ArchCorpse the level 4 Ghoul Archer by amoteego

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceGhoul
ClassArcher
Level / Exp4 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity26 (base 22)
Constitution21 (base 10)
Magic13 (base 10)
Willpower5 (base 10)
Cunning10 (base 12)

Resources

Life191/191
Stamina96/96
Healing Factor1.086387434555
Regeneration0.27159685863874

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy29
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense14
Ranged Defense14
Fatigue6
Physical Save14
Spell Save6
Mental Save5

Defense: Resistances

Darkness+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
On fingers
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: green worm (1).
ArchCorpse's Shoot hits Green worm mass for
40 physical damage.
ArchCorpse's Shoot killed Green worm mass!
Talent Steady Shot is ready to use.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (fleshy experiment)).


ArchCorpse uses
Steady Shot.
ArchCorpse's Steady Shot hits Fleshy experiment for
63 physical damage.
ArchCorpse's Steady Shot killed Fleshy experiment!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (giant crystal rat)).


ArchCorpse uses
Steady Shot.
ArchCorpse's Steady Shot hits Giant crystal rat for
68 physical damage.
ArchCorpse's Steady Shot killed Giant crystal rat!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Lore found:
note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: learnt lore).