Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 23 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Xigatha the elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:34 / 74Killed by Eilinebrenn the wolf at level 9 on the 3rd Summertide 122nd year of Ascendancy at 21:38 Killed by Bill the Stone Troll at level 9 on the 1st Flare 122nd year of Ascendancy at 03:19 Killed by The Shade at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:16 Killed by Unolere the halfling at level 11 on the 13rd Dusk 122nd year of Ascendancy at 09:31 Killed by ritch flamespitter at level 12 on the 15th Dusk 122nd year of Ascendancy at 00:28 Killed by degenerated skeleton warrior at level 13 on the 29th Dusk 122nd year of Ascendancy at 21:11 Killed by Casel at level 13 on the 29th Dusk 122nd year of Ascendancy at 22:18 Killed by alchemist golem at level 13 on the 49th Dusk 122nd year of Ascendancy at 06:37 Killed by broken golem at level 13 on the 49th Dusk 122nd year of Ascendancy at 07:14 Killed by alchemist golem at level 13 on the 49th Dusk 122nd year of Ascendancy at 07:48 Killed by Isalle the Guardian at level 14 on the 18th Haze 122nd year of Ascendancy at 07:18 Killed by naga myrmidon at level 14 on the 19th Haze 122nd year of Ascendancy at 01:49 Killed by naga myrmidon at level 14 on the 19th Haze 122nd year of Ascendancy at 03:00 Killed by naga myrmidon at level 14 on the 19th Haze 122nd year of Ascendancy at 04:02 Killed by ritch flamespitter at level 16 on the 53rd Haze 122nd year of Ascendancy at 18:07 Killed by Arybrevena the giant eel at level 16 on the 53rd Haze 122nd year of Ascendancy at 20:26 Killed by oozing horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 22:54 Killed by Grgglck the Devouring Darkness at level 16 on the 54th Haze 122nd year of Ascendancy at 00:48 Killed by Grgglck the Devouring Darkness at level 16 on the 54th Haze 122nd year of Ascendancy at 02:05 Killed by Grgglck's Tentacle at level 16 on the 54th Haze 122nd year of Ascendancy at 03:24 Killed by Grgglck the Devouring Darkness at level 16 on the 54th Haze 122nd year of Ascendancy at 05:05 Killed by Grgglck the Devouring Darkness at level 16 on the 54th Haze 122nd year of Ascendancy at 06:50 Killed by fire drake at level 16 on the 55th Haze 122nd year of Ascendancy at 18:44 Killed by snow giant boulder thrower at level 17 on the 75th Haze 122nd year of Ascendancy at 11:11 Killed by Islivea the banshee at level 17 on the 75th Haze 122nd year of Ascendancy at 21:01 Killed by snow giant boulder thrower at level 18 on the 76th Haze 122nd year of Ascendancy at 13:21 Killed by snow giant boulder thrower at level 18 on the 76th Haze 122nd year of Ascendancy at 20:04 Killed by venom drake at level 19 on the 4th Regrowth 123rd year of Ascendancy at 09:03 Killed by venom drake at level 19 on the 4th Regrowth 123rd year of Ascendancy at 10:03 Killed by worm that walks at level 19 on the 4th Regrowth 123rd year of Ascendancy at 20:41 Killed by skeleton warrior at level 20 on the 7th Regrowth 123rd year of Ascendancy at 12:11 Killed by ghoul at level 20 on the 7th Regrowth 123rd year of Ascendancy at 17:09 Killed by skeleton master archer at level 20 on the 7th Regrowth 123rd year of Ascendancy at 20:46 Killed by The Master at level 20 on the 7th Regrowth 123rd year of Ascendancy at 22:45 Killed by skeleton warrior at level 20 on the 7th Regrowth 123rd year of Ascendancy at 23:55 Killed by skeleton warrior at level 20 on the 8th Regrowth 123rd year of Ascendancy at 01:03 Killed by skeleton warrior at level 20 on the 8th Regrowth 123rd year of Ascendancy at 02:59 Killed by The Master at level 20 on the 8th Regrowth 123rd year of Ascendancy at 04:19 Killed by skeleton warrior at level 20 on the 8th Regrowth 123rd year of Ascendancy at 06:02 Killed by skeleton archer at level 20 on the 8th Regrowth 123rd year of Ascendancy at 07:02 Killed by will o' the wisp at level 20 on the 8th Regrowth 123rd year of Ascendancy at 08:27 Killed by The Master at level 20 on the 8th Regrowth 123rd year of Ascendancy at 10:09 Killed by The Master at level 20 on the 8th Regrowth 123rd year of Ascendancy at 12:58 Killed by degenerated skeleton warrior at level 20 on the 8th Regrowth 123rd year of Ascendancy at 14:12 Killed by skeleton archer at level 20 on the 8th Regrowth 123rd year of Ascendancy at 15:12 Killed by will o' the wisp at level 20 on the 8th Regrowth 123rd year of Ascendancy at 16:15 Killed by Grand Corruptor at level 20 on the 10th Regrowth 123rd year of Ascendancy at 20:33 Killed by Grand Corruptor at level 20 on the 10th Regrowth 123rd year of Ascendancy at 20:42 Killed by Grand Corruptor at level 20 on the 10th Regrowth 123rd year of Ascendancy at 21:47 Killed by Protector Myssil at level 20 on the 10th Regrowth 123rd year of Ascendancy at 23:30 Killed by Borfast the Broken at level 21 on the 16th Regrowth 123rd year of Ascendancy at 08:20 Killed by Borfast the Broken at level 21 on the 16th Regrowth 123rd year of Ascendancy at 09:37 Killed by Grgglck the Devouring Darkness at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 08:02 Killed by war hound at level 21 on the 25th Regrowth 123rd year of Ascendancy at 21:26 Killed by Ustekim the halfling at level 21 on the 36th Regrowth 123rd year of Ascendancy at 03:12 Killed by skeleton warrior at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 22:59 Killed by skeleton master archer at level 22 on the 2nd Pyre 123rd year of Ascendancy at 18:19 Killed by Casel at level 22 on the 2nd Pyre 123rd year of