












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 21 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Veluna the yellow jelly at level 20 on the 71st Dusk 122nd year of Ascendancy at 16:39 0 / 7Killed by Xanukira the dredge at level 21 on the 73rd Dusk 122nd year of Ascendancy at 13:13 Killed by Xanukira the dredge at level 21 on the 73rd Dusk 122nd year of Ascendancy at 15:02 Killed by Xanukira the dredge at level 21 on the 73rd Dusk 122nd year of Ascendancy at 16:42 Killed by Aluie the thalore at level 21 on the 74th Dusk 122nd year of Ascendancy at 04:12 Killed by snow giant thunderer at level 21 on the 2nd Haze 122nd year of Ascendancy at 07:00 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 07:05 |
Primary Stats
| Strength | 65 (base 50) |
| Dexterity | 14 (base 12) |
| Constitution | 37 (base 37) |
| Magic | 29 (base 12) |
| Willpower | 23 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | -266/665 |
| Stamina | 202/202 |
| Vim | 180/180 |
| Healing Factor | 1.4141015905906 |
| Regeneration | 28.488706240772 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 47 |
| Crit Chance | 46% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Temporal | +3% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.151787968034%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 27 |
| Physical Save | 36 |
| Spell Save | 38 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Light | + 17%( 70%) |
| Nature | + 19%( 70%) |
| Cold | + 36%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 190 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Khal'rehn. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed electric eel tail. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | barbed pouch of iron shots of crippling (15/15, 22-26 power, 1 apr)3.0 T1 shot ammo [Ego++] Master Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +16.0% Capacity 15 On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hurendur (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness Crit.chn- 10.00% Disease- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring 'Flashbrawn'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Crit.chn- 10.00% Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +9 Rings make your fingers look great! |
| On fingers | savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+4 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +9 (+4 eff.) Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | dwarven-steel battleaxe of evisceration (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Massive two-handed battleaxes. |
| On hands | restful dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +10 (+5 eff.) Max.HP +24.00 HP.reg +4.00 Heal.mod +10% A suit of armour made of metal plates. |
| Cloak | Aerura (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% nature +11% cold Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) HP.reg +4.00 Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet of strength (+7)0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +4 Str dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +5 (+5 eff.) Unseen.red 11% Amulets make your neck look great! |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
kruk cloak of the voidstalker (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane While equipped: ----- def ----- Resists +12% darkness +12% temporal Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A stylish kruk-style cloak, to look awesome. |
steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +12% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Khal'rehn the Shalore Doombringer level 19
64th Dusk 122nd year of Ascendancy at 00:41 see stats
Earth Master
Killed Harkor'Zun.By Khal'rehn the Shalore Doombringer level 20
71st Dusk 122nd year of Ascendancy at 13:47 see stats
Exterminator
Killed 1000 creatures.By Khal'rehn the Shalore Doombringer level 16
58th Dusk 122nd year of Ascendancy at 09:18 see stats
Fear me not!
Survived the Fearscape!By Khal'rehn the Shalore Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 08:44 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Khal'rehn the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 03:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Khal'rehn the Shalore Doombringer level 19
64th Dusk 122nd year of Ascendancy at 00:11 see stats
Level 10
Got a character to level 10.By Khal'rehn the Shalore Doombringer level 10
6th Mirth 122nd year of Ascendancy at 15:13 see stats
Level 20
Got a character to level 20.By Khal'rehn the Shalore Doombringer level 20
71st Dusk 122nd year of Ascendancy at 04:17 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Khal'rehn the Shalore Doombringer level 19
64th Dusk 122nd year of Ascendancy at 00:41 see stats
The Arena
Unlocked Arena mode.By Khal'rehn the Shalore Doombringer level 10
10th Mirth 122nd year of Ascendancy at 15:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Khal'rehn the Shalore Doombringer level 19
64th Dusk 122nd year of Ascendancy at 00:41 see stats
The secret city
Discovered the truth about mages.By Khal'rehn the Shalore Doombringer level 10
9th Mirth 122nd year of Ascendancy at 06:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Khal'rehn the Shalore Doombringer level 15
33rd Dusk 122nd year of Ascendancy at 14:12 see stats
Unstoppable
Returned from the dead.By Khal'rehn the Shalore Doombringer level 21
2nd Haze 122nd year of Ascendancy at 07:00 see stats
Log
Snow giant thunderer hits Khal'rehn for 93 lightning damage.
Khal'rehn performs a melee critical strike against Khal'rehn!
Melee retaliation hits Iceblock for 2 blight, 9 blight (11 total damage).
Khal'rehn hits Iceblock for 104 physical, 9 fire (112 total damage).
Talent Draining Assault is ready to use.
Thunderstorm hits Khal'rehn for (10 to ice), 15 lightning (15 total damage).
Deep Wound from Khal'rehn hits Iceblock for 70 physical damage.
Burning from Khal'rehn hits Iceblock for 15 fire damage.
Burning from Khal'rehn hits Iceblock for 8 fire damage.
Urkis, the High Tempest casts Shock.
Khal'rehn resists!
Urkis, the High Tempest's Shock hits Khal'rehn for (67 to ice), 101 lightning (101 total damage).
Khal'rehn casts Draining Assault.
Khal'rehn casts Draining Assault.
Khal'rehn forces the iceblock to shatter.
Khal'rehn's spell attains critical power!
Khal'rehn is free from the ice.
Melee retaliation hits Iceblock for 2 blight, 9 blight (11 total damage).
Khal'rehn hits Iceblock for 15 fire damage.
Snow giant thunderer stops burning.
Thunderstorm hits Khal'rehn for 35 lightning damage.
Deep Wound from Khal'rehn hits Urkis, the High Tempest for 54 physical damage.
Burning from Khal'rehn hits Urkis, the High Tempest for 14 fire damage.
Urkis, the High Tempest casts Lightning.
Snow giant thunderer hits Khal'rehn for 3 physical, 6 cold, 6 healing (9 total damage) [6 healing].
Urkis, the High Tempest hits Khal'rehn for 346 lightning damage.
Melee retaliation hits Snow giant thunderer for 2 blight, 10 blight (13 total damage).
Khal'rehn the level 21 shalore doombringer was bolted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.









































































