Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 50 / 752% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:34 / 225Killed by large brown snake at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:20 Killed by skeleton mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:24 Killed by shadowblade at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:10 Killed by Assassin Lord at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:39 Killed by shadow at level 13 on the 7th Dusk 122nd year of Ascendancy at 15:54 Killed by Weirdling Beast at level 13 on the 8th Dusk 122nd year of Ascendancy at 02:05 Killed by gwelgoroth at level 14 on the 21st Dusk 122nd year of Ascendancy at 16:55 Killed by Dinre at level 14 on the 34th Dusk 122nd year of Ascendancy at 12:46 Killed by black jelly at level 15 on the 35th Dusk 122nd year of Ascendancy at 21:55 Killed by slaver at level 16 on the 45th Dusk 122nd year of Ascendancy at 14:48 Killed by Blood Master at level 16 on the 46th Dusk 122nd year of Ascendancy at 07:43 Killed by Blood Master at level 16 on the 46th Dusk 122nd year of Ascendancy at 08:42 Killed by Blood Master at level 16 on the 46th Dusk 122nd year of Ascendancy at 09:44 Killed by Blood Master at level 16 on the 46th Dusk 122nd year of Ascendancy at 10:44 Killed by Urkis, the High Tempest at level 16 on the 46th Dusk 122nd year of Ascendancy at 18:23 Killed by Urkis, the High Tempest at level 16 on the 47th Dusk 122nd year of Ascendancy at 00:27 Killed by Urkis, the High Tempest at level 16 on the 47th Dusk 122nd year of Ascendancy at 01:41 Killed by Urkis, the High Tempest at level 16 on the 47th Dusk 122nd year of Ascendancy at 02:49 Killed by Urkis, the High Tempest at level 16 on the 47th Dusk 122nd year of Ascendancy at 04:11 Killed by Urkis, the High Tempest at level 17 on the 47th Dusk 122nd year of Ascendancy at 07:13 Killed by snow giant boulder thrower at level 17 on the 47th Dusk 122nd year of Ascendancy at 22:09 Killed by armoured skeleton warrior at level 17 on the 59th Dusk 122nd year of Ascendancy at 23:41 Killed by skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 14:52 Killed by skeleton warrior at level 17 on the 60th Dusk 122nd year of Ascendancy at 15:55 Killed by skeleton warrior at level 18 on the 61st Dusk 122nd year of Ascendancy at 02:34 Killed by skeleton warrior at level 18 on the 61st Dusk 122nd year of Ascendancy at 03:37 Killed by skeleton mage at level 18 on the 61st Dusk 122nd year of Ascendancy at 12:28 Killed by shadow at level 18 on the 72nd Dusk 122nd year of Ascendancy at 08:30 Killed by Gowen the Guardian at level 19 on the 72nd Dusk 122nd year of Ascendancy at 15:45 Killed by Lisabeth the Guardian at level 19 on the 72nd Dusk 122nd year of Ascendancy at 23:20 Killed by cutpurse at level 19 on the 3rd Haze 122nd year of Ascendancy at 02:56 Killed by thief at level 19 on the 3rd Haze 122nd year of Ascendancy at 03:58 Killed by thief at level 19 on the 3rd Haze 122nd year of Ascendancy at 04:52 Killed by bandit at level 19 on the 3rd Haze 122nd year of Ascendancy at 05:58 Killed by animated mummy wrappings at level 19 on the 9th Haze 122nd year of Ascendancy at 18:55 Killed by animated mummy wrappings at level 19 on the 9th Haze 122nd year of Ascendancy at 19:59 Killed by ancient elven mummy at level 19 on the 9th Haze 122nd year of Ascendancy at 21:13 Killed by animated mummy wrappings at level 19 on the 9th Haze 122nd year of Ascendancy at 23:40 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 07:35 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 08:40 Killed by Burb the snow giant champion at level 19 on the 10th Haze 122nd year of Ascendancy at 09:42 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 10:50 Killed by rogue at level 19 on the 10th Haze 122nd year of Ascendancy at 12:02 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 13:03 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 14:13 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 15:15 Killed by Islussra the armoured skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 16:25 Killed by Burb the snow giant champion