
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 30 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by dread at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:58 / 48Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:11 Killed by dread at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:07 Killed by dread at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:00 Killed by dread at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:42 Killed by netherworm mass at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:09 Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:14 Killed by elven sun-mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:55 Killed by Mirror Challenge of foobar at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:30 Killed by Mayonne the elven guard at level 13 on the 2nd Summertide 122nd year of Ascendancy at 12:26 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 02:17 Killed by Dozing Nerugassra at level 13 on the 1st Flare 122nd year of Ascendancy at 03:30 Killed by Dozing Islemina at level 13 on the 1st Flare 122nd year of Ascendancy at 04:17 Killed by Dozing Nerugassra at level 13 on the 1st Flare 122nd year of Ascendancy at 05:23 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 06:23 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 08:02 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 09:02 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 10:19 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 11:33 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 12:46 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 14:00 Killed by Sleeping Yvilera at level 13 on the 1st Flare 122nd year of Ascendancy at 16:02 Killed by Glylaith the netherworm mass at level 15 on the 6th Flare 122nd year of Ascendancy at 07:41 Killed by Glylaith the netherworm mass at level 15 on the 6th Flare 122nd year of Ascendancy at 09:19 Killed by Poltergeist Crooked Club at level 16 on the 7th Flare 122nd year of Ascendancy at 17:33 Killed by Poltergeist Spellblaze Shard at level 16 on the 7th Flare 122nd year of Ascendancy at 20:47 Killed by Emelemira the blade horror at level 17 on the 9th Flare 122nd year of Ascendancy at 10:06 Killed by dragon turtle at level 17 on the 10th Flare 122nd year of Ascendancy at 08:10 Killed by forest wight at level 17 on the 10th Flare 122nd year of Ascendancy at 09:26 Killed by Islelranne the cold drake at level 19 on the 3rd Dusk 122nd year of Ascendancy at 00:53 Killed by worm that walks at level 24 on the 14th Dusk 122nd year of Ascendancy at 00:04 Killed by Muorsid the Bringer of Doom at level 24 on the 15th Dusk 122nd year of Ascendancy at 17:33 Killed by mountain troll thunderer at level 25 on the 16th Dusk 122nd year of Ascendancy at 14:55 Killed by ultimate gwelgoroth at level 25 on the 16th Dusk 122nd year of Ascendancy at 20:32 Killed by ultimate gwelgoroth at level 25 on the 16th Dusk 122nd year of Ascendancy at 21:28 Killed by Xuthra the ultimate telugoroth at level 27 on the 21st Dusk 122nd year of Ascendancy at 02:08 Killed by orc soldier at level 27 on the 22nd Dusk 122nd year of Ascendancy at 06:23 Killed by venom drake at level 28 on the 24th Dusk 122nd year of Ascendancy at 07:11 Killed by luminous horror at level 28 on the 24th Dusk 122nd year of Ascendancy at 08:26 Killed by luminous horror at level 29 on the 24th Dusk 122nd year of Ascendancy at 09:38 Killed by luminous horror at level 29 on the 24th Dusk 122nd year of Ascendancy at 10:50 Killed by luminous horror at level 29 on the 24th Dusk 122nd year of Ascendancy at 11:51 Killed by luminous horror at level 29 on the 24th Dusk 122nd year of Ascendancy at 13:12 Killed by onilug at level 29 on the 24th Dusk 122nd year of Ascendancy at 14:38 Killed by Beloralaith the cold drake hatchling at level 29 on the 25th Dusk 122nd year of Ascendancy at 02:35 Killed by Silora the umber hulk at level 29 on the 27th Dusk 122nd year of Ascendancy at 00:13 Killed by bear trap at level 29 on the 27th Dusk 122nd year of Ascendancy at 01:28 Killed by Silora the umber hulk at level 29 on the 27th Dusk 122nd year of Ascendancy at 03:50 |
Primary Stats
| Strength | 64 (base 50) |
| Dexterity | 39 (base 38) |
| Constitution | 50 (base 38) |
| Magic | 22 (base 16) |
| Willpower | 33 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | 1086/1086 |
| Stamina | 226/244 |
| Healing Factor | 1.2786847857241 |
| Regeneration | 21.924524286844 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 31.446758763835 |
| See Invisible | 31.446758763835 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 37 |
| Crit Chance | 39% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Physical | +5% |
| Cold | +6% |
| All | 0% |
| Darkness | +18% |
| Light | +18% |
| Temporal | +10% |
| Mind | +26% |
| Lightning | +9% |
| Fire | +5% |
| Nature | +3% |
Offense: Damage Penetration
| Nature | +15% |
| Acid | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.292304923968 (87.807182003187%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 31 |
| Physical Save | 43 |
