
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 147% |
Size | medium |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:17 / 197Killed by Spellblaze Crystal at level 9 on the 2nd Summertide 122nd year of Ascendancy at 06:28 Killed by red crystal at level 9 on the 2nd Summertide 122nd year of Ascendancy at 06:59 Killed by war hound at level 12 on the 43rd Dusk 122nd year of Ascendancy at 17:55 Killed by Zubyreda the shadow claw at level 12 on the 43rd Dusk 122nd year of Ascendancy at 18:17 Killed by minotaur at level 12 on the 43rd Dusk 122nd year of Ascendancy at 21:15 Killed by copperhead snake at level 13 on the 46th Dusk 122nd year of Ascendancy at 12:51 Killed by slaver at level 14 on the 77th Dusk 122nd year of Ascendancy at 19:34 Killed by slaver at level 14 on the 78th Dusk 122nd year of Ascendancy at 10:24 Killed by Blood Master at level 14 on the 78th Dusk 122nd year of Ascendancy at 16:50 Killed by Blood Master at level 14 on the 78th Dusk 122nd year of Ascendancy at 17:15 Killed by Blood Master at level 14 on the 78th Dusk 122nd year of Ascendancy at 17:34 Killed by Blood Master at level 14 on the 78th Dusk 122nd year of Ascendancy at 18:03 Killed by Blood Master at level 14 on the 78th Dusk 122nd year of Ascendancy at 18:52 Killed by spire dragon at level 14 on the 79th Dusk 122nd year of Ascendancy at 06:08 Killed by gwelgoroth at level 15 on the 16th Haze 122nd year of Ascendancy at 15:12 Killed by gwelgoroth at level 15 on the 16th Haze 122nd year of Ascendancy at 18:00 Killed by gwelgoroth at level 15 on the 16th Haze 122nd year of Ascendancy at 18:39 Killed by Deaha the human at level 15 on the 32nd Haze 122nd year of Ascendancy at 17:22 Killed by orc corruptor at level 15 on the 41st Haze 122nd year of Ascendancy at 04:11 Killed by Ancarre the halfling at level 15 on the 50th Haze 122nd year of Ascendancy at 02:22 Killed by Ancarre the halfling at level 15 on the 50th Haze 122nd year of Ascendancy at 03:11 Killed by Eilinirita the black ooze at level 15 on the 53rd Haze 122nd year of Ascendancy at 05:23 Killed by gigantic corrosive tunneler at level 16 on the 53rd Haze 122nd year of Ascendancy at 20:00 Killed by Chaha the human at level 17 on the 59th Haze 122nd year of Ascendancy at 16:21 Killed by oozing horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 15:36 Killed by luminous horror at level 19 on the 64th Haze 122nd year of Ascendancy at 04:26 Killed by Emelidhera the lesser vampire at level 19 on the 73rd Haze 122nd year of Ascendancy at 17:49 Killed by Emelidhera the lesser vampire at level 19 on the 73rd Haze 122nd year of Ascendancy at 18:37 Killed by Emelidhera the lesser vampire at level 19 on the 73rd Haze 122nd year of Ascendancy at 19:49 Killed by explosion trap at level 19 on the 73rd Haze 122nd year of Ascendancy at 20:36 Killed by Emelidhera the lesser vampire at level 19 on the 73rd Haze 122nd year of Ascendancy at 21:14 Killed by Emelidhera the lesser vampire at level 19 on the 73rd Haze 122nd year of Ascendancy at 22:25 Killed by skeleton mage at level 19 on the 73rd Haze 122nd year of Ascendancy at 23:20 Killed by skeleton mage at level 19 on the 74th Haze 122nd year of Ascendancy at 00:01 Killed by skeleton mage at level 19 on the 74th Haze 122nd year of Ascendancy at 00:38 Killed by Celia at level 19 on the 74th Haze 122nd year of Ascendancy at 01:00 Killed by Celia at level 19 on the 74th Haze 122nd year of Ascendancy at 01:12 Killed by Adessra the lesser vampire at level 19 on the 74th Haze 122nd year of Ascendancy at 02:19 Killed by Aerenn the skeleton archer at level 19 on the 74th Haze 122nd year of Ascendancy at 03:01 Killed by Xanunn the master vampire at level 19 on the 74th Haze 122nd year of Ascendancy at 03:18 Killed by Adessra the lesser vampire at level 19 on the 74th Haze 122nd year of Ascendancy at 03:41 Killed by Emelidhera the lesser vampire at level 19 on the 74th Haze 122nd year of Ascendancy at 04:23 Killed by Glalevea the skeleton archer at level 19 on the 74th Haze 122nd year of Ascendancy at 04:55 Killed by Polelrann the ghoul at level 19 on the 74th Haze 122nd year of Ascendancy at 06:06 Killed by Zubyreda the shadow claw at level 19 on the 27th Regrowth 123rd year of Ascendancy at 12:32 Killed by ritch flamespitter at level 19 on the 27th Regrowth 123rd year of Ascendancy at 12:57 Killed by minotaur at level 19 on the 27th Regrowth 123rd year of Ascendancy at 13:14 Killed by minotaur at level 19 on the 27th Regrowth 123rd year of Ascendancy at 13:17 Killed by Veleda the shadow stalker at level 19 on the 28th Regrowth 123rd year of Ascendancy at 12:33 Killed by Xemilaith the shadow stalker at level 19 on the 28th Regrowth 123rd year of Ascendancy at 16:38 Killed by snow giant thunderer at level 21 on the 41st Regrowth 123rd year of Ascendancy at 04:10 Killed by Adotha the snow giant chieftain at level 21 on the 41st Regrowth 123rd year of Ascendancy at 04:49 Killed by snow giant boulder thrower at level 21 on the 41st Regrowth 123rd year of Ascendancy at 05:20 Killed by snow giant at level 21 on the 41st Regrowth 123rd year of Ascendancy at 05:59 Killed by Adotha the snow giant chieftain at level 21 on the 41st Regrowth 123rd year of Ascendancy at 06:23 Killed by Urkis, the High Tempest at level 23 on the 55th Regrowth 123rd year of Ascendancy at 09:12 Killed by Velygassra the elven guard at level 24 on the 57th Regrowth 123rd year of Ascendancy at 15:47 Killed by elven cultist at level 24 on the 57th Regrowth 123rd year of Ascendancy at 20:16 Killed by elven corruptor at level 24 on the 57th Regrowth 123rd year of Ascendancy at 22:21 Killed by elven corruptor at level 