Meksivik the level 4 Ghoul Sun Paladin by Dogwood

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp4 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 19)
Dexterity13 (base 10)
Constitution29 (base 10)
Magic22 (base 22)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life215/230
Positive0/29
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy21
Crit Chance0%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)21.062037804251 (84.102564102564%)
Defense14
Ranged Defense20
Fatigue20
Physical Save28
Spell Save10
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance22%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Meksivik picks up (e.):
iron greatsword (15-24 power, 1 apr).
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Meksivik deactivates Weapon of Light.

Meksivik activates Weapon of Light.

Meksivik deactivates Chant of Fortress.

Meksivik activates Chant of Fortress.

There is an exit to the worldmap here (press '' or right click to use).

You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 30 turns).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of lightning (+15%) (1 def, 0 armour).
You gain 0.52 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 2.62 gold from the transmogrification of
scholar's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.06 gold from the transmogrification of
mindwoven linen robe of lightning (+15%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.52 gold from the transmogrification of
slime-covered iron waraxe of persecution (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 2.79 gold from the transmogrification of
acidic iron mace of paradox (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 1.26 gold from the transmogrification of
acidic iron greatmaul of massacre (28-42 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You feel very confident walking into this place.
Meksivik deactivates Weapon of Light.

Meksivik deactivates Chant of Fortress.