Al'Umira the level 3 Yeek Adventurer by darksheep4

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceYeek
ClassAdventurer
Level / Exp3 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity10 (base 12)
Constitution12 (base 17)
Magic21 (base 12)
Willpower20 (base 14)
Cunning20 (base 16)

Resources

Life142/176
Equilibrium18
Healing Factor1.1291526171258
Regeneration3.792271685661

Speed

Mental0%
Attack0%
Movement+80%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy14
Crit Chance6%
APR16
Speed1.00

Offense: Offhand

Damage23
Accuracy14
Crit Chance6%
APR16
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+10%
Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save18
Mental Save18

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 12%( 70%)
Acid+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Demon seeds1.00
1/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
1/5
0/5
0/5
0/5
0/5
1/5
0/5
2/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
2/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Radiance1.00
0/5
0/5
0/5
0/5
Cursed / Predator1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
4/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
2/5
0/5
0/5
0/5
Cursed / Gestures1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active

Equipment

On hands
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Ran for 18 turns (stop reason: at exit).

Al'Umira wears:
grounding linen wizard hat of corrosion (+5%) (1 def, 0 armour).

Al'Umira wears (replacing
brass lantern): survivor's brass lantern of health.

You gain 0.95 gold from the melting of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.54 gold from the melting of
miner's rough leather cap (0 def, 2 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 1.11 gold from the melting of
mindwoven linen robe of frost (+7%) (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.96 gold from the melting of
hateful coral trident (109% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.03 gold from the melting of
flaming coral trident (110% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.31 gold from the melting of
coral trident of vileness (103% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
coral trident of erosion (108% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.24 gold from the melting of
coral trident of erosion (103% power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.92 gold from the melting of
balanced iron greatsword (111% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (113% power, 1 apr).
There is a previous level here (press '' or right click to use).
Al'Umira picks up (e.):
zircon.

You gain 0.02 gold from the melting of
brass lantern.
Saving game...

Saving done.