Whitehoof Lives Matter the level 7 Whitehoof Archmage by JunkRamen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic34 (base 30)
Willpower19 (base 19)
Cunning12 (base 11)

Resources

Life170/170
Mana172/187
Healing Factor1.0164835164835
Regeneration0.25412087912087

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage15
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%
Acid+3%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save15
Spell Save18
Mental Save10

Defense: Resistances

Temporal+ 9%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 30 turns (stop reason: dialog is displayed).

Whitehoof Lives Matter wears:
blurring rough leather belt.

Whitehoof Lives Matter wears (replacing
rough leather cap of constitution (+3) (0 def, 1 armour)): linen wizard hat 'Phlegmpall' (1 def, 0 armour).

You collect a new ingredient:
lump of iron (1).
You gain 1.06 gold from the melting of
pouch of iron shots of erosion (16/16, 13.5-16.2 power, 1 apr).
You gain 0.02 gold from the melting of
brass lantern.
You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.92 gold from the melting of
insulating rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.48 gold from the melting of
insulating linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.86 gold from the melting of
steady iron gauntlets of strength (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 6.70 gold from the melting of
restorative pair of iron boots of tirelessness (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.62 gold from the melting of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.79 gold from the melting of
linen robe of light (+18%) (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron steamsaw of massacre (17-25.5 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.50 gold from the melting of
crackling iron steamsaw (10.5-15.75 power, 0 apr).
You gain 1.72 gold from the melting of
potent elm starstaff of might (12-14.4 power, 2 apr, physical element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.00 gold from the melting of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.