24 on the 57th Regrowth 123rd year of Ascendancy at 22:38 Killed by elven elite warrior at level 24 on the 58th Regrowth 123rd year of Ascendancy at 00:15 Killed by elven blood mage at level 24 on the 58th Regrowth 123rd year of Ascendancy at 03:37 Killed by fire imp at level 24 on the 58th Regrowth 123rd year of Ascendancy at 06:53 Killed by fire imp at level 24 on the 58th Regrowth 123rd year of Ascendancy at 07:42 Killed by elven mage at level 24 on the 58th Regrowth 123rd year of Ascendancy at 08:13 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 58th Regrowth 123rd year of Ascendancy at 09:05 Killed by elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 10:56 Killed by Aerenor the elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 13:18 Killed by elven corruptor at level 25 on the 58th Regrowth 123rd year of Ascendancy at 18:00 Killed by storm drake hatchling at level 26 on the 79th Regrowth 123rd year of Ascendancy at 07:08 Killed by animated mummy wrappings at level 26 on the 79th Regrowth 123rd year of Ascendancy at 13:29 Killed by Xereyawen the skeleton mage at level 27 on the 20th Pyre 123rd year of Ascendancy at 17:13 Killed by Xereyawen the skeleton mage at level 27 on the 20th Pyre 123rd year of Ascendancy at 17:57 Killed by Emureda the skeleton warrior at level 27 on the 20th Pyre 123rd year of Ascendancy at 18:40 Killed by Emureda the skeleton warrior at level 27 on the 20th Pyre 123rd year of Ascendancy at 20:05 Killed by orc blood mage at level 27 on the 26th Pyre 123rd year of Ascendancy at 01:25 Killed by Eilinygayavea the vampire at level 27 on the 26th Pyre 123rd year of Ascendancy at 05:13 Killed by venom drake at level 28 on the 27th Pyre 123rd year of Ascendancy at 05:10 Killed by dolleg at level 28 on the 27th Pyre 123rd year of Ascendancy at 17:58 Killed by Goma the giant army ant at level 28 on the 27th Pyre 123rd year of Ascendancy at 18:28 Killed by ghoulking at level 28 on the 28th Pyre 123rd year of Ascendancy at 00:27 Killed by skeleton warrior at level 28 on the 28th Pyre 123rd year of Ascendancy at 01:45 Killed by ghoulking at level 29 on the 28th Pyre 123rd year of Ascendancy at 07:14 Killed by skeleton mage at level 29 on the 28th Pyre 123rd year of Ascendancy at 11:37 Killed by grave wight at level 29 on the 28th Pyre 123rd year of Ascendancy at 12:19 Killed by skeleton mage at level 29 on the 28th Pyre 123rd year of Ascendancy at 12:51 Killed by elder vampire at level 29 on the 28th Pyre 123rd year of Ascendancy at 13:34 Killed by skeleton warrior at level 29 on the 28th Pyre 123rd year of Ascendancy at 14:07 Killed by skeleton warrior at level 29 on the 28th Pyre 123rd year of Ascendancy at 14:47 Killed by skeleton master archer at level 29 on the 28th Pyre 123rd year of Ascendancy at 15:48 Killed by skeleton master archer at level 29 on the 28th Pyre 123rd year of Ascendancy at 16:43 Killed by skeleton warrior at level 29 on the 28th Pyre 123rd year of Ascendancy at 17:28 Killed by skeleton warrior at level 30 on the 29th Pyre 123rd year of Ascendancy at 22:06 Killed by Islariwen the vampire at level 30 on the 30th Pyre 123rd year of Ascendancy at 12:12 Killed by orc elite berserker at level 30 on the 31st Pyre 123rd year of Ascendancy at 01:31 Killed by orc soldier at level 30 on the 31st Pyre 123rd year of Ascendancy at 02:07 Killed by orc elite berserker at level 30 on the 31st Pyre 123rd year of Ascendancy at 02:42 Killed by orc elite berserker at level 30 on the 31st Pyre 123rd year of Ascendancy at 03:33 Killed by orc blood mage at level 30 on the 31st Pyre 123rd year of Ascendancy at 04:03 Killed by orc blood mage at level 30 on the 31st Pyre 123rd year of Ascendancy at 04:52 Killed by orc soldier at level 30 on the 31st Pyre 123rd year of Ascendancy at 05:38 Killed by icy orc wyrmic at level 30 on the 31st Pyre 123rd year of Ascendancy at 06:33 Killed by Mayadamina the rattlesnake at level 31 on the 31st Pyre 123rd year of Ascendancy at 20:54 Killed by skeleton warrior at level 31 on the 32nd Pyre 123rd year of Ascendancy at 22:51 Killed by skeleton mage at level 32 on the 54th Pyre 123rd year of Ascendancy at 20:13 Killed by The Master at level 32 on the 54th Pyre 123rd year of Ascendancy at 20:57 Killed by Burb the snow giant champion at level 33 on the 55th Pyre 123rd year of Ascendancy at 02:49 Killed by Dinre's Inner Demon at level 34 on the 3rd Flare 123rd year of Ascendancy at 04:13 Killed by Dinre's Inner Demon at level 34 on the 3rd Flare 123rd year of Ascendancy at 04:28 Killed by poison ooze at level 34 on the 4th Flare 123rd year of Ascendancy at 23:22 Killed by Gloreda the poison ooze at level 34 on the 6th Flare 123rd year of Ascendancy at 23:14 Killed by poison ooze at level 34 on the 6th Flare 123rd year of Ascendancy at 23:49 Killed by poison ooze at level 34 on the 4th Dusk 123rd year of Ascendancy at 01:02 Killed by mucus ooze at level 34 on the 6th Dusk 123rd year of Ascendancy at 00:51 Killed by poison ooze at level 35 on the 10th Dusk 123rd year of Ascendancy at 11:25 Killed by Poruta the slimy ooze at level 35 on the 10th Dusk 123rd year of Ascendancy at 12:15 Killed by Poruta the slimy ooze at level 35 on the 10th Dusk 123rd year of Ascendancy at 13:44 Killed by orc soldier at level 35 on the 38th Dusk 123rd year of Ascendancy at 14:44 Killed by orc soldier at level 35 on the 38th Dusk 123rd year of Ascendancy at 15:37 Killed by minotaur at level 38 on the 3rd Haze 123rd year of Ascendancy at 07:02 Killed by Lisussra the orc grand summoner at level 39 on the 5th Haze 123rd year of Ascendancy at 07:22 Killed by Xanubrerialle the orc master wyrmic at level 39 on the 