Tinky the Stout the level 14 Drem Archmage by PastelPuppy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp14 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 10)
Constitution25 (base 22)
Magic50 (base 40)
Willpower17 (base 18)
Cunning12 (base 11)

Resources

Life378/378
Mana201/201
Healing Factor1.2245178243369
Regeneration0.30612945608422

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth7
See Invisible5

Offense: Mainhand

Damage20
Accuracy8
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower48
Crit Chance13%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+14%
Light+15%
Cold+14%
Mind+8%
Fire+30%
All+5%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)12 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save14
Spell Save25
Mental Save11

Defense: Resistances

Physical+ 12%( 70%)
Acid+ 14%( 70%)
Light+ 38%( 70%)
Nature+ 14%( 70%)
Cold+ 14%( 70%)
Arcane+ 28%( 70%)
Fire+ 24%( 70%)
All+ 11%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance26%
Blind Resistance24%
Instadeath Resistance100%
Knockback Resistance67%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
0/5
0/5
0/5
Race / Drem1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
4/5
0/5
0/5

Effects

talent

Quests

active
done
done
failed
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Tinky the Stout the Drem Archmage level 10
29th Voratun 122nd year of Ascendancy at 14:06
see stats

Log


You gain 12.76 gold from the transmogrification of
elm totem of summon tentacle 'Mucusstrike' [power 100] (25 cooldown).
You gain 10.25 gold from the transmogrification of
extending steel torque of clear mind [power 2] (25 cooldown).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (18/18, 20-23 power, 2 apr).
You gain 3.28 gold from the transmogrification of
scorching brass lantern of focus.
You gain 0.99 gold from the transmogrification of
insulating iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.35 gold from the transmogrification of
grounding hardened leather cap of dexterity (+4) (0 def, 3 armour).
You gain 1.18 gold from the transmogrification of
grounding dwarven-steel helm of dexterity (+2) (0 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 3.18 gold from the transmogrification of
steel waraxe of the mystic (14-20 power, 3 apr).
You gain 1.48 gold from the transmogrification of
flaming steel waraxe of massacre (20-27 power, 3 apr).
You gain 4.72 gold from the transmogrification of
surging yew starstaff of warding (20-24 power, 4 apr, light element).
You gain 4.74 gold from the transmogrification of
ethereal ash starstaff (15-18 power, 3 apr, light element).
You gain 3.19 gold from the transmogrification of
cured leather sling of piercing.
You gain 1.43 gold from the transmogrification of
nature's vined mindstar (6-6 power, 18 apr, nature damage).
You gain 2.50 gold from the transmogrification of
ash longbow of recursion.
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (26-42 power, 1 apr).
You gain 12.66 gold from the transmogrification of
Zubethra the Phoenixripper (23-37 power, 2 apr).
You gain 1.48 gold from the transmogrification of
flaming steel greatmaul of massacre (40-60 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-15 power, 6 apr).
You gain 1.40 gold from the transmogrification of
rogue's steel ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 4; cd 10).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tinky the Stout picks up (c.):
prismatic cured leather armour of lightning resistance (6 def, 4 armour).
Ran for 3 turns (stop reason: hostile spotted to the north (white crystal)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (white crystal)).