at level 19 on the 10th Haze 122nd year of Ascendancy at 17:41 Killed by Burb the snow giant champion at level 19 on the 10th Haze 122nd year of Ascendancy at 19:28 Killed by Burb the snow giant champion at level 19 on the 10th Haze 122nd year of Ascendancy at 20:58 Killed by venom drake at level 20 on the 27th Haze 122nd year of Ascendancy at 05:26 Killed by Mindworm at level 20 on the 27th Haze 122nd year of Ascendancy at 15:55 Killed by Mindworm at level 20 on the 27th Haze 122nd year of Ascendancy at 17:05 Killed by Dinre at level 20 on the 27th Haze 122nd year of Ascendancy at 23:08 Killed by Dinre at level 21 on the 28th Haze 122nd year of Ascendancy at 05:43 Killed by Dinre at level 21 on the 28th Haze 122nd year of Ascendancy at 07:10 Killed by Dinre at level 21 on the 28th Haze 122nd year of Ascendancy at 21:29 Killed by Deaoir the human at level 21 on the 51st Haze 122nd year of Ascendancy at 23:45 Killed by Rantha the Abomination at level 22 on the 5th Decay 122nd year of Ascendancy at 22:02 Killed by Chronolith Twin at level 22 on the 6th Decay 122nd year of Ascendancy at 05:30 Killed by Dooai the human at level 23 on the 1st Wintertide 123rd year of Ascendancy at 15:57 Killed by skeleton mage at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 21:29 Killed by Silylrawen the lesser vampire at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 22:36 Killed by Celia at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 23:56 Killed by Areda the skeleton master archer at level 23 on the 4th Regrowth 123rd year of Ascendancy at 01:02 Killed by Aeryritira the skeleton archer at level 23 on the 4th Regrowth 123rd year of Ascendancy at 02:11 Killed by Areda the skeleton master archer at level 23 on the 4th Regrowth 123rd year of Ascendancy at 03:16 Killed by Aeryritira the skeleton archer at level 23 on the 4th Regrowth 123rd year of Ascendancy at 04:23 Killed by Forgery of Haze (Veliritira the elder vampire) at level 23 on the 4th Regrowth 123rd year of Ascendancy at 06:09 Killed by Layyta the ghoul at level 23 on the 4th Regrowth 123rd year of Ascendancy at 08:06 Killed by skeleton warrior at level 23 on the 8th Regrowth 123rd year of Ascendancy at 20:18 Killed by skeleton mage at level 23 on the 9th Regrowth 123rd year of Ascendancy at 05:01 Killed by orc soldier at level 23 on the 9th Regrowth 123rd year of Ascendancy at 06:29 Killed by skeleton mage at level 23 on the 9th Regrowth 123rd year of Ascendancy at 08:03 Killed by skeleton warrior at level 23 on the 9th Regrowth 123rd year of Ascendancy at 10:52 Killed by skeleton warrior at level 23 on the 9th Regrowth 123rd year of Ascendancy at 11:55 Killed by multi-hued drake hatchling at level 23 on the 9th Regrowth 123rd year of Ascendancy at 12:59 Killed by multi-hued drake hatchling at level 23 on the 9th Regrowth 123rd year of Ascendancy at 14:02 Killed by multi-hued drake at level 23 on the 9th Regrowth 123rd year of Ascendancy at 15:06 Killed by emperor wight at level 23 on the 9th Regrowth 123rd year of Ascendancy at 16:17 Killed by emperor wight at level 23 on the 9th Regrowth 123rd year of Ascendancy at 17:43 Killed by grave wight at level 24 on the 9th Regrowth 123rd year of Ascendancy at 20:54 Killed by forest wight at level 24 on the 10th Regrowth 123rd year of Ascendancy at 22:54 Killed by Poruganor the barrow wight at level 24 on the 11st Regrowth 123rd year of Ascendancy at 05:02 Killed by Poruganor the barrow wight at level 24 on the 11st Regrowth 123rd year of Ascendancy at 06:09 Killed by Borfast the Broken at level 24 on the 11st Regrowth 123rd year of Ascendancy at 10:56 Killed by Borfast the Broken at level 24 on the 11st Regrowth 123rd year of Ascendancy at 11:55 Killed by skeleton archer at level 24 on the 11st Regrowth 123rd year of Ascendancy at 15:15 Killed by Porawen the degenerated skeleton warrior at level 24 on the 11st Regrowth 123rd year of Ascendancy at 20:06 Killed by orc necromancer at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 01:57 Killed by giant green ant at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 09:57 Killed by skeleton warrior