6th Haze 123rd year of Ascendancy at 05:45 Killed by orc high cryomancer at level 40 on the 45th Haze 123rd year of Ascendancy at 16:58 Killed by multi-hued drake at level 41 on the 45th Haze 123rd year of Ascendancy at 20:03 Killed by orc elite berserker at level 41 on the 45th Haze 123rd year of Ascendancy at 20:51 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 01:02 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 01:44 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 02:36 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 04:45 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 05:55 Killed by multi-hued drake at level 41 on the 46th Haze 123rd year of Ascendancy at 06:43 Killed by multi-hued drake at level 41 on the 46th Haze 123rd year of Ascendancy at 07:35 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 11:20 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 12:56 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 14:10 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 15:06 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 16:15 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 17:14 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 20:37 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 21:31 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 22:40 Killed by overpowered greater multi-hued wyrm at level 41 on the 46th Haze 123rd year of Ascendancy at 23:36 Killed by overpowered greater multi-hued wyrm at level 41 on the 47th Haze 123rd year of Ascendancy at 00:46 Killed by multi-hued drake hatchling at level 42 on the 47th Haze 123rd year of Ascendancy at 03:11 Killed by overpowered greater multi-hued wyrm at level 42 on the 47th Haze 123rd year of Ascendancy at 16:12 Killed by overpowered greater multi-hued wyrm at level 42 on the 47th Haze 123rd year of Ascendancy at 21:05 Killed by overpowered greater multi-hued wyrm at level 42 on the 47th Haze 123rd year of Ascendancy at 22:26 Killed by Ce'Nawe the orc pyromancer at level 44 on the 8th Regrowth 124th year of Ascendancy at 22:04 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 9th Regrowth 124th year of Ascendancy at 22:41 Killed by Elomille the orc fighter at level 45 on the 20th Regrowth 124th year of Ascendancy at 16:19 Killed by Zubura the orc berserker at level 45 on the 21st Regrowth 124th year of Ascendancy at 02:10 Killed by orc elite berserker at level 46 on the 22nd Regrowth 124th year of Ascendancy at 22:47 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 08:39 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 09:33 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 11:23 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 12:33 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 14:22 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 15:36 Killed by Utdha the Crusher at level 46 on the 23rd Regrowth 124th year of Ascendancy at 21:04 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 05:25 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 07:06 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 08:15 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 09:09 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 14:29 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 15:19 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 19:45 Killed by Utdha the Crusher at level 46 on the 24th Regrowth 124th year of Ascendancy at 22:25 Killed by Utdha the Crusher at level 46 on the 25th Regrowth 124th year of Ascendancy at 02:07 Killed by Utdha the Crusher at level 46 on the 26th Regrowth 124th year of Ascendancy at 17:53 Killed by Lisurimina the bone giant at level 46 on the 46th Regrowth 124th year of Ascendancy at 12:07 Killed by orc necromancer at level 46 on the 46th Regrowth 124th year of Ascendancy at 12:54 Killed by skeleton warrior at level 47 on the 46th Regrowth 124th year of Ascendancy at 14:09 Killed by will o' the wisp at level 47 on the 46th Regrowth 124th year of Ascendancy at 15:29 Killed by Moriaha the Invader at level 47 on the 47th Regrowth 124th year of Ascendancy at 10:37 Killed by Utdha the Crusher at level 48 on the 59th Regrowth 124th year of Ascendancy at 11:31 Killed by Utdha the Crusher at level 48 on the 60th Regrowth 124th year of Ascendancy at 00:54 Killed by orc berserker at level 48 on the 60th Regrowth 124th year of Ascendancy at 16:46 Killed by venom drake hatchling at level 48 on the 60th Regrowth 124th year of Ascendancy at 17:53 Killed by naga tide huntress at level 48 on the 62nd Regrowth 124th year of Ascendancy at 01:24 Killed by forge-giant at level 49 on the 64th Regrowth 124th year of Ascendancy at 14:31 Killed by Eilinowyn the armoured skeleton warrior at level 49 on the 65th Regrowth 124th year of Ascendancy at 09:44 Killed by Emelovea the ruin banshee at level 49 on the 65th Regrowth 124th year of Ascendancy at 19:00 Killed by forge-giant at level 50 on the 67th Regrowth 124th year of Ascendancy at 00:51 Killed by Emelerewen the orc cryomancer at level 50 on the 68th Regrowth 124th year of Ascendancy at 01:18 Killed by multi-hued drake hatchling at level 50 on the 69th Regrowth 124th year of Ascendancy at 08:08 Killed by Fallen Sun Paladin Aeryn at level 50 on the 70th Regrowth 124th year of Ascendancy at 09:26 Killed by Fallen Sun Paladin Aeryn at level 50 on the 72nd Regrowth 124th year of Ascendancy at 17:17 Killed by skeleton mage at level 50 on the 74th Regrowth 124th year of Ascendancy at 17:14 Killed by Elandar at level 50 on the 74th Regrowth 124th year of Ascendancy at 18:13 Killed by Elandar at level 50 on the 74th Regrowth 124th year of Ascendancy at 19:24 Killed by Elandar at level 50 on the 74th Regrowth 124th year of Ascendancy at 21:13 Killed by Elandar at level 50 on the 75th Regrowth 124th year of Ascendancy at 02:13 Killed by Elandar at level 50 on the 75th Regrowth 124th year of Ascendancy at 03:06 Killed by runed bone giant at level 50 on the 75th Regrowth 124th year of Ascendancy at 04:02 Killed by Elandar at level 50 on the 75th Regrowth 124th year of Ascendancy at 05:49 Killed by Dinre at level 50 on the 75th Regrowth 124th year of Ascendancy at 06:28 |
