
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 11 / 4% |
Size | small |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:28 / 40Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:45 Killed by Mudbowl at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:45 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:35 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:43 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:42 Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:25 Killed by Mudbowl at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:25 Killed by skeleton warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:31 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:53 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:12 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:59 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:21 Killed by armoured skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:28 Killed by cold drake hatchling at level 6 on the 9th Mirth 122nd year of Ascendancy at 00:42 Killed by Mudbowl at level 6 on the 9th Mirth 122nd year of Ascendancy at 00:42 Killed by cold drake hatchling at level 6 on the 9th Mirth 122nd year of Ascendancy at 03:51 Killed by cold drake hatchling at level 6 on the 9th Mirth 122nd year of Ascendancy at 04:14 Killed by Mudbowl at level 6 on the 9th Mirth 122nd year of Ascendancy at 04:15 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 00:21 Killed by Mudbowl at level 6 on the 10th Mirth 122nd year of Ascendancy at 00:21 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 02:47 Killed by Mudbowl at level 6 on the 10th Mirth 122nd year of Ascendancy at 02:47 Killed by rogue at level 6 on the 10th Mirth 122nd year of Ascendancy at 05:29 Killed by thief at level 6 on the 10th Mirth 122nd year of Ascendancy at 05:47 Killed by thief at level 6 on the 10th Mirth 122nd year of Ascendancy at 07:04 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 08:06 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 08:39 Killed by Mudbowl at level 6 on the 10th Mirth 122nd year of Ascendancy at 08:39 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 11:11 Killed by Mudbowl at level 6 on the 10th Mirth 122nd year of Ascendancy at 11:11 Killed by cutpurse at level 7 on the 2nd Summertide 122nd year of Ascendancy at 05:06 Killed by Mudbowl at level 7 on the 2nd Summertide 122nd year of Ascendancy at 05:06 Killed by cutpurse at level 7 on the 2nd Summertide 122nd year of Ascendancy at 08:12 Killed by Minotaur of the Labyrinth at level 7 on the 2nd Summertide 122nd year of Ascendancy at 09:32 Killed by Zubevena the blue ooze at level 8 on the 2nd Summertide 122nd year of Ascendancy at 19:00 Killed by Mudbowl at level 8 on the 2nd Summertide 122nd year of Ascendancy at 19:00 Killed by elven tempest at level 8 on the 1st Dusk 122nd year of Ascendancy at 14:37 Killed by skeleton mage at level 11 on the 14th Dusk 122nd year of Ascendancy at 13:50 Killed by skeleton mage at level 11 on the 14th Dusk 122nd year of Ascendancy at 14:31 |
Antimagic | Follower |
Primary Stats
Strength | 12 (base 13) |
Dexterity | 42 (base 36) |
Constitution | 16 (base 15) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 25 (base 18) |
Resources
Life | 326/326 |
Stamina | 130/130 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
Offense: Barehand
Damage | 5 |
Accuracy | 46 |
Crit Chance | 6% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 7% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 22.1 |
Ranged Defense | 22.1 |
Fatigue | 3 |
Physical Save | 10.675 |
Spell Save | 7.875 |
Mental Save | 13.125 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 30% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | steel torque of kinetic psionic shield [power 47] (20 cooldown) steel torque of kinetic psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 38/50) : Effective talent level: 2.0 Power cost: 18 out of 38/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.58 to 85.73 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Quiver | deadly pouch of iron shots of crippling (19/19, 22.5-27 power, 1 apr) deadly pouch of iron shots of crippling (19/19, 22.5-27 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +9.0% Capacity: 19 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Wretchresolve' brass lantern 'Wretchresolve'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +10% nature Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On head | insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A cap made of leather. |
Inventory
restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +1.00 Amulets can have magical properties. |
savior's copper ring of power savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Physical save: +7 Spell save: +7 Mental save: +6 Spellpower: +6 Mindpower: +6 Rings can have magical properties. |
cured leather sling 'Ce'Niyawen' cured leather sling 'Ce'Niyawen'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 fire When wielded/worn: Physical power: +6 Changes stats: +2 Str / +1 Dex Changes damage: +6% arcane / +9% fire Slings are used to hurl stones or metal shots at your foes. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Mudbowl the Halfling Archer level 3
76th Pyre 122nd year of Ascendancy at 21:45 see stats
By Mudbowl the Halfling Archer level 10
6th Dusk 122nd year of Ascendancy at 02:32 see stats
By Mudbowl the Halfling Archer level 5
78th Pyre 122nd year of Ascendancy at 03:41 see stats
Log
Mudbowl is no longer evading attacks.
Skeleton mage casts Manathrust.
Mudbowl tries to evade attacks.
Mudbowl hits Skeleton mage for 3 physical damage.
Skeleton mage hits Mudbowl for 95 arcane damage.
Skeleton mage misses Mudbowl.
Mudbowl hits Skeleton mage for 3 physical damage.
Mudbowl evades Skeleton mage.
Mudbowl hits Skeleton mage for 3 physical damage.
Mudbowl is no longer evading attacks.
Mudbowl feels pain again.
Mudbowl stops regenerating health quickly.
Skeleton mage misses Mudbowl.
Mudbowl hits Skeleton mage for 3 physical damage.
Skeleton mage casts Manathrust.
Mudbowl tries to evade attacks.
Mudbowl hits Skeleton mage for 3 physical damage.
Skeleton mage hits Mudbowl for 110 arcane damage.
Mudbowl the level 11 halfling archer was imploded to death by a skeleton mage on level 1 of Zigur.
Mudbowl is no longer evading attacks.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton mage killed Mudbowl!
Saving done.