at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 11:46 Killed by armoured skeleton warrior at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 22:14 Killed by skeleton warrior at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 07:53 Killed by skeleton warrior at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 08:58 Killed by Nerodheyalle the xorn at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 15:26 Killed by thaurhereg at level 26 on the 14th Regrowth 123rd year of Ascendancy at 13:11 Killed by thaurhereg at level 26 on the 14th Regrowth 123rd year of Ascendancy at 15:06 Killed by luminous horror at level 26 on the 14th Regrowth 123rd year of Ascendancy at 19:50 Killed by daelach at level 26 on the 14th Regrowth 123rd year of Ascendancy at 23:08 Killed by daelach at level 26 on the 15th Regrowth 123rd year of Ascendancy at 00:14 Killed by daelach at level 26 on the 15th Regrowth 123rd year of Ascendancy at 02:03 Killed by daelach at level 26 on the 15th Regrowth 123rd year of Ascendancy at 03:08 Killed by daelach at level 26 on the 15th Regrowth 123rd year of Ascendancy at 04:11 Killed by daelach at level 26 on the 15th Regrowth 123rd year of Ascendancy at 05:19 Killed by forge-giant at level 26 on the 15th Regrowth 123rd year of Ascendancy at 10:12 Killed by forge-giant at level 26 on the 15th Regrowth 123rd year of Ascendancy at 11:52 Killed by forge-giant at level 26 on the 16th Regrowth 123rd year of Ascendancy at 11:06 Killed by forge-giant at level 26 on the 16th Regrowth 123rd year of Ascendancy at 12:40 Killed by grave wight at level 26 on the 16th Regrowth 123rd year of Ascendancy at 21:52 Killed by Mayudawe the fire drake at level 26 on the 16th Regrowth 123rd year of Ascendancy at 23:30 Killed by Mayudawe the fire drake at level 26 on the 17th Regrowth 123rd year of Ascendancy at 00:55 Killed by armoured skeleton warrior at level 26 on the 17th Regrowth 123rd year of Ascendancy at 04:03 Killed by skeleton warrior at level 26 on the 17th Regrowth 123rd year of Ascendancy at 11:21 Killed by skeleton warrior at level 26 on the 17th Regrowth 123rd year of Ascendancy at 12:30 Killed by skeleton warrior at level 26 on the 17th Regrowth 123rd year of Ascendancy at 14:42 Killed by skeleton warrior at level 27 on the 18th Regrowth 123rd year of Ascendancy at 06:46 Killed by ghast at level 27 on the 18th Regrowth 123rd year of Ascendancy at 09:30 Killed by skeleton mage at level 27 on the 18th Regrowth 123rd year of Ascendancy at 10:38 Killed by The Master at level 27 on the 18th Regrowth 123rd year of Ascendancy at 11:47 Killed by skeleton mage at level 27 on the 18th Regrowth 123rd year of Ascendancy at 13:01 Killed by skeleton mage at level 27 on the 18th Regrowth 123rd year of Ascendancy at 14:27 Killed by The Master at level 27 on the 18th Regrowth 123rd year of Ascendancy at 15:36 Killed by skeleton warrior at level 27 on the 18th Regrowth 123rd year of Ascendancy at 17:08 Killed by armoured skeleton warrior at level 27 on the 18th Regrowth 123rd year of Ascendancy at 18:19 Killed by skeleton warrior at level 27 on the 18th Regrowth 123rd year of Ascendancy at 19:30 Killed by skeleton mage at level 27 on the 18th Regrowth 123rd year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 27 on the 18th Regrowth 123rd year of Ascendancy at 22:40 Killed by elven tempest at level 27 on the 19th Regrowth 123rd year of Ascendancy at 16:37 Killed by elven blood mage at level 27 on the 19th Regrowth 123rd year of Ascendancy at 18:52 Killed by Grand Corruptor at level 27 on the 20th Regrowth 123rd year of Ascendancy at 02:42 Killed by Grand Corruptor at level 27 on the 20th Regrowth 123rd year of Ascendancy at 04:00 Killed by Grand Corruptor at level 27 on the 20th Regrowth 123rd year of Ascendancy at 05:04 Killed by elven tempest at level 27 on the 21st Regrowth 123rd year of Ascendancy at 02:24 Killed by elven blood mage at level 27 on the 21st Regrowth 123rd year of Ascendancy at 03:34 Killed by mean looking elven guard at level 27 on the 21st Regrowth 123rd year of Ascendancy at 04:44 Killed by elven warrior at level 27 on the 21st Regrowth 