










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.0Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.0Official Expansion!Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 21 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:55 / 15Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 06:08 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:27 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:42 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 08:43 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 09:18 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 09:33 Killed by armoured skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:30 Killed by Polath the red crystal at level 12 on the 7th Dusk 122nd year of Ascendancy at 00:56 Killed by elven tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 01:37 Killed by Araierio the shalore at level 15 on the 19th Dusk 122nd year of Ascendancy at 03:14 Killed by Ggtejed the halfling at level 15 on the 19th Dusk 122nd year of Ascendancy at 04:10 Killed by Akath the dwarf at level 21 on the 37th Dusk 122nd year of Ascendancy at 00:59 Killed by Yvodheyanor the gigantic corrosive tunneler at level 21 on the 38th Dusk 122nd year of Ascendancy at 19:15 |
Primary Stats
| Strength | 79 (base 50) |
| Dexterity | 78 (base 50) |
| Constitution | 42 (base 42) |
| Magic | 21 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 66 (base 50) |
Resources
| Life | 567/681 |
| Mana | 250/250 |
| Stamina | 135/135 |
| Healing Factor | 1.233988003127 |
| Regeneration | 10.180401025797 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +146.07034185902% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 77 |
| Crit Chance | 56% |
| APR | 15 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 77 |
| Crit Chance | 59% |
| APR | 19 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Light | +4% |
| Mind | +12% |
| Arcane | +3% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Darkness | +10% |
| Fire | +6% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 18 (73.607947236566%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 36 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 28%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 27%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Bleed Resistance | 100% |
| Confusion Resistance | 71% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Parasite | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Precise Strikes |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | Increases defense by 26. Mobile Defense |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 27 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed bloated horror heart. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | reinforced pair of dwarven-steel boots of phasing (0 def, 9 armour)3.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +9 Fatigue +3% Resists +8% acid +8% fire +10% lightning +6% cold Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Hailonslaught2.0 T1 lite [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% cold Res.pen +15% cold ---------- misc Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Nightthorn (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 7 light 10 arcane Dmg.mod +4% light +3% arcane +3% mind Res.pen +5% mind +10% darkness Acc +5 (+1 eff.) Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Fatigue +3% Resists +7% light +3% arcane Phys.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | extending dwarven-steel torque of mindblast [power 220] (15 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 246 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | Lustreenvy the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +9% mind Acc +6 (+2 eff.) ----- def ----- Resists +3% mind +3% light Mind.save +7 (+3 eff.) Blind- +25% Confus- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Rimewish (116% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Nature Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature +9 temporal On Crit.r2 +8 mind +5 fire While equipped: Stats +1 Cun dps ---------- Mind.crit +2% All.spd +2% Dmg.mod +12% cold Res.pen +6% fire ----- def ----- Resists +5% temporal Sharp, long, and deadly. |
| Around waist | rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
| In off hand | Delesta the Demonpyre (121% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Dmg.mod +21% darkness ----- def ----- Resists +5% arcane Sharp, short and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | rough leather armour of thunder (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane While equipped: Stats +3 Str +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +5% Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+6 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% lightning A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the duelist (absorb 284; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
arcing iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Sharp, short and deadly. |
balanced iron dagger of vileness (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 17 While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +20% Sharp, short and deadly. |
iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Ulydur the Coaltrail (111% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 17 * Create an explosion dealing 53 lightning damage (1/turn) While equipped: dps ---------- Spell.crit +3% Dmg.mod +7% lightning +6% darkness Res.pen +14% lightning Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +7 (+2 eff.) Disease- +19% Disarm- +26% ---------- misc Vim/s.crit +2.00 Max.vim +10.00 Sharp, long, and deadly. |
thick kruk cloak of the Shaloren (0 def, 6 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +6 Resists +10% cold A stylish kruk-style cloak, to look awesome. |
Layogassra the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +7 Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots (0 def, 5 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
blighted iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 blight Dmg.mod +3% blight Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm (0 def, 3 armour)3.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Frigidwake the cured leather armour (14 def, 8 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Dmg.mod +9% arcane Res.pen +10% arcane ----- def ----- Armour +8 Defense +14 (+3 eff.) Fatigue +7% Resists +21% lightning +21% cold +5% arcane Mind.save +29 (+10 eff.) A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
259 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Rendy the Skeleton Marauder level 20
32nd Dusk 122nd year of Ascendancy at 08:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rendy the Skeleton Marauder level 10
7th Flare 122nd year of Ascendancy at 02:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rendy the Skeleton Marauder level 20
32nd Dusk 122nd year of Ascendancy at 01:14 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rendy the Skeleton Marauder level 9
2nd Flare 122nd year of Ascendancy at 03:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rendy the Skeleton Marauder level 20
32nd Dusk 122nd year of Ascendancy at 07:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rendy the Skeleton Marauder level 14
9th Dusk 122nd year of Ascendancy at 17:42 see stats
Log
You gain 4.29 gold from the transmogrification of bright alchemist's lamp of the zealot.
