









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 116 / 52% |
Size | medium |
Lifes / Deaths | Killed by faerlhing at level 24 on the 8th Dusk 122nd year of Ascendancy at 14:10 2 / 5Killed by Slasul at level 25 on the 10th Dusk 122nd year of Ascendancy at 00:00 Killed by armoured skeleton warrior at level 35 on the 32nd Dusk 122nd year of Ascendancy at 14:21 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 40th Dusk 122nd year of Ascendancy at 17:59 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 41st Dusk 122nd year of Ascendancy at 01:14 |
Primary Stats
Strength | 43 (base 10) |
Dexterity | 92 (base 39) |
Constitution | 32 (base 23) |
Magic | 113 (base 100) |
Willpower | 73 (base 46) |
Cunning | 121 (base 98) |
Resources
Life | 4404/4404 |
Paradox | 300 |
Healing Factor | 1.1724420161895 |
Regeneration | 0.29311050404736 |
Speed
Mental | -8.1412654395763E-11% |
Attack | -8.1412654395763E-11% |
Movement | +115.21478357188% |
Spell | -8.1412654395763E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
See Stealth | 46.774214729931 |
See Invisible | 46.774214729931 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 273 |
Accuracy | 78 |
Crit Chance | 54% |
APR | 77 |
Speed | 1.00 |
Offense: Offhand
Damage | 91 |
Accuracy | 78 |
Crit Chance | 56% |
APR | 57 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 43% |
Speed | 1.0000000000008 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 44% |
Speed | 1.0000000000008 |
Offense: Damage Bonus
Acid | +15% |
Arcane | +51% |
Cold | +15% |
All | 0% |
Lightning | +15% |
Light | +13% |
Temporal | +65% |
Physical | +70% |
Darkness | +32% |
Fire | +11% |
Nature | +20% |
Offense: Damage Penetration
Darkness | +59% |
Temporal | +64% |
Arcane | +52% |
Physical | +59% |
All | +39% |
Defense: Base
Armour (hardiness) | 15 (63.914983985962%) |
Defense | 102 |
Ranged Defense | 102 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 53 |
Mental Save | 59 |
Defense: Resistances
Acid | + 41%( 76%) |
Blight | + 50%( 76%) |
Arcane | + 50%( 76%) |
Cold | + 50%( 76%) |
All | + 23%( 76%) |
Physical | + 31%( 76%) |
Lightning | + 42%( 76%) |
Light | + 41%( 76%) |
Temporal | + 62%( 76%) |
Mind | + 30%( 76%) |
Darkness | + 60%( 76%) |
Fire | + 49%( 76%) |
Nature | + 76%( 76%) |
Defense: Immunities
Pinning Resistance | 49% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 80% |
Bleed Resistance | 100% |
Stun Resistance | 73% |
Instadeath Resistance | 100% |
Knockback Resistance | 77% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 6/5 |
| 4/5 |
| 6/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 10/5 |
| 10/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.00 |
| 3/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.50 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 6/5 |
| 8/5 |
| 6/5 |
| 6/5 |
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 4/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Temporal Hounds |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | The target is moving is 105% faster. 3 Celerity |
beneficial effect | Increases defense by 24. Mobile Defense |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 101): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 109): Rush Hour (290)Turns left: 252 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 112): Near SightedYou completed the challenge and received: Random Artifact: Adelemina (129% power, 4 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 113): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 115): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 116): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 118): Near SightedYou completed the challenge and received: Random Artifact: Thermal Focus (109% power, 32 apr, fire damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 119): MultiplicityTurns left: 159 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 121): Rush Hour (272)Turns left: 269 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 122): Rush Hour (311)Turns left: 300 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 129): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 133): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 134): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 135): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 136): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 137): Near SightedYou completed the challenge and received: Random Artifact: Lustresting (140% power, 5 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 138): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (212)Turns left: 206 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 145): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 146): MultiplicityTurns left: 173 | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 147): Rush Hour (278)Turns left: 271 You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Velulewe the dreaming horror'. Infinite Dungeon Challenge (Level 148): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 149): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (86)Turns left: 52 You completed the challenge and received: