Xair the level 5 Shalore Corruptor by Fablerede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassCorruptor
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution16 (base 14)
Magic31 (base 27)
Willpower16 (base 13)
Cunning14 (base 10)

Resources

Life228/228
Vim98/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (32%)
Defense2.7
Ranged Defense2.7
Fatigue0
Physical Save17.4
Spell Save20.725
Mental Save20.75

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
5/5
2/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
5/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

On feet
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

Talent Blood Grasp is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Xair wears:
mule's copper ring.

Xair wears:
scholar's pair of rough leather boots (0 def, 1 armour).

Xair wears:
linen cloak of Eldoral (1 def, 0 armour).

You gain 1.36 gold from the transmogrification of
shocking iron shield (4 def, 2 armour, 18.5 block).
You gain 0.77 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.37 gold from the transmogrification of
miner's pair of iron boots of uncanny dodging (2 def, 7 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.85 gold from the transmogrification of
restful copper amulet of constitution (+2).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 14%; cure magical).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.