123rd year of Ascendancy at 05:49 Killed by Poryyatira the mean looking elven guard at level 27 on the 21st Regrowth 123rd year of Ascendancy at 09:48 Killed by elven warrior at level 27 on the 21st Regrowth 123rd year of Ascendancy at 11:36 Killed by elven tempest at level 27 on the 21st Regrowth 123rd year of Ascendancy at 22:26 Killed by mean looking elven guard at level 27 on the 21st Regrowth 123rd year of Ascendancy at 23:41 Killed by mean looking elven guard at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 00:44 Killed by elven mage at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 02:19 Killed by elven blood mage at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 03:26 Killed by quasit at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 06:10 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 08:13 Killed by elven cultist at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 16:09 Killed by elven cultist at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 05:53 Killed by elven guard at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 06:56 Killed by elven warrior at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 08:01 Killed by skeleton master archer at level 29 on the 64th Regrowth 123rd year of Ascendancy at 22:55 Killed by armoured skeleton warrior at level 29 on the 28th Pyre 123rd year of Ascendancy at 00:04 Killed by grave wight at level 30 on the 28th Pyre 123rd year of Ascendancy at 04:25 Killed by ghoulking at level 31 on the 28th Pyre 123rd year of Ascendancy at 20:07 Killed by skeleton master archer at level 31 on the 29th Pyre 123rd year of Ascendancy at 09:31 Killed by Borikwis the halfling at level 31 on the 4th Dusk 123rd year of Ascendancy at 09:50 Killed by Ememiba the cave troll at level 32 on the 42nd Dusk 123rd year of Ascendancy at 16:54 Killed by orc cryomancer at level 35 on the 73rd Dusk 123rd year of Ascendancy at 02:16 Killed by multi-hued drake at level 35 on the 1st Haze 123rd year of Ascendancy at 13:47 Killed by Dinre at level 35 on the 1st Haze 123rd year of Ascendancy at 16:50 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Haze 123rd year of Ascendancy at 17:59 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 01:42 Killed by multi-hued drake at level 35 on the 2nd Haze 123rd year of Ascendancy at 02:45 Killed by multi-hued drake at level 35 on the 2nd Haze 123rd year of Ascendancy at 05:12 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 06:24 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 07:37 Killed by multi-hued drake at level 35 on the 2nd Haze 123rd year of Ascendancy at 08:42 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 10:07 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 11:40 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 13:09 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 14:26 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 15:28 Killed by overpowered greater multi-hued wyrm at level 35 on the 2nd Haze 123rd year of Ascendancy at 17:06 Killed by orc assassin at level 35 on the 13rd Haze 123rd year of Ascendancy at 19:46 Killed by orc assassin at level 35 on the 13rd Haze 123rd year of Ascendancy at 20:53 Killed by orc blood mage at level 35 on the 13rd Haze 123rd year of Ascendancy at 21:59 Killed by orc elite fighter at level 35 on the 13rd Haze 123rd year of Ascendancy at 23:05 Killed by Emelida the orc elite fighter at level 35 on the 29th Haze 123rd year of Ascendancy at 17:50 Killed by Betharin the orc berserker at level 35 on the 29th Haze 123rd year of Ascendancy at 19:03 Killed by Gloravena the orc berserker at level 36 on the 30th Haze 123rd year of Ascendancy at 13:15 Killed by ungolmor at level 36 on the 30th Haze 123rd year of Ascendancy at 16:34 Killed by Vasrgzoa the quasit at level 36 on the 30th Haze 123rd year of Ascendancy at 22:47 Killed by orc fighter at level 36 on the 31st Haze 123rd year of Ascendancy at 13:39 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 31st Haze 123rd year of Ascendancy at 22:50 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 32nd Haze 123rd year of Ascendancy