Anrita the level 9 Cornac Summoner by Nekoatl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSummoner
Level / Exp9 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity15 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower54 (base 33)
Cunning26 (base 22)

Resources

Life189/189
Equilibrium18
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth34.602579952692
See Invisible34.602579952692

Offense: Mainhand

Damage42
Accuracy48
Crit Chance7%
APR23
Speed1.00

Offense: Offhand

Damage41
Accuracy48
Crit Chance7%
APR23
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower40
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%
Fire+5%
Nature+2%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue2
Physical Save9
Spell Save22
Mental Save28

Defense: Resistances

Light+ 30%( 70%)
Blight+ 3%( 70%)
Cold+ 10%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
3/5
1/5
2/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
3/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
active
done

Equipment

Light source
On head
On hands
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Anrita the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 00:12
see stats

Log

Resting starts...
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 16-19 power, 1 apr).
You gain 2.15 gold from the transmogrification of
scorching brass lantern.
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 1.49 gold from the transmogrification of
elm longbow of acid.
You gain 2.75 gold from the transmogrification of
Surefire.
You gain 2.38 gold from the transmogrification of
slime-covered iron greatmaul of erosion (18-28 power, 1 apr).
You gain 1.31 gold from the transmogrification of
iron greatmaul of erosion (19-28 power, 1 apr).
You gain 1.85 gold from the transmogrification of
iron greatmaul of daylight (19-28 power, 1 apr).
You gain 2.94 gold from the transmogrification of
flaming iron greatmaul of paradox (19-28 power, 1 apr).
You gain 2.23 gold from the transmogrification of
cleansing copper amulet.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.


Saving done.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is a ladder to worldmap here (press '' or right click to use).
Saving game...

Saving done.