Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 14 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by dire wolf at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:27 / 109Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:20 Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:25 Killed by forest troll at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:56 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:03 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:19 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:25 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:01 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:09 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:55 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:18 Killed by war hound at level 6 on the 5th Mirth 122nd year of Ascendancy at 05:46 Killed by Ivaov the dwarf at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:04 Killed by copperhead snake at level 6 on the 6th Mirth 122nd year of Ascendancy at 05:44 Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:45 Killed by Islariatira the rattlesnake at level 7 on the 7th Mirth 122nd year of Ascendancy at 06:48 Killed by cutpurse at level 8 on the 9th Mirth 122nd year of Ascendancy at 15:06 Killed by cutpurse at level 8 on the 9th Mirth 122nd year of Ascendancy at 16:05 Killed by Vorimira the bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 17:00 Killed by Vorimira the bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:36 Killed by shadowblade at level 8 on the 9th Mirth 122nd year of Ascendancy at 19:34 Killed by bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 20:25 Killed by bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 21:34 Killed by Vorimira the bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:44 Killed by Vorimira the bandit at level 8 on the 9th Mirth 122nd year of Ascendancy at 23:29 Killed by rogue at level 8 on the 10th Mirth 122nd year of Ascendancy at 00:23 Killed by bandit at level 8 on the 10th Mirth 122nd year of Ascendancy at 01:25 Killed by cutpurse at level 8 on the 10th Mirth 122nd year of Ascendancy at 01:53 Killed by rogue at level 8 on the 10th Mirth 122nd year of Ascendancy at 02:25 Killed by rogue at level 8 on the 10th Mirth 122nd year of Ascendancy at 03:46 Killed by Vorimira the bandit at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:11 Killed by Polunn the giant black ant at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:27 Killed by giant venus flytrap at level 8 on the 10th Mirth 122nd year of Ascendancy at 23:52 Killed by skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 03:43 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 05:00 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 06:15 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:09 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 08:36 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 09:36 Killed by orc necromancer at level 8 on the 1st Summertide 122nd year of Ascendancy at 10:36 Killed by Voryrianne the sandworm destroyer at level 8 on the 4th Flare 122nd year of Ascendancy at 10:13 Killed by Voryrianne the sandworm destroyer at level 8 on the 4th Flare 122nd year of Ascendancy at 10:49 Killed by sandworm at level 9 on the 5th Flare 122nd year of Ascendancy at 08:34 Killed by sandworm destroyer at level 9 on the 5th Flare 122nd year of Ascendancy at 09:37 Killed by sandworm at level 9 on the 5th Flare 122nd year of Ascendancy at 10:33 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 11:43 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 12:39 Killed by sandworm at level 9 on the 5th Flare 122nd year of Ascendancy at 13:30 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 14:56 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 17:46 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 19:07 Killed by sandworm destroyer at level 9 on the 5th Flare 122nd year of Ascendancy at 20:44 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 21:54 Killed by Sandworm Queen at level 9 on the 5th Flare 122nd year of Ascendancy at 23:13 Killed by Sandworm Queen at level 9 on the 6th Flare 122nd year of Ascendancy at 00:35 Killed by sandworm at level 9 on the 6th Flare 122nd year of Ascendancy at 01:53 Killed by Betyselenor the sandworm at level 9 on the 6th Flare 122nd year of Ascendancy at 03:36 Killed by Sandworm Queen at level 9 on the 6th Flare 122nd year of Ascendancy at 06:33 Killed by Sandworm Queen at level 9 on the 6th Flare 122nd year of Ascendancy at 09:07 Killed by sand-drake at level 9 on the 7th Flare 122nd year of Ascendancy at 01:38 Killed by rara at level 9 on the 7th Flare 122nd year of Ascendancy at 05:26 Killed by Sandworm Queen at level 9 on the 7th Flare 122nd year of Ascendancy at 08:56 Killed by devourer at level 10 on the 10th Flare 122nd year of Ascendancy at 22:16 Killed by fire drake hatchling at level 11 on the 1st Dusk 122nd year of Ascendancy at 03:21 Killed by cold drake hatchling at level 11 on the 1st Dusk 122nd year of Ascendancy at 04:48 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 