at 01:28 Killed by orc grand master assassin at level 37 on the 32nd Haze 123rd year of Ascendancy at 10:14 Killed by orc pyromancer at level 37 on the 46th Haze 123rd year of Ascendancy at 08:04 Killed by wretchling at level 37 on the 47th Haze 123rd year of Ascendancy at 00:43 Killed by naga myrmidon at level 37 on the 48th Haze 123rd year of Ascendancy at 05:53 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 48th Haze 123rd year of Ascendancy at 14:39 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 48th Haze 123rd year of Ascendancy at 18:11 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 48th Haze 123rd year of Ascendancy at 23:23 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 49th Haze 123rd year of Ascendancy at 08:19 Killed by Porada the orc cryomancer at level 38 on the 49th Haze 123rd year of Ascendancy at 10:29 Killed by orc corruptor at level 38 on the 71st Haze 123rd year of Ascendancy at 12:21 Killed by orc blood mage at level 38 on the 71st Haze 123rd year of Ascendancy at 14:40 Killed by naga myrmidon at level 38 on the 72nd Haze 123rd year of Ascendancy at 00:31 Killed by Dinre at level 38 on the 72nd Haze 123rd year of Ascendancy at 06:08 Killed by fire drake at level 39 on the 80th Haze 123rd year of Ascendancy at 00:29 Killed by ritch flamespitter at level 39 on the 80th Haze 123rd year of Ascendancy at 03:27 Killed by orc master wyrmic at level 40 on the 80th Haze 123rd year of Ascendancy at 09:26 Killed by ritch flamespitter at level 40 on the 1st Decay 123rd year of Ascendancy at 22:52 Killed by ritch flamespitter at level 40 on the 1st Decay 123rd year of Ascendancy at 23:59 Killed by ritch flamespitter at level 40 on the 2nd Decay 123rd year of Ascendancy at 01:10 Killed by overpowered greater multi-hued wyrm at level 41 on the 2nd Wintertide 124th year of Ascendancy at 09:23 Killed by overpowered greater multi-hued wyrm at level 41 on the 2nd Wintertide 124th year of Ascendancy at 11:58 Killed by overpowered greater multi-hued wyrm at level 41 on the 2nd Wintertide 124th year of Ascendancy at 20:43 Killed by Doomed Shade of Dinre at level 44 on the 60th Pyre 124th year of Ascendancy at 23:43 Killed by Forgery of Haze (Gloredhemira the runed bone giant) at level 46 on the 19th Dusk 124th year of Ascendancy at 23:29 Killed by Layewyn the Fearsome at level 47 on the 29th Dusk 124th year of Ascendancy at 03:56 Killed by Shadow of Porynor the Silent Death at level 47 on the 29th Dusk 124th year of Ascendancy at 09:13 Killed by Abora the Crusher at level 47 on the 29th Dusk 124th year of Ascendancy at 19:22 Killed by Belyma the Neverdead at level 47 on the 30th Dusk 124th year of Ascendancy at 04:08 Killed by champion of Urh'Rok at level 48 on the 62nd Dusk 124th year of Ascendancy at 13:11 Killed by champion of Urh'Rok at level 48 on the 63rd Dusk 124th year of Ascendancy at 07:44 Killed by shadow at level 49 on the 65th Dusk 124th year of Ascendancy at 07:32 Killed by Elandar at level 49 on the 65th Dusk 124th year of Ascendancy at 17:27 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 02:59 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 04:12 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 05:28 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 07:45 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 09:29 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 11:31 Killed by Atamathon the Giant Golem at level 50 on the 52nd Haze 124th year of Ascendancy at 13:25 |
Primary Stats
Strength | 26 (base 14) |
Dexterity | 26 (base 8) |
Constitution | 63 (base 58) |
Magic | 104 (base 58) |
Willpower | 104 (base 65) |
Cunning | 57 (base 36) |
Resources
Life | 902/902 |
Mana | 550/633 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 2 |
Infravision | 15 |
See Stealth | 44.636957590745 |
See Invisible | 97.612371259417 |
ESP Range | 20 |
ESP Kinds | horror |
Offense: Mainhand
Damage | 106 |
Accuracy | 43 |
Crit Chance | 20% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88.93076830799 |
Crit Chance | 52% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 56.866666666667 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +73% |
