Req the level 4 Cornac Rogue by RSeldon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp4 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity21 (base 21)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 19)

Resources

Life-17/135
Stamina26/99
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131

Offense: Mainhand

Damage17
Accuracy24
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy24
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense21
Ranged Defense21
Fatigue0
Physical Save7
Spell Save7
Mental Save10

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Elven mage starts to bleed.

Req hits Elven mage for 21 physical, 11 physical (32 total damage).
Bleeding from Elven mage hits
Req for 3 physical damage.
Bleeding from Req hits Elven mage for
1 physical damage.
Bleeding from Req killed Elven mage!

Geomancer starts to bleed.

Req hits Geomancer for 22 physical, 13 physical (35 total damage).
Req stops bleeding.

Bleeding from Req hits Geomancer for
2 physical damage.
Geomancer casts Earthen Missiles.

Req starts to bleed.

Geomancer's Earthen Missiles hits
Req for 52 physical, 9 physical (60 total damage).
Geomancer's Earthen Missiles hits
Req for 46 physical, 9 physical (55 total damage).

Req uses Infusion: Healing.

Req stops bleeding.

Req receives 50 healing from Infusion: Healing.
Req uses Infusion: Wild.

Req lessens the pain.

Req stops regenerating health quickly.

Bleeding from Req hits Geomancer for
2 physical damage.

Bleeding from Req hits Geomancer for
2 physical damage.

Talent Dual Strike is ready to use.
Bleeding from Req hits Geomancer for
2 physical damage.
Geomancer casts Strike.

Saving game...