06:47 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 08:16 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 10:05 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 11:42 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 17:52 Killed by Adomina the Guardian at level 11 on the 1st Dusk 122nd year of Ascendancy at 19:42 Killed by slaver at level 12 on the 13rd Dusk 122nd year of Ascendancy at 16:28 Killed by alchemist golem at level 12 on the 21st Dusk 122nd year of Ascendancy at 19:25 Killed by alchemist golem at level 12 on the 21st Dusk 122nd year of Ascendancy at 20:53 Killed by Betidatta the broken golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 05:41 Killed by Betidatta the broken golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 06:43 Killed by Gowyn the golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 08:00 Killed by Gowyn the golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 09:46 Killed by Gowyn the golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 11:18 Killed by Mpaalmar the halfling at level 12 on the 27th Dusk 122nd year of Ascendancy at 17:41 Killed by Porera the skeleton mage at level 12 on the 45th Dusk 122nd year of Ascendancy at 23:23 Killed by armoured skeleton warrior at level 12 on the 46th Dusk 122nd year of Ascendancy at 02:52 Killed by armoured skeleton warrior at level 12 on the 46th Dusk 122nd year of Ascendancy at 04:32 Killed by armoured skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 10:35 Killed by skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 11:44 Killed by armoured skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 12:44 Killed by armoured skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 13:51 Killed by armoured skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 14:45 Killed by armoured skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 15:35 Killed by skeleton warrior at level 13 on the 46th Dusk 122nd year of Ascendancy at 22:28 Killed by skeleton warrior at level 13 on the 47th Dusk 122nd year of Ascendancy at 05:12 Killed by skeleton warrior at level 13 on the 47th Dusk 122nd year of Ascendancy at 07:45 Killed by skeleton warrior at level 13 on the 47th Dusk 122nd year of Ascendancy at 12:12 Killed by thief at level 14 on the 59th Dusk 122nd year of Ascendancy at 02:03 Killed by bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 03:18 Killed by bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 03:58 Killed by bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 04:45 Killed by bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 08:06 Killed by thief at level 14 on the 59th Dusk 122nd year of Ascendancy at 08:49 Killed by bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 23:55 Killed by bandit at level 14 on the 60th Dusk 122nd year of Ascendancy at 01:15 Killed by bandit at level 14 on the 60th Dusk 122nd year of Ascendancy at 02:29 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 03:33 Killed by bandit at level 14 on the 60th Dusk 122nd year of Ascendancy at 04:31 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 05:43 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 06:42 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 07:39 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 11:49 Killed by Assassin Lord at level 14 on the 60th Dusk 122nd year of Ascendancy at 13:21 |
Primary Stats
| Strength | 35 (base 30) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 36 (base 29) |
| Willpower | 23 (base 19) |
| Cunning | 22 (base 13) |
Resources
| Life | 303/303 |
| Mana | 243/243 |
| Stamina | 196/196 |
| Healing Factor | 1 |
| Regeneration | 2.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 16 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 17 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.45 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 17.7 |
| Ranged Defense | 22.85 |
| Fatigue | 7 |
| Physical Save | 15.75 |
| Spell Save | 21.825 |
| Mental Save | 27.375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 27% |
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by forest troll. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Gilodunachik (0 def, 4 armour) Gilodunachik (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Changes resistances: +3% mind / +3% cold Reduces incoming crit damage: 15.00% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A cap made of leather. |
| On hands | spellstreaming iron gauntlets (0 def, 1 armour) spellstreaming iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Mana each turn: +0.13 Spellpower: +5 Spell crit. chance: +4% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.4 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 118.42 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | steel ring 'Fuletondur' steel ring 'Fuletondur'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +10% mind Silence immunity: +22% Mana each turn: +0.10 Mindpower: +4 Rings can have magical properties. |
| Around neck | stabilizing steel amulet of strength (+3) stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% temporal Pinning immunity: +28% Knockback immunity: +20% Amulets can have magical properties. |