Physical | +16% |
Cold | +73% |
Blight | +30% |
Arcane | +73% |
Fire | +93% |
All | +13% |
Offense: Damage Penetration
Lightning | +30% |
Arcane | +30% |
Fire | +90% |
Cold | +30% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 29.8 |
Ranged Defense | 44.731553851171 |
Fatigue | 0 |
Physical Save | 31.8875 |
Spell Save | 63.85625 |
Mental Save | 50.325 |
Defense: Resistances
Physical | + 15%( 70%) |
Darkness | + 24%( 70%) |
Light | -16%( 45%) |
Nature | + 16%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 30%( 70%) |
Fire | + 24%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 100% |
Silence Resistance | 30% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 639.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1202% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/50 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Feather Wind |
talent | Burning Wake |
talent | Shielding |
talent | Arcane Power |
talent | Spellcraft |
talent | Quicken Spells |
talent | Wildfire |
talent | Keen Senses |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by venom drake hatchling. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 916. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness / +6% blight Spellpower: +3 Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 39 blight damage or heals 45 life. Creatures standing in the retch also have 11% chance to loose a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Emelolaith the cashmere wizard hat (2 def, 0 armour) Emelolaith the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +9% blight Mana each turn: +0.12 Spellpower: +4 Infravision radius: +5 See stealth: +10 See invisible: +15 It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 79%, and attempts to push all creatures other then yourself out of its radius, inflicting 17.86 light damage and 17.86 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | conjurer's steel ring of clarity conjurer's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag / +4 Wil Mental save: +7 Confusion immunity: +22% Spellpower: +6 Rings can have magical properties. |
On fingers | painweaver's gold ring of power painweaver's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 Changes damage: +6% all Spellpower: +18 Mindpower: +15 Rings can have magical properties. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 196.72 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 1.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Around neck | Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
healing infusion (heal 71) healing infusion (heal 71)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 71 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 380) healing infusion of the wizard (heal 380)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 380 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (25 nature damage, 32% healing reduction) insidious poison infusion (25 nature damage, 32% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.81 nature damage per turns for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (737% speed; 5 turns) movement infusion (737% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 737% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (566.00 temporal damage, removed from time 4 turns) Rune of the Rift (566.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 4.0 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 639.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
frozen spear rune (324 cold damage) frozen spear rune (324 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 323.51 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 157.60 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
stabilizing copper amulet of the fish stabilizing copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +12% temporal Allows you to breathe in: water Pinning immunity: +22% Knockback immunity: +21% Amulets can have magical properties. |
starlit gold amulet of willpower (+4) starlit gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +15% darkness / +13% light Blindness immunity: +28% Amulets can have magical properties. |