Antimagic | Follower |
Primary Stats
Strength | 112 (base 60) |
Dexterity | 36 (base 10) |
Constitution | 80 (base 60) |
Magic | 27 (base 10) |
Willpower | 103 (base 60) |
Cunning | 71 (base 32) |
Resources
Life | 1548/1548 |
Hate | 100/100 |
Equilibrium | 15 |
Healing Factor | 1.1279484201754 |
Regeneration | 0.45117936807016 |
Speed
Mental | +3.3306690738755E-12% |
Attack | 0% |
Movement | -58.333333333334% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
See Invisible | 22 |
Offense: Mainhand
Damage | 256 |
Accuracy | 55 |
Crit Chance | 22% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11.75 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 69.125 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Nature | +26% |
Physical | +28% |
Arcane | +6% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 44.2 (95%) |
Defense | 33.95 |
Ranged Defense | 37.95 |
Fatigue | 7 |
Physical Save | 71.1375 |
Spell Save | 38.925 |
Mental Save | 60.5625 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 58%( 90%) |
Physical | + 30%( 70%) |
Cold | + 15%( 70%) |
All | + 15%( 70%) |
Darkness | + 32%( 70%) |
Light | + 28%( 70%) |
Mind | + 62%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Pinning Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 75% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1164% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. Also while Heroism is active, you will only die when reaching -1109 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Class Talents
Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.33 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Gloom |
talent | Stalk |
beneficial effect | The target is hunting creatures of type / sub-type: demon / major with 100% effectiveness. Kills: 39 / 15 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 4.4% / 11.0% Predator |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is mimicking a previous victim. (+8 Strength, +4 Dexterity, +7 Magic, +4 Willpower, +1 Cunning, +1 Constitution) Mimic |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the injured seer from death by orc soldier. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by orc corruptor. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1742. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 108 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +6 Physical power: +9 Defense: +4 Changes stats: +8 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them for 15 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | thunderous voratun greatmaul of rage (66.5-99.75 power, 4 apr) thunderous voratun greatmaul of rage (66.5-99.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 41% lightning daze When wielded/worn: Accuracy: +8 Changes stats: +7 Str / +4 Dex / +3 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances penetration: +15% lightning Changes damage: +18% physical Stamina when hit: +3.00 Massive two-handed maul. |
On hands | brawler's hardened leather gloves of strength (+8) (0 def, 2 armour) brawler's hardened leather gloves of strength (+8) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +2 Changes stats: +8 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 % chance to cause a gloom effect Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2.50 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 18 Armour, 26 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | marshal's elven-silk cloak of implacability (3 def, 0 armour) marshal's elven-silk cloak of implacability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +4 Con Physical save: +23 Mental save: +12 Maximum life: +89.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Polulelle' stralite amulet 'Polulelle'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +2 Str / +1 Mag Changes damage: +6% arcane Talent mastery: +0.33 Cursed / Cursed form Physical save: +19 Blindness immunity: +32% Maximum psi: +20.00 Infravision radius: +2 See invisible: +22 Amulets can have magical properties. |
Inventory
heroism infusion (+6 for 9 turns, die at -149) heroism infusion (+6 for 9 turns, die at -149)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. Also while Heroism is active, you will only die when reaching -149 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+19 for 13 turns, die at -621) heroism infusion of the psychic (+19 for 13 turns, die at -621)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 13 turns. Also while Heroism is active, you will only die when reaching -621 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (38 nature damage, 32% healing reduction) insidious poison infusion (38 nature damage, 32% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.86 nature damage per turns for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (71 nature damage, 37% healing reduction) insidious poison infusion of the warrior (71 nature damage, 37% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 56.14 nature damage per turns for 7 turns, and reducing the target's healing received by 37%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (875% speed; 9 turns)movement infusion (875% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 875% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 24; turns 5; dispells darkness)sun infusion (rad 8; power 24; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 24) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 28%; cure physical)wild infusion of the sneak (resist 28%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 12 turns)invisibility rune (power 12 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the duelist (absorb 492 for 7 turns)shielding rune of the duelist (absorb 492 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 7 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