You gain 18.90 gold from the transmogrification of steel shield 'Toragas' (0 def, 4 armour, 40.5 block).
You gain 1.39 gold from the transmogrification of dwarven-steel plate armour of fire resistance (0 def, 11 armour).
You gain 1.38 gold from the transmogrification of dwarven-steel plate armour of acid resistance (0 def, 11 armour).
You gain 11.73 gold from the transmogrification of rejuvenating hardened leather armour of Toknor (9 def, 6 armour).
You gain 9.31 gold from the transmogrification of rejuvenating dwarven-steel mail armour of implacability (3 def, 14 armour).
You gain 4.26 gold from the transmogrification of enlightening dwarven-steel mail armour (3 def, 8 armour).
You gain 4.38 gold from the transmogrification of dwarven-steel mail armour of command (11 def, 11 armour).
You gain 2.06 gold from the transmogrification of shielding cashmere wizard hat of frost (+22%) (2 def, 0 armour).
You gain 10.52 gold from the transmogrification of Voretira the cashmere wizard hat (2 def, 0 armour).
You gain 16.31 gold from the transmogrification of Armenik the Dawnguile (0 def, 4 armour).
You gain 2.59 gold from the transmogrification of shimmering woollen robe of power (0 def, 0 armour).
You gain 12.50 gold from the transmogrification of Robe of Force (12 def, 8 armour).
You gain 13.34 gold from the transmogrification of Frigidtooth (2 def, 0 armour).
You gain 2.44 gold from the transmogrification of dwarven-steel waraxe of persecution (118% power, 4 apr).
You gain 4.34 gold from the transmogrification of balanced steel waraxe of daylight (109% power, 3 apr).
You gain 5.13 gold from the transmogrification of yew magestaff of wizardry (120% power, 4 apr, cold element).
You gain 10.47 gold from the transmogrification of void walker's yew vilestaff of wizardry (120% power, 4 apr, fire element).
You gain 2.08 gold from the transmogrification of ash magestaff of fate (111% power, 3 apr, arcane element).
You gain 3.55 gold from the transmogrification of wyrm's thorny mindstar (100% power, 24 apr, mind damage).
You gain 4.10 gold from the transmogrification of thorny mindstar of frost (94% power, 24 apr, mind damage).
You gain 14.30 gold from the transmogrification of Amidil the pulsing mindstar (108% power, 32 apr, nature damage).
You gain 5.00 gold from the transmogrification of dwarven-steel longsword of enduring (126% power, 4 apr).
You gain 3.80 gold from the transmogrification of steady yew longbow of acid.
You gain 0.95 gold from the transmogrification of dwarven-steel battleaxe of massacre (154% power, 2 apr).
You gain 2.65 gold from the transmogrification of dwarven-steel battleaxe of daylight (138% power, 2 apr).
You gain 0.69 gold from the transmogrification of healing infusion (heal 66; cd 12).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.











































































