steel amulet 'Boralechak' steel amulet 'Boralechak'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Life regen: +1.30 Mana each turn: +0.04 Maximum mana: +60.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 455.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
copper ring of aether (+10%) copper ring of aether (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% arcane Changes damage: +10% arcane Rings can have magical properties. |
onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
rogue's copper ring of darkness (+20%) rogue's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
rogue's steel ring of sensing rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Blindness immunity: +20% See stealth: +7 See invisible: +6 Rings can have magical properties. |
treant's voratun ring of speed treant's voratun ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Defense: +11 Changes resistances: +5% nature Physical save: +10 Poison immunity: +22% Disease immunity: +25% Movement speed: +20% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Attack speed: 80% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. This item has been sent to the Item's Vault. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 117.66 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Ice Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 185.39 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time). The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 16 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Crystalline Dragonbone vilestaff (37.5-45 power, 6 apr, arcane damage) Crystalline Dragonbone vilestaff (37.5-45 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. Base power: 37.5 - 45.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane / +30% acid Spellpower: +27 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 80% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). Special effect when this weapon hits: hit up to two adjacent enemies Damage conversion: 25% lightning / 25% acid / 25% nature When wielded/worn: Changes damage: +8% lightning / +8% acid / +8% nature This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Whip of Urh'Rok (55-60.5 power, 0 apr) Whip of Urh'Rok (55-60.5 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 80% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% fire / +20% blight Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0 Cun / +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 108.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +10% all / +5% light / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 6.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 424.02 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
538 alchemist agate 538 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
20 sapphire 20 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
19 jade 19 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 334.66 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 53.33 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
44 alchemist bloodstone 44 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 84 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
20 quartz 20 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Dinre the Higher Archmage level 31
31st Pyre 123rd year of Ascendancy at 08:24 see stats
By Dinre the Higher Archmage level 13
8th Dusk 122nd year of Ascendancy at 05:58 see stats
By Dinre the Higher Archmage level 27
20th Regrowth 123rd year of Ascendancy at 07:31 see stats
By Dinre the Higher Archmage level 34
58th Dusk 123rd year of Ascendancy at 23:24 see stats
By Dinre the Higher Archmage level 35
1st Haze 123rd year of Ascendancy at 13:12 see stats
By Dinre the Higher Archmage level 47
22nd Dusk 124th year of Ascendancy at 10:46 see stats
By Dinre the Higher Archmage level 33
56th Dusk 123rd year of Ascendancy at 11:53 see stats
By Dinre the Higher Archmage level 10
4th Dusk 122nd year of Ascendancy at 08:11 see stats
By Dinre the Higher Archmage level 44