warmaker's gold amulet of murder warmaker's gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +6 Str / +6 Dex / +6 Wil Critical mult.: +16.00% Amulets can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 acid / +50 slime When wielded/worn: Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of nature (58-87 power, 4 apr)inquisitor's voratun battleaxe of nature (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +34 manaburn Damage conversion: 52% nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +15% nature Massive two-handed battleaxes. |
psychic's stralite battleaxe of massacre (55.5-83.25 power, 3 apr) psychic's stralite battleaxe of massacre (55.5-83.25 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +14 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's voratun battleaxe of ruin (56-84 power, 4 apr)psychic's voratun battleaxe of ruin (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical crit. chance: +16.0% Changes stats: +9 Cun / +6 Wil Critical mult.: +24.00% Mindpower: +14 Massive two-handed battleaxes. |
thunderous stralite battleaxe of massacre (57.5-86.25 power, 3 apr) thunderous stralite battleaxe of massacre (57.5-86.25 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage conversion: 40% lightning daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances penetration: +11% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of shearing (66.5-99.75 power, 4 apr)warbringer's voratun greatmaul of shearing (66.5-99.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +18 Physical power: +18 Changes stats: +5 Con Changes resistances penetration: +28% physical Changes damage: +14% physical Disarm immunity: +36% Massive two-handed maul. |
Colaryem (45-72 power, 5 apr) Colaryem (45-72 power, 5 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level. throat-seeking dragonbone longbow of dexterity (+6)throat-seeking dragonbone longbow of dexterity (+6) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +18 nature When wielded/worn: Changes stats: +6 Dex Changes resistances penetration: +12% nature Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
This item will automatically be transmogrified when you leave the level. huntsman's voratun mace of crippling (44.5-62.3 power, 6 apr)huntsman's voratun mace of crippling (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 nature Damage against: +25% Animal When wielded/worn: Physical crit. chance: +12.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun mace of massacre (55.5-77.7 power, 6 apr)inquisitor's voratun mace of massacre (55.5-77.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +24 manaburn Blunt and deadly. |
insidious voratun mace of shearing (45-63 power, 6 apr) insidious voratun mace of shearing (45-63 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +35 insidious poison When wielded/worn: Armour penetration: +10 Changes resistances penetration: +11% physical Changes damage: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun mace of shearing (47.5-66.5 power, 6 apr)psychic's voratun mace of shearing (47.5-66.5 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes stats: +6 Cun / +7 Wil Changes resistances penetration: +15% physical Changes damage: +7% physical Mindpower: +12 Blunt and deadly. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 10% Cun, 20% Str Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Ice Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 247.19 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time). The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Oozing Heart (17-18.7 power, 25 apr, slime damage) Oozing Heart (17-18.7 power, 25 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 83.47 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of flames (16-17.6 power, 40 apr, nature damage)blooming living mindstar of flames (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire Changes damage: +8% fire Mindpower: +5 Mental crit. chance: +5% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +23 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)summoner's living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 fire Changes resistances: +7% fire Changes resistances penetration: +8% fire Changes damage: +9% fire Mindpower: +14 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.. |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather sling of true flightpenetrating drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +10 Physical crit. chance: +15.0% Changes resistances penetration: +22% physical Damage Shield penetration: +50% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of coldsteady drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +16 cold When wielded/worn: Accuracy: +12 Changes damage: +19% cold Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Temporal Clone (-5 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Body Reversion (-2 turns) Gravity Well (-6 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness damage)blighted dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +24.