Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Archmage |
Level / Exp | 20 / 72% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 11 on the 38th Dusk 122nd year of Ascendancy at 03:45 / 80Killed by Speedbump at level 12 on the 38th Dusk 122nd year of Ascendancy at 11:16 Killed by Banpa the human at level 12 on the 52nd Dusk 122nd year of Ascendancy at 05:55 Killed by Jabru the halfling at level 12 on the 52nd Dusk 122nd year of Ascendancy at 06:11 Killed by Banpa the human at level 12 on the 52nd Dusk 122nd year of Ascendancy at 08:26 Killed by Banpa the human at level 12 on the 52nd Dusk 122nd year of Ascendancy at 11:33 Killed by Banpa the human at level 12 on the 52nd Dusk 122nd year of Ascendancy at 16:10 Killed by cutpurse at level 12 on the 57th Dusk 122nd year of Ascendancy at 12:50 Killed by Belurinor the master vampire at level 13 on the 71st Dusk 122nd year of Ascendancy at 07:33 Killed by Belurinor the master vampire at level 13 on the 71st Dusk 122nd year of Ascendancy at 12:17 Killed by Belurinor the master vampire at level 13 on the 71st Dusk 122nd year of Ascendancy at 17:56 Killed by Xylle the elder vampire at level 13 on the 72nd Dusk 122nd year of Ascendancy at 08:41 Killed by ghoul at level 13 on the 72nd Dusk 122nd year of Ascendancy at 10:27 Killed by skeleton mage at level 13 on the 72nd Dusk 122nd year of Ascendancy at 13:25 Killed by skeleton warrior at level 13 on the 72nd Dusk 122nd year of Ascendancy at 17:05 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 03:55 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 09:37 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 11:42 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 14:17 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 17:04 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 20:12 Killed by Adalenn the lesser vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 23:35 Killed by Adalenn the lesser vampire at level 13 on the 74th Dusk 122nd year of Ascendancy at 01:33 Killed by Adalenn the lesser vampire at level 13 on the 74th Dusk 122nd year of Ascendancy at 04:01 Killed by Idri the shalore at level 13 on the 1st Haze 122nd year of Ascendancy at 10:08 Killed by Lisatira the fire drake at level 13 on the 9th Haze 122nd year of Ascendancy at 14:40 Killed by gwelgoroth at level 14 on the 11st Haze 122nd year of Ascendancy at 16:55 Killed by orc assassin at level 14 on the 15th Haze 122nd year of Ascendancy at 00:03 Killed by orc assassin at level 14 on the 15th Haze 122nd year of Ascendancy at 01:55 Killed by Speedbump at level 15 on the 16th Haze 122nd year of Ascendancy at 21:27 Killed by Celia at level 16 on the 26th Haze 122nd year of Ascendancy at 05:23 Killed by armoured skeleton warrior at level 16 on the 26th Haze 122nd year of Ascendancy at 07:44 Killed by Celia at level 16 on the 26th Haze 122nd year of Ascendancy at 10:59 Killed by Celia at level 16 on the 26th Haze 122nd year of Ascendancy at 12:15 Killed by Zarelbru the halfling at level 16 on the 27th Haze 122nd year of Ascendancy at 22:00 Killed by Zarelbru the halfling at level 16 on the 27th Haze 122nd year of Ascendancy at 23:23 Killed by ritch flamespitter at level 16 on the 28th Haze 122nd year of Ascendancy at 00:41 Killed by Unib the halfling at level 16 on the 35th Haze 122nd year of Ascendancy at 19:50 Killed by Fanrun the halfling at level 16 on the 35th Haze 122nd year of Ascendancy at 21:05 Killed by gigantic sandworm tunneler at level 17 on the 38th Haze 122nd year of Ascendancy at 21:17 Killed by sandworm at level 17 on the 38th Haze 122nd year of Ascendancy at 22:44 Killed by sandworm at level 17 on the 39th Haze 122nd year of Ascendancy at 00:06 Killed by Dreria the halfling at level 17 on the 40th Haze 122nd year of Ascendancy at 04:36 Killed by ghoul at level 18 on the 45th Haze 122nd year of Ascendancy at 20:21 Killed by barrow wight at level 18 on the 45th Haze 122nd year of Ascendancy at 22:05 Killed by Speedbump at level 18 on the 45th Haze 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 08:45 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 10:38 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 11:48 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 13:19 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 15:02 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 21:55 Killed by Urkis, the High Tempest at level 18 on the 47th Haze 122nd year of Ascendancy at 23:57 Killed by Ce'Nuvena the stone troll at level 18 on the 48th Haze 122nd year of Ascendancy at 03:53 Killed by Urkis, the High Tempest at level 18 on the 48th Haze 122nd year of Ascendancy at 20:43 Killed by Urkis, the High Tempest at level 18 on the 48th Haze 122nd year of Ascendancy at 21:48 Killed by Urkis, the High Tempest at level 18 on the 48th Haze 122nd year of Ascendancy at 23:05 Killed by Aurlad the thalore at