Grarm the level 10 Dwarf Wyrmic by jedkrebs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp10 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 26)
Dexterity11 (base 10)
Constitution18 (base 12)
Magic8 (base 10)
Willpower34 (base 31)
Cunning10 (base 10)

Resources

Life465/465
Stamina187/187
Equilibrium0
Healing Factor1.0711363549267
Regeneration5.3042162755426

Speed

Mental0%
Attack0%
Movement-62.96871079656%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage39
Accuracy34
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+9%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)36.08934837382 (81.151787968034%)
Defense22
Ranged Defense22
Fatigue32
Physical Save23
Spell Save15
Mental Save20

Defense: Resistances

Acid+ 3%( 70%)
Lightning+ 16%( 70%)
Nature+ 7%( 70%)
Cold+ 2%( 70%)
Blight+ 6%( 70%)
Physical+ 2%( 70%)
Fire+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance43%
Confusion Resistance20%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
2/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Grarm the Dwarf Wyrmic level 8
2nd Profit 122nd year of Ascendancy at 08:14
see stats
Level 10 Got a character to level 10.
By Grarm the Dwarf Wyrmic level 10
25th Profit 122nd year of Ascendancy at 19:26
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Grarm the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 14:51
see stats
The Arena Unlocked Arena mode.
By Grarm the Dwarf Wyrmic level 10
32nd Profit 122nd year of Ascendancy at 14:41
see stats

Log

Melee retaliation hits Eilinutta the orc archer for 16 cold damage.
Weakness Disease from Eilinutta the orc archer hits
Grarm for 18 blight damage.
Eilinutta the orc archer hits Grarm for 28 blight damage.
Epidemic from Eilinutta the orc archer hits
Grarm for 20 blight damage.
Eilinutta the orc archer is corroded.

Grarm's corrosive acid area effect hits Eilinutta the orc archer for
14 acid damage.

Grarm is confused and fails to use Nature's Touch.

Eilinutta the orc archer casts
Drain.
The diseases of Eilinutta the orc archer spread!

Melee retaliation hits Eilinutta the orc archer for
16 cold damage.
Weakness Disease from Eilinutta the orc archer hits
Grarm for 18 blight damage.
Eilinutta the orc archer hits Grarm for 75 blight, 27 blight (102 total damage).
Epidemic from Eilinutta the orc archer hits
Grarm for 20 blight damage.
Grarm the level 10 dwarf wyrmic was infected to death by Eilinutta the orc archer on level 2 of Bokogarain.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Epidemic from Eilinutta the orc archer killed Grarm!
Saving game...

Resting starts...

Talent Icy Skin is ready to use.
Talent Dissolve is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Corrosive Mist is ready to use.
Talent Bellowing Roar is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Saving done.