61st Pyre 124th year of Ascendancy at 00:58 see stats
By Dinre the Higher Archmage level 31
34th Pyre 123rd year of Ascendancy at 13:48 see stats
By Dinre the Higher Archmage level 37
47th Haze 123rd year of Ascendancy at 01:54 see stats
By Dinre the Higher Archmage level 32
44th Dusk 123rd year of Ascendancy at 23:59 see stats
By Dinre the Higher Archmage level 45
65th Pyre 124th year of Ascendancy at 22:32 see stats
By Dinre the Higher Archmage level 50
65th Dusk 124th year of Ascendancy at 21:37 see stats
By Dinre the Higher Archmage level 19
73rd Dusk 122nd year of Ascendancy at 04:05 see stats
By Dinre the Higher Archmage level 16
47th Dusk 122nd year of Ascendancy at 07:02 see stats
By Dinre the Higher Archmage level 47
30th Dusk 124th year of Ascendancy at 05:53 see stats
By Dinre the Higher Archmage level 46
74th Pyre 124th year of Ascendancy at 21:09 see stats
By Dinre the Higher Archmage level 13
8th Dusk 122nd year of Ascendancy at 05:12 see stats
By Dinre the Higher Archmage level 42
1st Allure 124th year of Ascendancy at 07:15 see stats
By Dinre the Higher Archmage level 37
48th Haze 123rd year of Ascendancy at 07:59 see stats
By Dinre the Higher Archmage level 10
9th Mirth 122nd year of Ascendancy at 17:30 see stats
By Dinre the Higher Archmage level 20
22nd Haze 122nd year of Ascendancy at 06:15 see stats
By Dinre the Higher Archmage level 30
28th Pyre 123rd year of Ascendancy at 01:11 see stats
By Dinre the Higher Archmage level 40
80th Haze 123rd year of Ascendancy at 06:55 see stats
By Dinre the Higher Archmage level 50
65th Dusk 124th year of Ascendancy at 21:25 see stats
By Dinre the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:56 see stats
By Dinre the Higher Archmage level 42
7th Allure 124th year of Ascendancy at 11:36 see stats
By Dinre the Higher Archmage level 45
63rd Pyre 124th year of Ascendancy at 18:56 see stats
By Dinre the Higher Archmage level 10
9th Mirth 122nd year of Ascendancy at 21:48 see stats
By Dinre the Higher Archmage level 28
23rd Regrowth 123rd year of Ascendancy at 10:30 see stats
By Dinre the Higher Archmage level 21
72nd Haze 122nd year of Ascendancy at 01:35 see stats
By Dinre the Higher Archmage level 33
51st Dusk 123rd year of Ascendancy at 10:43 see stats
By Dinre the Higher Archmage level 50
65th Dusk 124th year of Ascendancy at 21:35 see stats
By Dinre the Higher Archmage level 29
17th Pyre 123rd year of Ascendancy at 18:00 see stats
By Dinre the Higher Archmage level 19
10th Haze 122nd year of Ascendancy at 17:41 see stats
By Dinre the Higher Archmage level 9
6th Mirth 122nd year of Ascendancy at 00:09 see stats
By Dinre the Higher Archmage level 13
8th Dusk 122nd year of Ascendancy at 05:58 see stats
By Dinre the Higher Archmage level 16
46th Dusk 122nd year of Ascendancy at 11:47 see stats
By Dinre the Higher Archmage level 43
21st Regrowth 124th year of Ascendancy at 11:41 see stats
By Dinre the Higher Archmage level 16
46th Dusk 122nd year of Ascendancy at 00:03 see stats
By Dinre the Higher Archmage level 33
45th Dusk 123rd year of Ascendancy at 02:24 see stats
By Dinre the Higher Archmage level 21
77th Haze 122nd year of Ascendancy at 16:36 see stats
By Dinre the Higher Archmage level 30
28th Pyre 123rd year of Ascendancy at 03:29 see stats
Log
Dinre receives 191 healing from Temporal Restoration Field.
Dinre receives 191 healing from Temporal Restoration Field.
Today is the 53rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
The fabric of time around Dinre returns to normal.
Talent Phase Door is ready to use.
Today is the 54th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:58.
Talent Time Shield is ready to use.
Today is the 55th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 56th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Talent Displacement Shield is ready to use.
The fabric of space around Dinre stabilizes to normal.
Today is the 57th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is a Entrance to some ancient elven ruins here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Saving done.
There is a Entrance to some ancient elven ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...