level 18 on the 50th Haze 122nd year of Ascendancy at 06:56 Killed by patchwork troll at level 18 on the 52nd Haze 122nd year of Ascendancy at 20:59 Killed by patchwork troll at level 18 on the 52nd Haze 122nd year of Ascendancy at 22:28 Killed by maulotaur at level 19 on the 53rd Haze 122nd year of Ascendancy at 11:40 Killed by patchwork troll at level 19 on the 53rd Haze 122nd year of Ascendancy at 13:16 Killed by patchwork troll at level 19 on the 53rd Haze 122nd year of Ascendancy at 16:18 Killed by patchwork troll at level 19 on the 53rd Haze 122nd year of Ascendancy at 18:10 Killed by patchwork troll at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:42 Killed by patchwork troll at level 19 on the 55th Haze 122nd year of Ascendancy at 20:23 Killed by patchwork troll at level 19 on the 55th Haze 122nd year of Ascendancy at 21:51 Killed by patchwork troll at level 19 on the 56th Haze 122nd year of Ascendancy at 06:32 Killed by patchwork troll at level 19 on the 56th Haze 122nd year of Ascendancy at 08:09 Killed by patchwork troll at level 19 on the 56th Haze 122nd year of Ascendancy at 12:31 Killed by Xeryda the giant blue ant at level 19 on the 57th Haze 122nd year of Ascendancy at 11:35 Killed by patchwork troll at level 19 on the 58th Haze 122nd year of Ascendancy at 15:37 Killed by patchwork troll at level 19 on the 58th Haze 122nd year of Ascendancy at 23:51 Killed by Speedbump at level 20 on the 60th Haze 122nd year of Ascendancy at 13:38 Killed by Speedbump at level 20 on the 60th Haze 122nd year of Ascendancy at 19:55 Killed by treant at level 20 on the 61st Haze 122nd year of Ascendancy at 05:39 Killed by Emybeth the bloated horror at level 20 on the 61st Haze 122nd year of Ascendancy at 12:34 Killed by Emybeth the bloated horror at level 20 on the 61st Haze 122nd year of Ascendancy at 18:57 Killed by blade horror at level 20 on the 61st Haze 122nd year of Ascendancy at 20:37 Killed by Ckelarn the human at level 20 on the 67th Haze 122nd year of Ascendancy at 17:01 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 29 (base 19) |
Magic | 64 (base 48) |
Willpower | 39 (base 26) |
Cunning | 14 (base 16) |
Resources
Life | 415/415 |
Mana | 378/378 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 7 |
Offense: Barehand
Damage | 19 |
Accuracy | 6 |
Crit Chance | 7% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43.666666666667 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 32.45 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 6.35 |
Ranged Defense | 9.35 |
Fatigue | 1 |
Physical Save | 17.15 |
Spell Save | 43.016666666667 |
Mental Save | 27.775 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 11% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 80% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by dozing giant white rat. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by giant acid ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed vial of elder vampire blood. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | Falylagrim the cashmere wizard hat (2 def, 0 armour) Falylagrim the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% fire / +11% cold Changes damage: +3% blight Spell save: +25 Mana each turn: +0.20 A pointy cloth hat, very wizardly... |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | warrior's copper ring of light (+20%) warrior's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
On fingers | wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Rings can have magical properties. |
Around neck | mindweaver's steel amulet mindweaver's steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +7 Confusion immunity: +11% Mindpower: +7 Amulets can have magical properties. |
Main armor | focusing woollen robe of Angolwen (0 def, 0 armour) focusing woollen robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag / +7 Wil Silence immunity: +20% Mana each turn: +0.12 Psi each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Cloak | Lisilaith the Scaldrupture (2 def, 0 armour) Lisilaith the Scaldrupture (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 12 fire Changes stats: +3 Mag / +1 Wil Changes resistances: +3% lightning / +9% fire Changes damage: +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