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of greater warding (30-36 power, 6 apr, fire damage)cruel dragonbone magestaff of greater warding (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +1 Command Staff +4 Ward Critical mult.: +18.00% Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone starstaff of channeling (30-36 power, 6 apr, light damage)ethereal dragonbone starstaff of channeling (30-36 power, 6 apr, light damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.25 Spellpower: +25 Spell crit. chance: +5% Damage Shield penetration: +36% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater dragonbone starstaff of fate (30-36 power, 6 apr, physical damage)greater dragonbone starstaff of fate (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +30% light / +30% darkness / +30% temporal Talent granted: +1 Command Staff Physical save: +5 Spell save: +7 Mental save: +8 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical + bleeding Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 80% Special effect when this weapon hits: hit up to two adjacent enemies Damage conversion: 25% lightning / 25% acid / 25% nature When wielded/worn: Changes damage: +8% lightning / +8% acid / +8% nature This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
This item will automatically be transmogrified when you leave the level. skylord's drakeskin leather belt of lifeskylord's drakeskin leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Wil / +3 Cun Physical save: +12 Spell save: +15 Mental save: +11 Life regen: +0.90 Healing mod.: +20% A belt that goes around your waist. |
skylord's hardened leather belt of the vagrant skylord's hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Wil / +2 Cun / +3 Con Physical save: +8 Spell save: +8 Mental save: +12 Mindpower: +5 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 68 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 Armour penetration: +4 Defense: +2 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of Iron Throne (2 def, 0 armour) restorative cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +2 Con Changes resistances: +6% nature / +8% blight Life regen: +0.50 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak of the guardian (16 def, 5 armour)wyrmwaxed elven-silk cloak of the guardian (16 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +16 Changes resistances: +8% fire / +8% cold / +10% lightning / +9% acid Physical save: +13 Spell save: +12 Mental save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven silk robe of Angolwen (3 def, 0 armour) spellwoven silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Wil / +4 Mag Spellpower: +11 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's elven-silk robe (5 def, 0 armour)stormlord's elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Wil Changes resistances: +11% lightning / +12% cold Changes damage: +20% lightning / +18% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of disengagement (0 def, 5 armour)blood-soaked pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of rushing (0 def, 5 armour)blood-soaked pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of spellbinding (0 def, 5 armour)dreamer's pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Mag Physical save: +8 Spell save: +18 Mental save: +12 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour)invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +3 Cun / +3 Dex Maximum life: +56.00 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of evasion (13 def, 5 armour)invigorating pair of drakeskin leather boots of evasion (13 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 Fatigue: -5% Maximum life: +47.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them for 15 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of phasing (0 def, 12 armour)miner's pair of drakeskin leather boots of phasing (0 def, 12 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +5% Changes stats: +3 Wil / +4 Mag It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of disengagement (0 def, 5 armour)pair of drakeskin leather boots of disengagement (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots of invasion (0 def, 5 armour)traveler's pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Fatigue: -4% Changes resistances penetration: +12% physical Maximum encumbrance: +35 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. archer's voratun gauntlets of the nighthunter (0 def, 3 armour)archer's voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +9 Armour: +3 Changes stats: +10 Cun / +4 Dex Changes resistances: +9% darkness Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of regeneration (0 def, 3 armour)brawler's voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 Life regen: +1.80 Stamina each turn: +0.90 Psi each turn: +0.25 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves (0 def, 3 armour)drakeskin leather gloves (0 def, 3 armour) 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. naturalist's drakeskin leather gloves of butchering (0 def, 3 armour)naturalist's drakeskin leather gloves of butchering (0 def, 3 armour) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Physical power: +8 Armour: +3 Damage when the wearer hits(melee): 15 nature Changes resistances: +9% nature / +12% blight Changes damage: +8% nature Spell save: +4 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. Crown of the Elements (0 def, 5 armour)Crown of the Elements (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +5 Con Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 This jeweled crown shimmers with colors. |
