits Armoured skeleton warrior for (74 blocked), 62 light (62 total damage).
Phantasmal Shield hits Shielded Kade for 164 light damage.
Shielded Kade hits Haete the onilug for (129 absorbed), 65 acid (65 total damage).
Shielded Kade is no longer out of phase.
Haete the onilug's desolate waste area effect hits Shielded Kade for 23 cold damage.
Bane of Confusion from Haete the onilug hits Shielded Kade for 18 darkness damage.
Armoured skeleton warrior hits Shielded Kade for 51 physical, 11 nature (61 total damage).
Haete the onilug casts Drain.
Haete the onilug hits Shielded Kade for 77 blight damage.
LIFE LOST WARNING!
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Shielded Kade is confused and fails to use Attack.
Haete the onilug's desolate waste area effect hits Shielded Kade for 23 cold damage.
Shielded Kade is no longer cursed.
Talent Shield Slam is ready to use.
Bane of Confusion from Haete the onilug hits Shielded Kade for 21 darkness damage.
Armoured skeleton warrior hits Shielded Kade for 29 physical, 8 nature (37 total damage).
Haete the onilug casts Soul Rot.
Haete the onilug's Soul Rot hits Shielded Kade for 67 blight damage.
Shielded Kade the level 20 doomelf bulwark was plagued to death by Haete the onilug on level 2 of Anteroom of Agony.



































































