Jun the level 18 Cornac Adventurer by darksheep4

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp18 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 14)
Dexterity14 (base 12)
Constitution44 (base 12)
Magic61 (base 46)
Willpower52 (base 46)
Cunning16 (base 16)

Resources

Life1150/1150
Mana402/402
Equilibrium25
Positive101/101
Healing Factor1.6489711571518
Regeneration50.565176289201

Speed

Mental-3.308464613383E-12%
Attack0%
Movement+100%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision3
See Invisible3

Offense: Mainhand

Damage84
Accuracy45
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage48
Accuracy45
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance3%
Speed1

Offense: Mind

Mindpower49
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+25%
Physical+23%
Arcane+19%
All+15%
Nature+38%

Offense: Damage Penetration

Darkness+15%
Mind+5%
Physical+5%

Defense: Base

Armour (hardiness)66.588690614157 (100%)
Defense28
Ranged Defense28
Fatigue39
Physical Save56
Spell Save68
Mental Save47

Defense: Resistances

Acid+ 32%( 70%)
Blight+ 17%( 70%)
Arcane+ 29%( 70%)
Cold+ 34%( 70%)
All+ 14%( 70%)
Physical+ 17%( 71%)
Lightning+ 70%( 70%)
Light+ 70%( 70%)
Temporal+ 18%( 70%)
Mind+ 8%( 70%)
Darkness+ 35%( 70%)
Fire+ 47%( 70%)
Nature+ 46%( 70%)

Defense: Immunities

Pinning Resistance42%
Confusion Resistance19%
Fear Resistance28%
Poison Resistance65%
Blind Resistance100%
Bleed Resistance65%
Stun Resistance48%
Instadeath Resistance100%
Knockback Resistance28%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cursed / Gloom1.00
5/5
4/5
5/5
1/5
Golem / Arcane1.00
1/5
1/5
0/5
0/5
Wild-gift / Ooze1.00
2/5
1/5
1/5
5/5
Technique / Combat veteran1.20
1/5
1/5
5/5
1/5
Wild-gift / Earthen power1.00
2/5
1/5
1/5
0/5
Celestial / Radiance1.00
5/5
1/5
1/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.20
2/5
3/5
0/5
3/5
0/5
0/5
0/5
Psionic / Feedback1.00
5/5
1/5
5/5
1/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Celestial / Dirges1.00
1/5
1/5
1/5
1/5
Undead / Ghoul1.00
5/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Jun the Cornac Adventurer level 10
79th Pyre 122nd year of Ascendancy at 03:10
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Jun the Cornac Adventurer level 10
79th Pyre 122nd year of Ascendancy at 15:17
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Jun the Cornac Adventurer level 15
10th Mirth 122nd year of Ascendancy at 18:42
see stats

Log

You gain 1.71 gold from the melting of spellwoven cashmere robe of light (+24%) (Nightmares) (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel waraxe (Misfortune) (109% power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.72 gold from the melting of
reinforced dwarven-steel steamsaw of fire resistance (+17%) (Nightmares) (65% power, 0 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.33 gold from the melting of
balanced dwarven-steel steamsaw of massacre (Shrouds) (134% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 16.33 gold from the melting of
Korerach (Madness) (109% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 13.68 gold from the melting of
Dayvengeance (Misfortune).
You gain 4.13 gold from the melting of
shimmering ash vilestaff of illumination (Misfortune) (111% power, 3 apr, acid element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.06 gold from the melting of
nature's vined mindstar of balance (Nightmares) (85% power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.29 gold from the melting of
horrifying vined mindstar of life (Misfortune) (88% power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 3.15 gold from the melting of
thought-forged steel longsword of amnesia (Shrouds) (117% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 12.73 gold from the melting of
Nimbuswarden the steel longsword (Madness) (107% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.36 gold from the melting of
flaming steel greatsword (Shrouds) (125% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 14.29 gold from the melting of
Shademark (Misfortune) (113% power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 15.12 gold from the melting of
Hindur the Bleakworth (Corpses) (133% power, 4 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.44 gold from the melting of
regeneration infusion of the psychic (heal 325; 13 cd).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.