Random Artifact: Belomikira (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (74)Turns left: 50 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (74)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: Random Artifact: Punae's Blade (157% power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (191)Turns left: 121 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 33): Near SightedYou completed the challenge and received: Random Artifact: Eclipsebrand (0 def, 5 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (287)Turns left: 55 You completed the challenge and received: Random Artifact: Treenoon (0 def, 4 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 36): MultiplicityTurns left: 179 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 37): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 38): Mirror MatchYou completed the challenge and received: Random Artifact: Abyssjustice (151% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (146)Turns left: 32 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 56): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 64): MultiplicityTurns left: 146 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 66): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (338)Turns left: 328 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 69): Rush Hour (200)Turns left: 196 You completed the challenge and received: Random Artifact: Deepsoozer (124% power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: Random Artifact: Woespike (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 77): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 81): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (212)Turns left: 202 You completed the challenge and received: Random Artifact: Magmapulverizer (0 def, 3 armour) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 86): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): Exterminator | active |
Wake up and kill the dreaming horror boss 'Betiwen the dreaming horror'. Infinite Dungeon Challenge (Level 88): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Freezemire of conjuration [power 180] (15 cooldown) | done |
Wake up and kill the dreaming horror boss 'Silidhenne the dreaming horror'. Infinite Dungeon Challenge (Level 90): Dream Hunter | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 91): MultiplicityTurns left: 66 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 92): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): Exterminator | active |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 94): Headhunter0 / 4 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (269)Turns left: 263 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): Exterminator | active |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 98): Headhunter0 / 3 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 99): Pacifist | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 268 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. This object's appearance was changed to pair of rough leather boots. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +9 Wil Changes resistances: +3% lightning / +12% cold Changes resistances penetration: +14% all Critical mult.: +20.00% Spell save: +12 (+4 eff.) Only die when reaching: -60.00 life Maximum life: +80.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Defense: +3 (+0 eff.) Effects on melee hit: * 23% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun / +10 Wil Changes resistances: +7% lightning / +8% temporal / +8% light / +7% fire / +6% nature / +8% acid / +8% blight / +8% cold / +8% darkness Changes damage: +15% acid / +11% fire / +15% cold / +13% arcane / +15% lightning Mental save: +29 (+7 eff.) Psi when hit: +0.12 Only die when reaching: -40.00 life Mental crit. chance: +10% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 169 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This object's appearance was changed to elven-silk wizard hat. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This object's appearance was changed to Pyro: Metal Gauntlets 1. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Defense: +30 (+5 eff.) Changes resistances penetration: +5% temporal Cut immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 59% * 20% chance to reduce all saves and defense by 31 Changes resistances: +12% blight / +12% fire / +55% nature Changes damage: +20% nature Spell save: +9 (+3 eff.) Poison immunity: +30% Disease immunity: +26% Disarm immunity: +40% Pinning immunity: +49% Stun/Freeze immunity: +23% Knockback immunity: +47% Maximum life: +50.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 282.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +9 (+1 eff.) Damage (Melee): 10 light / 12 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to reduce damage dealt by 25% Changes resistances cap: +6% all Changes damage: +13% light / +7% darkness Physical save: +19 (+6 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 160% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 133 temporal damage and slows enemies in radius 6 of the target by 143% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% physical / +30% temporal Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 5.2 Power cost: 10 out of 10/10. Range: 9 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. This object's appearance was changed to Plumpkin Daper: Staff 2. