Ani2 the level 1 Drem Annihilator by nyancotu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAnnihilator
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity15 (base 14)
Constitution11 (base 10)
Magic12 (base 10)
Willpower9 (base 10)
Cunning15 (base 15)

Resources

Life94/94
Steam100/100
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy9
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12.522593642275 (63.098591549296%)
Defense5
Ranged Defense5
Fatigue21
Physical Save8
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
0/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Character control switched to player.
Character control switched to Ani2.
Accepted quest 'The Worm That Devours'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Block is ready to use.

Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: interesting terrain).


Ran for 9 turns (stop reason: store entrance spotted).


Ran for 6 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: store entrance spotted).


You don't see how to get there...


Ran for 6 turns (stop reason: interesting terrain).


Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...