Xamilaith the Oozeoath (3 def, 0 armour) Xamilaith the Oozeoath (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Defense: +3 Changes stats: +4 Str Changes resistances: +1% physical Changes resistances penetration: +5% nature Changes damage: +40% mind Maximum encumbrance: +10 Physical save: +17 Life regen: +0.80 Maximum psi: +80.00 Mindpower: +20 Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of earthrunes (3 def, 5 armour)aegis elven-silk wizard hat of earthrunes (3 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Changes stats: +4 Con Talent mastery: +0.27 Spell / Aegis Life regen: +1.80 Maximum life: +53.00 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 79.10 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
bladed hardened leather cap of the depths (0 def, 3 armour) bladed hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str Damage when the wearer is hit: 6 physical Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 566.70 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of the bounder (5 def, 12 armour)defender's drakeskin leather cap of the bounder (5 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex Physical save: +12 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm (0 def, 5 armour)leafwalker's voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +11% nature Spell save: +7 Maximum life: +63.00 Healing mod.: +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's voratun helm of dexterity (+8) (0 def, 10 armour)miner's voratun helm of dexterity (+8) (0 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Changes stats: +8 Dex Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's drakeskin leather cap of the depths (0 def, 5 armour)werebeast's drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Dex / +3 Cun / +3 Con Changes resistances: -33% light Allows you to breathe in: water Life regen: +3.30 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of acid resistance (5 def, 18 armour)hardened voratun mail armour of acid resistance (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +16% Changes resistances: +9% physical / +10% fire / +11% cold / +12% lightning / +37% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of implacability (5 def, 16 armour)searing voratun mail armour of implacability (5 def, 16 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 Fatigue: +8% Damage when the wearer hits(melee): 13 acid / 11 fire Damage when the wearer is hit: 16 acid / 14 fire Physical save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)troll-hide drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +8.80 Maximum life: +44.00 Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)troll-hide drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +3.60 Maximum life: +69.00 Healing mod.: +27% A suit of armour made of leather. |
Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
enlightening stralite plate armour of delving (7 def, 13 armour) enlightening stralite plate armour of delving (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +8 Str / +4 Wil / +2 Cun Mental save: +15 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of command (20 def, 24 armour)enlightening voratun plate armour of command (20 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +20 Fatigue: +26% Changes stats: +8 Cun / +5 Wil Mental save: +41 A suit of armour made of metal plates. |
stralite plate armour of the dragon (7 def, 13 armour) stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +4 Con Changes resistances: +5% physical / +10% fire / +5% cold / +9% lightning / +5% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +24% Knockback immunity: +24% A suit of armour made of metal plates. |
Summertide (17 def, 5 armour, 260 block) Summertide (17 def, 5 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +15% darkness / +20% light Changes resistances penetration: +10% mind / +10% fire / +10% light Changes damage: +15% mind / +10% fire / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of physical resistance (+18%) (12 def, 3 armour, 194 block)corrosive voratun shield of physical resistance (+18%) (12 def, 3 armour, 194 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Con Damage when the wearer is hit: 18 acid Changes resistances: +18% physical / +13% acid Talent granted: +5 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry voratun shield (12 def, 3 armour, 200 block)wintry voratun shield (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Wil Damage when the wearer is hit: 17 cold Changes resistances: +20% cold Talent granted: +5 Block Handheld deflection devices |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of gravity (13/13, 52.5-73.5 power, 18 apr)plaguebringer's quiver of dragonbone arrows of gravity (13/13, 52.5-73.5 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 13 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +20 blight / +20 gravity Arrows are used with bows to pierce your foes to death. |
14 agate 14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
362 alchemist agate 362 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
38 sapphire 38 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
43 jade 43 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
45 turquoise 45 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dreamer's alchemist's lamp dreamer's alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +5 Mindpower: +5 Mental crit. chance: +3% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