Ascendancy at 19:26 Killed by Gyyalle the temporal stalker at level 22 on the 3rd Pyre 123rd year of Ascendancy at 00:24 Killed by Gyyalle the temporal stalker at level 22 on the 3rd Pyre 123rd year of Ascendancy at 01:32 Killed by oozing horror at level 22 on the 3rd Pyre 123rd year of Ascendancy at 14:34 Killed by daelach at level 22 on the 3rd Pyre 123rd year of Ascendancy at 16:09 Killed by daelach at level 22 on the 3rd Pyre 123rd year of Ascendancy at 17:09 Killed by daelach at level 22 on the 3rd Pyre 123rd year of Ascendancy at 18:18 Killed by The Master at level 22 on the 3rd Pyre 123rd year of Ascendancy at 19:32 Killed by will o' the wisp at level 22 on the 4th Pyre 123rd year of Ascendancy at 02:06 Killed by The Master at level 22 on the 4th Pyre 123rd year of Ascendancy at 02:37 Killed by skeleton warrior at level 22 on the 4th Pyre 123rd year of Ascendancy at 04:33 Killed by skeleton mage at level 22 on the 4th Pyre 123rd year of Ascendancy at 06:00 Killed by The Master at level 22 on the 4th Pyre 123rd year of Ascendancy at 07:21 Killed by Emelomina the bee swarm at level 23 on the 4th Pyre 123rd year of Ascendancy at 16:19 Killed by daelach at level 23 on the 5th Pyre 123rd year of Ascendancy at 12:17 Killed by daelach at level 23 on the 5th Pyre 123rd year of Ascendancy at 13:23 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 24 (base 23) |
| Magic | 72 (base 52) |
| Willpower | 55 (base 34) |
| Cunning | 18 (base 12) |
Resources
| Life | 301/301 |
| Mana | 508/508 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 5 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54.234774245708 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 6.35 |
| Ranged Defense | 10.35 |
| Fatigue | 3 |
| Physical Save | 11.2 |
| Spell Save | 35.725 |
| Mental Save | 39.275 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Power |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Casel. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 16. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Relgosta the pair of hardened leather boots (2 def, 3 armour) Relgosta the pair of hardened leather boots (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +4 Fatigue: +3% Changes resistances: +3% lightning Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +2 A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 32.24 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | cashmere wizard hat of blight (+10%) (2 def, 0 armour) cashmere wizard hat of blight (+10%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% blight Changes damage: +10% blight A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +40% acid / +16% cold / +18% fire / +9% nature / +17% lightning Changes damage: +12% acid / +12% fire / +6% nature Mental save: +8 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 61.43 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Wil Changes resistances: +10% darkness / +13% temporal Spell save: +7 Maximum mana: +54.00 Defense after a teleport: +15 Resist all after a teleport: +10% New effects duration reduction after a teleport: +19% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
grounding steel amulet of mastery (0.17 Spell / Storm) grounding steel amulet of mastery (0.17 Spell / Storm)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% lightning Talent mastery: +0.17 Spell / Storm Stun/Freeze immunity: +20% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +2 Wil Spell save: +6 Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Black Mesh (8 def, 2 armour, 109 block) Black Mesh (8 def, 2 armour, 109 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Casel the Shalore Archmage level 20
11st Regrowth 123rd year of Ascendancy at 00:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Casel the Shalore Archmage level 18
78th Haze 122nd year of Ascendancy at 05:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Casel the Shalore Archmage level 21
23rd Regrowth 123rd year of Ascendancy at 18:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Casel the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 04:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Casel the Shalore Archmage level 20
6th Regrowth 123rd year of Ascendancy at 20:12 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Casel the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Casel the Shalore Archmage level 15
52nd Haze 122nd year of Ascendancy at 01:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Casel the Shalore Archmage level 22
4th Pyre 123rd year of Ascendancy at 11:47 see stats
Log
Casel deactivates Shielding.
Casel deactivates Arcane Power.
Casel is free from the acid.
Casel is not cripple anymore.
Casel deactivates Arcane Shield.
Casel deactivates Thunderstorm.
The furious lightning storm around Casel calms down and disappears.
Casel deactivates Tempest.
Casel deactivates Hurricane.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Daelach's firestorm killed Casel!
Resting starts...
Talent Lightning is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Shielding is ready to use.
Talent Thunderstorm is ready to use.
Talent Hurricane is ready to use.
Talent Tempest is ready to use.
Talent Arcane Power is ready to use.
Talent Arcane Shield is ready to use.
Casel activates Arcane Power.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.
As you come out of the Dreadfell, you encounter a band of orcs!
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
You are sent back to the material plane!
