Simic the level 17 Cornac Summoner by CmdZOD

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp17 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic11 (base 10)
Willpower44 (base 42)
Cunning44 (base 37)

Resources

Life364/364
Equilibrium0
Healing Factor1.233032047405
Regeneration0.30825801185126

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision9
See Stealth6
See Invisible6

Offense: Mainhand

Damage12
Accuracy29
Crit Chance13%
APR18
Speed1.00

Offense: Offhand

Damage12
Accuracy29
Crit Chance13%
APR18
Speed1.00

Offense: Spell

Spellpower17
Crit Chance11%
Speed1

Offense: Mind

Mindpower40.8
Crit Chance17%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense9.35
Ranged Defense9.35
Fatigue0
Physical Save21.725
Spell Save23.125
Mental Save48.253912226381

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance23%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
3/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
1/5
1/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
4/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
3/5
3/5
Cunning / Survival1.20
5/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Simic the Cornac Summoner level 11
41st Dusk 122nd year of Ascendancy at 21:08
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Simic the Cornac Summoner level 15
61st Dusk 122nd year of Ascendancy at 16:44
see stats
Level 10 Got a character to level 10.
By Simic the Cornac Summoner level 10
3rd Dusk 122nd year of Ascendancy at 10:06
see stats

Log

You gain 1.26 gold from the transmogrification of icy pouch of steel shots of accuracy (15/15, 21-25.2 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.95 gold from the transmogrification of
spiked steel plate armour of fire resistance (4 def, 9 armour).
You gain 8.63 gold from the transmogrification of
rejuvenating steel mail armour of Eyal (2 def, 6 armour).
You gain 2.13 gold from the transmogrification of
traveler's pair of hardened leather boots of uncanny dodging (4 def, 3 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-19.6 power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (20-28 power, 4 apr).
You gain 3.51 gold from the transmogrification of
shimmering ash starstaff of projection (15-18 power, 3 apr, darkness element).
You gain 3.74 gold from the transmogrification of
cruel ash magestaff of fate (15-18 power, 3 apr, arcane element).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatmaul (42.5-63.75 power, 2 apr).
You gain 1.67 gold from the transmogrification of
acidic dwarven-steel greatmaul (44-66 power, 2 apr).
You gain 2.19 gold from the transmogrification of
vision rune of the warrior (radius 11; dur 16; see humanoid).
You gain 0.60 gold from the transmogrification of
healing infusion (heal 34).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...

Talent War Hound is ready to use.

Talent Hydra is ready to use.
Talent Stone Golem is ready to use.

Saving done.


There is a teleportation circle to the surface here (press '' or right click to use).

There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).