| In main hand | Kilnwish the dwarven-steel waraxe (21-29.4 power, 4 apr) Kilnwish the dwarven-steel waraxe (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Changes stats: +2 Cun / +1 Mag Changes damage: +6% fire One-handed war axes. |
| Around waist | insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +5% cold Maximum encumbrance: +23 A belt that goes around your waist. |
| In off hand | crackling steel shield of mind resistance (+11%) (6 def, 2 armour, 43 block) crackling steel shield of mind resistance (+11%) (6 def, 2 armour, 43 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 10% chance to daze Changes stats: +2 Dex Changes resistances: +11% lightning / +11% mind Talent granted: +2 Block Handheld deflection devices. |
| Cloak | linen cloak 'Zablek' (1 def, 0 armour) linen cloak 'Zablek' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 4 blight Changes stats: +2 Mag / +1 Wil Spell save: +3 Vim when firing critical spell: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulilathagas the Galerip (4 def, 4 armour) Ulilathagas the Galerip (4 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +2 Fatigue: +7% Changes resistances: +9% lightning Silence immunity: +5% Pinning immunity: +5% Life regen: +2.70 Stamina each turn: +0.50 A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 78) healing infusion of the psychic (heal 78)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 234 over 5 turns) regeneration infusion of the warrior (heal 234 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
rogue's steel ring of aether (+11%) rogue's steel ring of aether (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +11% arcane Changes damage: +11% arcane Rings can have magical properties. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
steel dagger 'Lightningstreak' (13-16.9 power, 6 apr) steel dagger 'Lightningstreak' (13-16.9 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Str Damage type: Lightning Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 lightning / +8 temporal / +6 nature Burst (radius 2) on crit: +4 lightning When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Sharp, short and deadly. |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash magestaff (15-18 power, 3 apr, arcane element)ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Layysenne (12.5-17.5 power, 2 apr) Layysenne (12.5-17.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity Burst (radius 1) on hit: +6 fire When wielded/worn: Changes resistances: +3% mind One-handed war axes. |
iron waraxe of massacre (19-26.6 power, 2 apr) iron waraxe of massacre (19-26.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder iron gauntlets of strength (+3) (0 def, 1 armour) cinder iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 5 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Poludama the steel plate armour (4 def, 9 armour) Poludama the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Effects on melee hit: * 15% chance to corrode armor Changes resistances: +6% acid / +15% fire Changes damage: +3% acid A suit of armour made of metal plates. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By rara the Cornac Arcane Blade level 12
25th Dusk 122nd year of Ascendancy at 16:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By rara the Cornac Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 09:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By rara the Cornac Arcane Blade level 8
9th Mirth 122nd year of Ascendancy at 15:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By rara the Cornac Arcane Blade level 8
1st Flare 122nd year of Ascendancy at 23:07 see stats
Log
Insidious Poison from Assassin Lord hits rara for 17 nature damage.
Assassin Lord is dazed!
Assassin Lord is not dazed anymore.
rara hits Assassin Lord for 23 physical, 14 cold, 3 lightning, 13 fire, 4 blight, 4 blight (61 total damage).
Assassin Lord hits rara for 6 physical, 2 nature, 3 temporal, 9 physical, 6 cold (26 total damage).
Stoning Poison from Assassin Lord hits rara for 12 nature damage.
Poison from Assassin Lord hits rara for 16 nature damage.
Insidious Poison from Assassin Lord hits rara for 14 nature damage.
rara misses Assassin Lord.
rara hits Assassin Lord for 4 blight, 4 blight (7 total damage).
Assassin Lord hits rara for 10 physical, 3 nature, 5 temporal, 9 physical, 6 cold (34 total damage).
Stoning Poison from Assassin Lord hits rara for 14 nature damage.
Poison from Assassin Lord hits rara for 19 nature damage.
Insidious Poison from Assassin Lord hits rara for 17 nature damage.
rara the level 14 cornac arcane blade was treehugged to death by a Assassin Lord on level 2 of Unknown tunnels.
Rara stops being poisoned.
Rara deactivates Arcane Shield.
Rara deactivates Fiery Hands.
Rara is no longer poisoned.
Rara deactivates Inner Power.
Rara stops surging mana.
Rara deactivates Shock Hands.
Rara is no longer poisoned.
Rara deactivates Arcane Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Insidious Poison from Assassin Lord killed rara!
Saving done.