healing infusion of the psychic (heal 119) healing infusion of the psychic (heal 119)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 119 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 128 over 5 turns) regeneration infusion of the warrior (heal 128 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +23% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Mumnir the elven-wood vilestaff (25-30 power, 5 apr, acid element) Mumnir the elven-wood vilestaff (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Accuracy: +6 Physical crit. chance: +7.0% Physical power: +10 Armour: +6 Defense: +5 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 acid Changes resistances: +3% acid Maximum wards: +2 acid Changes damage: +30% acid Talents granted: +3 Ward +1 Command Staff Critical mult.: +9.00% Physical save: +9 Spell save: +7 Mental save: +11 Spellpower: +18 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Treeshaper the elven-wood starstaff (30-36 power, 5 apr, light element) Treeshaper the elven-wood starstaff (30-36 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes damage: +30% light / +6% nature Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Xylle the yew magestaff (20-24 power, 4 apr, fire element) Xylle the yew magestaff (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag Changes damage: +20% fire Talent granted: +1 Command Staff Mana each turn: +0.21 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +30.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Blindpain' (2 def, 0 armour) cashmere cloak 'Blindpain' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 acid Changes stats: +4 Wil Changes resistances penetration: +10% acid / +5% light Changes damage: +3% acid Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +1 Wil Changes resistances: +10% darkness / +10% temporal Spell save: +7 Maximum mana: +60.00 Defense after a teleport: +16 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
aegis linen wizard hat of arcana (1 def, 0 armour) aegis linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +4 Wil Life regen: +1.90 Spellpower: +4 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Physical save: +5 A pointy cloth hat, very wizardly... |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Emyssra' (dig speed 15 turns) dwarven-steel pickaxe 'Emyssra' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Defense: +4 Changes stats: +2 Str Changes resistances: +9% physical Maximum encumbrance: +10 Spell save: +25 Only die when reaching: -40.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Earogorn' (dig speed 36 turns) iron pickaxe 'Earogorn' (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Cun / +1 Str Changes resistances: +11% nature Changes resistances penetration: +10% mind Changes damage: +6% nature / +9% mind Mindpower: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Glitterrend GlitterrendInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +4 Wil Changes resistances: +6% light / +3% mind Changes damage: +7% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Torchstreak TorchstreakPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Mag Changes resistances penetration: +10% fire Changes damage: +9% fire Spellpower: +10 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Tempestimmortal' alchemist's lamp 'Tempestimmortal'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +9% lightning Changes damage: +9% mind / +12% lightning Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Speedbump the Ghoul Archmage level 6
5th Flare 122nd year of Ascendancy at 07:03 see stats
By Speedbump the Ghoul Archmage level 17
37th Haze 122nd year of Ascendancy at 11:38 see stats
By Speedbump the Ghoul Archmage level 13
72nd Dusk 122nd year of Ascendancy at 02:27 see stats
By Speedbump the Ghoul Archmage level 10
26th Dusk 122nd year of Ascendancy at 02:22 see stats
By Speedbump the Ghoul Archmage level 20
59th Haze 122nd year of Ascendancy at 09:10 see stats
By Speedbump the Ghoul Archmage level 13
57th Dusk 122nd year of Ascendancy at 20:08 see stats
By Speedbump the Ghoul Archmage level 19
53rd Haze 122nd year of Ascendancy at 11:11 see stats
By Speedbump the Ghoul Archmage level 9
25th Dusk 122nd year of Ascendancy at 05:37 see stats
By Speedbump the Ghoul Archmage level 18
45th Haze 122nd year of Ascendancy at 20:17 see stats
By Speedbump the Ghoul Archmage level 12
39th Dusk 122nd year of Ascendancy at 10:55 see stats
By Speedbump the Ghoul Archmage level 19
54th Haze 122nd year of Ascendancy at 23:16 see stats
Log
Eslorne the human uses Frenzied Focus.
Eslorne the human enters a frenzy!
Dora the human misses Speedbump.
Burning from Ssamoo the human hits Speedbump for 21 fire damage.
Dora the human shoots!
Dora the human recovers sight.
Ssamoo the human casts Flame.
Ssamoo the human's Flame hits Speedbump for 63 fire damage.
Ckelarn the human casts Lightning.
Ckelarn the human hits Speedbump for 172 lightning damage.
Speedbump the level 20 ghoul archmage was amped to death by Ckelarn the human on level 1 of Ambush!.
Speedbump is not stunned anymore.
Speedbump is not cripple anymore.
Speedbump stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ckelarn the human killed Speedbump!
Saving done.
Talent Disperse Magic is ready to use.
Talent Stone Touch is ready to use.
Talent Flame is ready to use.
Talent Lightning is ready to use.
Talent Chant of Light is ready to use.
Talent Shielding is ready to use.
Talent Arcane Power is ready to use.
Talent Spellcraft is ready to use.