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This object's appearance was changed to Plumpkin Daper: Jack-o-lantern Weapon. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Physical crit. chance: +2.0% Defense: +3 (+0 eff.) Changes stats: +1 Str Changes resistances: +9% nature / +3% temporal / +9% mind / +25% darkness Changes resistances penetration: +13% arcane / +20% darkness Changes damage: +13% arcane / +25% darkness Critical mult.: +60.00% Reduces incoming crit damage: 15.00% Stealth bonus: +39 Mental save: +6 (+1 eff.) Maximum mana: +76.00 Maximum stamina: +20.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +6% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wrap of Stone. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +10% temporal / +13% all Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This object's appearance was changed to Eel-skin armour. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 582 damage for 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 25% chance to slow global speed by 59% Changes stats: +10 Dex Changes resistances: +15% physical Talent masteries: +0.40 Chronomancy / Fate Weaving +0.40 Chronomancy / Bow Threading Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +20% Teleport immunity: +25% Stamina each turn: +1.20 Maximum life: +40.00 Healing mod.: +5% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +5 Changes stats: +3 Str / +15 Dex / +11 Con Changes resistances: +12% blight Changes resistances penetration: +20% physical Physical save: +40 (+13 eff.) Life regen: +22.00 Stamina each turn: +2.00 Maximum life: +160.00 Maximum stamina: +30.00 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 100% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 31 Damage (Melee): +20 lightning / +25 mind Damage (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +25 (+6 eff.) Physical power: +12 (+3 eff.) Armour: +8 Changes stats: +11 Str / +9 Wil / +7 Cun / +7 Con Changes resistances penetration: +12% physical Changes damage: +30% physical Critical mult.: +34.06% Disarm immunity: +35% Maximum stamina: +20.00 Sharp, short and deadly. |
![]() Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +98 fire When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +21 (+3 eff.) Changes stats: +3 Str / +23 Wil / +5 Cun / +19 Con Changes resistances: +9% acid / +9% light Changes resistances penetration: +10% acid / +35% fire Changes damage: +24% nature Disarm immunity: +56% Maximum life: +154.00 Global speed: +13% Massive two-handed swords. |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+2 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. This object's appearance was changed to Plumpkin Daper: Bow. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Changes stats: +2 Str Changes resistances: +22% temporal / +25% light / +30% cold / +28% darkness / +30% fire Changes damage: +9% blight Stealth bonus: +14 Vim when firing critical spell: +2.70 Spell crit. chance: +2% See invisible: +21 Defense after a teleport: +50 Resist all after a teleport: +35% New effects duration reduction after a teleport: +50% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Wil / +8 Mag Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 188% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +46.0% Capacity: 22 On weapon hit: * 32% chance to reduce damage dealt by 25% On weapon crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 lightning / +12 darkness / +30 nature Damage (radius 1) on hit: +28 lightning / +20 light / +12 darkness Damage (radius 2) on crit: +12 lightning Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 140% Mag, 70% Dex Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 163% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Chronos the Skeleton Temporal Warden level 97
8th Regrowth 123rd year of Ascendancy at 10:41 see stats
By Chronos the Skeleton Temporal Warden level 102
37th Regrowth 123rd year of Ascendancy at 12:06 see stats
By Chronos the Skeleton Temporal Warden level 54
67th Dusk 122nd year of Ascendancy at 16:03 see stats
By Chronos the Skeleton Temporal Warden level 28
14th Dusk 122nd year of Ascendancy at 18:08 see stats
By Chronos the Skeleton Temporal Warden level 22
5th Dusk 122nd year of Ascendancy at 02:22 see stats
By Chronos the Skeleton Temporal Warden level 87
76th Haze 122nd year of Ascendancy at 03:48 see stats
By Chronos the Skeleton Temporal Warden level 36
35th Dusk 122nd year of Ascendancy at 01:21 see stats
By Chronos the Skeleton Temporal Warden level 45
50th Dusk 122nd year of Ascendancy at 20:00 see stats
By Chronos the Skeleton Temporal Warden level 21
2nd Dusk 122nd year of Ascendancy at 07:26 see stats
By Chronos the Skeleton Temporal Warden level 81
56th Haze 122nd year of Ascendancy at 10:30 see stats
By Chronos the Skeleton Temporal Warden level 11
6th Mirth 122nd year of Ascendancy at 23:41 see stats