18 fire opal 18 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
17 garnet 17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
28 ruby 28 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (6/6, 32-38.4 power, 15 apr) Frozen Shards (6/6, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Ice Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 6 Special effect when this weapon hits: bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. This item has been sent to the Item's Vault. |
dwarven-steel torque of psychoportation [power 37] (30 cooldown) dwarven-steel torque of psychoportation [power 37] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 37), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. psionic voratun torque of psychoportation [power 65] (30 cooldown)psionic voratun torque of psychoportation [power 65] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 65), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of conjuration [power 817] (9 cooldown)overpowered dragonbone wand of conjuration [power 817] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 408-817), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
30 amber 30 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Dinre the Cornac Cursed level 33
59th Pyre 123rd year of Ascendancy at 07:06 see stats
By Dinre the Cornac Cursed level 45
10th Regrowth 124th year of Ascendancy at 03:33 see stats
By Dinre the Cornac Cursed level 15
41st Haze 122nd year of Ascendancy at 05:08 see stats
By Dinre the Cornac Cursed level 44
5th Allure 124th year of Ascendancy at 14:20 see stats
By Dinre the Cornac Cursed level 40
45th Haze 123rd year of Ascendancy at 18:33 see stats
By Dinre the Cornac Cursed level 37
48th Dusk 123rd year of Ascendancy at 05:39 see stats
By Dinre the Cornac Cursed level 32
43rd Pyre 123rd year of Ascendancy at 16:12 see stats
By Dinre the Cornac Cursed level 12
22nd Dusk 122nd year of Ascendancy at 19:37 see stats
By Dinre the Cornac Cursed level 47
47th Regrowth 124th year of Ascendancy at 11:34 see stats
By Dinre the Cornac Cursed level 36
42nd Dusk 123rd year of Ascendancy at 15:57 see stats
By Dinre the Cornac Cursed level 34
4th Dusk 123rd year of Ascendancy at 06:09 see stats
By Dinre the Cornac Cursed level 21
40th Regrowth 123rd year of Ascendancy at 10:41 see stats
By Dinre the Cornac Cursed level 18
62nd Haze 122nd year of Ascendancy at 21:29 see stats
By Dinre the Cornac Cursed level 23
55th Regrowth 123rd year of Ascendancy at 10:00 see stats
By Dinre the Cornac Cursed level 44
9th Regrowth 124th year of Ascendancy at 08:41 see stats
By Dinre the Cornac Cursed level 19
64th Haze 122nd year of Ascendancy at 09:48 see stats
By Dinre the Cornac Cursed level 42
47th Haze 123rd year of Ascendancy at 23:20 see stats
By Dinre the Cornac Cursed level 46
22nd Regrowth 124th year of Ascendancy at 14:16 see stats
By Dinre the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 07:28 see stats
By Dinre the Cornac Cursed level 20
28th Regrowth 123rd year of Ascendancy at 20:19 see stats
By Dinre the Cornac Cursed level 30
29th Pyre 123rd year of Ascendancy at 17:57 see stats
By Dinre the Cornac Cursed level 40
6th Haze 123rd year of Ascendancy at 16:30 see stats
By Dinre the Cornac Cursed level 50
66th Regrowth 124th year of Ascendancy at 04:11 see stats
By Dinre the Cornac Cursed level 34
6th Dusk 123rd year of Ascendancy at 01:14 see stats
By Dinre the Cornac Cursed level 47
48th Regrowth 124th year of Ascendancy at 06:55 see stats
By Dinre the Cornac Cursed level 34
3rd Flare 123rd year of Ascendancy at 15:00 see stats
By Dinre the Cornac Cursed level 14
61st Dusk 122nd year of Ascendancy at 12:06 see stats
By Dinre the Cornac Cursed level 25
59th Regrowth 123rd year of Ascendancy at 07:53 see stats
By Dinre the Cornac Cursed level 35
10th Dusk 123rd year of Ascendancy at 12:02 see stats
By Dinre the Cornac Cursed level 29
28th Pyre 123rd year of Ascendancy at 18:07 see stats
By Dinre the Cornac Cursed level 37
42nd Dusk 123rd year of Ascendancy at 17:58 see stats
By Dinre the Cornac Cursed level 25
58th Regrowth 123rd year of Ascendancy at 17:56 see stats
By Dinre the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 15:26 see stats
By Dinre the Cornac Cursed level 46
23rd Regrowth 124th year of Ascendancy at 01:18 see stats
By Dinre the Cornac Cursed level 14
79th Dusk 122nd year of Ascendancy at 00:12 see stats
By Dinre the Cornac Cursed level 12
43rd Dusk 122nd year of Ascendancy at 00:23 see stats
By Dinre the Cornac Cursed level 43
75th Haze 123rd year of Ascendancy at 16:20 see stats
By Dinre the Cornac Cursed level 14
78th Dusk 122nd year of Ascendancy at 04:48 see stats
By Dinre the Cornac Cursed level 31
42nd Pyre 123rd year of Ascendancy at 17:13 see stats
By Dinre the Cornac Cursed level 22
42nd Regrowth 123rd year of Ascendancy at 07:44 see stats
By Dinre the Cornac Cursed level 32
54th Pyre 123rd year of Ascendancy at 22:13 see stats
Log
You feel your rampage slowing down. (-1 duration)
Dinre is no longer attuned.
Dinre deactivates Gloom.
You feel your rampage slowing down. (-1 duration)
Elandar is no longer being stalked by Dinre.
Dinre stops regenerating health quickly.
Dinre is no longer rampaging.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Stalk is ready to use.
Talent Gloom is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Blindside is ready to use.
Talent Wild Growth is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Dinre activates Gloom.
Dinre activates Stalk.
Dinre activates Wild Growth.
Ran for 2 turns (stop reason: interesting character).
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...