By Chronos the Skeleton Temporal Warden level 86
71st Haze 122nd year of Ascendancy at 20:06 see stats
By Chronos the Skeleton Temporal Warden level 116
14th Pyre 123rd year of Ascendancy at 17:59 see stats
By Chronos the Skeleton Temporal Warden level 19
9th Flare 122nd year of Ascendancy at 05:53 see stats
By Chronos the Skeleton Temporal Warden level 28
15th Dusk 122nd year of Ascendancy at 03:49 see stats
By Chronos the Skeleton Temporal Warden level 36
35th Dusk 122nd year of Ascendancy at 01:09 see stats
By Chronos the Skeleton Temporal Warden level 47
53rd Dusk 122nd year of Ascendancy at 12:44 see stats
By Chronos the Skeleton Temporal Warden level 54
67th Dusk 122nd year of Ascendancy at 11:48 see stats
By Chronos the Skeleton Temporal Warden level 63
9th Haze 122nd year of Ascendancy at 03:45 see stats
By Chronos the Skeleton Temporal Warden level 72
32nd Haze 122nd year of Ascendancy at 06:18 see stats
By Chronos the Skeleton Temporal Warden level 78
48th Haze 122nd year of Ascendancy at 22:27 see stats
By Chronos the Skeleton Temporal Warden level 43
47th Dusk 122nd year of Ascendancy at 18:33 see stats
By Chronos the Skeleton Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 01:14 see stats
By Chronos the Skeleton Temporal Warden level 20
9th Flare 122nd year of Ascendancy at 11:08 see stats
By Chronos the Skeleton Temporal Warden level 30
19th Dusk 122nd year of Ascendancy at 02:42 see stats
By Chronos the Skeleton Temporal Warden level 40
41st Dusk 122nd year of Ascendancy at 03:25 see stats
By Chronos the Skeleton Temporal Warden level 50
58th Dusk 122nd year of Ascendancy at 16:39 see stats
By Chronos the Skeleton Temporal Warden level 88
80th Haze 122nd year of Ascendancy at 07:02 see stats
By Chronos the Skeleton Temporal Warden level 32
24th Dusk 122nd year of Ascendancy at 06:24 see stats
By Chronos the Skeleton Temporal Warden level 61
5th Haze 122nd year of Ascendancy at 19:32 see stats
By Chronos the Skeleton Temporal Warden level 29
16th Dusk 122nd year of Ascendancy at 11:52 see stats
By Chronos the Skeleton Temporal Warden level 68
20th Haze 122nd year of Ascendancy at 03:31 see stats
By Chronos the Skeleton Temporal Warden level 12
8th Mirth 122nd year of Ascendancy at 18:48 see stats
By Chronos the Skeleton Temporal Warden level 77
47th Haze 122nd year of Ascendancy at 02:59 see stats
By Chronos the Skeleton Temporal Warden level 26
12nd Dusk 122nd year of Ascendancy at 18:33 see stats
By Chronos the Skeleton Temporal Warden level 18
7th Flare 122nd year of Ascendancy at 23:01 see stats
Log
You gain 25.00 gold from the transmogrification of Zubywe (2 def, 0 armour).
You gain 10.18 gold from the transmogrification of monstrous rough leather belt of recklessness.
You gain 4.70 gold from the transmogrification of warbringer's iron waraxe (104% power, 2 apr).
You gain 12.86 gold from the transmogrification of balanced voratun waraxe of enduring (151% power, 6 apr).
You gain 9.09 gold from the transmogrification of warbringer's coral trident of rage (109% power, 6 apr).
You gain 16.44 gold from the transmogrification of infernal dragonbone magestaff of channeling (136% power, 6 apr, lightning element).
You gain 6.84 gold from the transmogrification of imbued dragonbone starstaff of fate (136% power, 6 apr, light element).
You gain 3.70 gold from the transmogrification of quick steel mace of torment (109% power, 3 apr).
You gain 8.54 gold from the transmogrification of balanced dwarven-steel mace of evisceration (131% power, 4 apr).
You gain 5.26 gold from the transmogrification of flaming stralite longsword of vileness (140% power, 5 apr).
You gain 17.14 gold from the transmogrification of enhanced voratun longsword of daylight (154% power, 6 apr).
You gain 3.93 gold from the transmogrification of elemental iron longsword of erosion (104% power, 2 apr).
You gain 4.66 gold from the transmogrification of steady yew longbow of fire.
You gain 6.76 gold from the transmogrification of truestriking voratun greatsword (170% power, 4 apr).
You gain 14.51 gold from the transmogrification of stormbringer's voratun greatsword of massacre (190% power, 4 apr).
You gain 3.22 gold from the transmogrification of elemental iron greatsword (112% power, 1 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (144% power, 2 apr).
You gain 25.00 gold from the transmogrification of Festerdream (147% power, 2 apr).
You gain 2.85 gold from the transmogrification of quick steel greatmaul (136% power, 2 apr).
You gain 4.32 gold from the transmogrification of wizard's gold ring of pilfering.
You gain 16.45 gold from the transmogrification of sneakthief's voratun ring of life.
You gain 2.83 gold from the transmogrification of conjurer's copper ring.
You gain 13.50 gold from the transmogrification of warrior's stralite amulet of soulsearing.
You gain 12.55 gold from the transmogrification of restful voratun amulet of soulsearing.
You gain 8.48 gold from the transmogrification of enraging steel amulet of vision.
You gain 9.50 gold from the transmogrification of Fiery Choker.
New Achievement: Infinite x150!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.