| Spell Save | 51 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 1%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 42% |
| Knockback Resistance | 73% |
| Confusion Resistance | 20% |
| Stun Resistance | 25% |
| Pinning Resistance | 20% |
| Poison Resistance | 15% |
| Blind Resistance | 99% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (239)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (158)Turns left: 90 You completed the challenge and received: Random Artifact: Branudas | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (152)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: Random Artifact: Willowstriker (13-20 power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Satyrripper (0 def, 2 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 32% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Quiver of the Sun (25/25, 34-47 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | alchemist's lamp 'Breguchik'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +8 Wil / +3 Con Changes resistances: +7% blight Changes resistances penetration: +10% mind / +10% acid Changes damage: +20% mind Life regen: +4.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dragonslayer's iron helm of might (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +6% acid / +5% fire / +6% lightning / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Satyrripper (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +6.0% Armour: +2 Damage (Melee): 10 lightning Damage when hit (Melee): 2 nature Changes stats: +1 Con / +1 Wil Changes resistances: +5% lightning Changes damage: +3% lightning / +3% mind Critical mult.: +10.00% Physical save: +10 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +20% Maximum hate: +2.00 Maximum psi: +10.00 Spell crit. chance: +6% Mindpower: +5 (+1 eff.) Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | RootrotInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +4 Cun / +5 Con Changes resistances: +10% blight / +11% nature / +12% lightning Changes resistances penetration: +15% nature Changes damage: +3% nature Physical save: +10 (+3 eff.) Poison immunity: +15% Disease immunity: +13% Mindpower: +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | Branosasus the steel ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% acid Changes damage: +10% acid Blindness immunity: +21% Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +27.00 Spell crit. chance: +1% Infravision radius: +4 See stealth: +5 See invisible: +5 Rings make your fingers look great! |
| Around neck | BlazeladyPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Damage when hit (Melee): 6 fire Changes stats: +1 Mag Changes resistances: +12% light Changes damage: +7% acid / +5% fire / +6% cold / +6% lightning Confusion immunity: +20% Life regen: +4.00 Maximum life: +40.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
| In main hand | Twilight's Edge (47-65 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+5 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | BranudasPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Changes resistances: +3% acid Changes damage: +3% acid / +3% mind Critical mult.: +15.00% Mental save: +17 (+9 eff.) Equilibrium when hit: +0.04 Spellpower: +7 (+3 eff.) Mindpower: +25 (+8 eff.) Mental crit. chance: +3% A belt that goes around your waist. |
| In off hand | exposing voratun shield of mind resistance (+11%) (0 def, 10 armour, 64-76 power, 195 block)Requires: - Shield usage training - Strength 48 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +195 When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 5% chance to reduce all saves and defense by 29 Effects when hit in melee: * 10% chance to reduce all saves and defense by 29 Changes resistances: +11% mind Talent granted: +1 Block Handheld deflection devices. |
| Cloak | enveloping cashmere cloak of the voidstalker (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+5 eff.) Changes resistances: +13% darkness / +10% temporal Physical save: +8 (+2 eff.) Defense after a teleport: +18 Resist all after a teleport: +11% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to blind * 5% chance to reduce damage dealt by 24% Changes resistances: +10% temporal Changes damage: +5% light / +6% darkness Pinning immunity: +20% Knockback immunity: +21% Amulets make your neck look great! |
copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +5.00 Maximum life: +45.00 Healing mod.: +10% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.gold ring 'Radiancestake' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +24% nature / +6% darkness Changes damage: +12% nature / +21% light Reduces incoming crit damage: 10.00% Physical save: +15 (+5 eff.) Disarm immunity: +20% Light radius: +2 Rings make your fingers look great! |
mule's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +31 Blindness immunity: +21% Infravision radius: +4 See stealth: +8 See invisible: +11 Rings make your fingers look great! |
Shantiz the Stormblade (15-19 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Betytta the Squalorripper (30-45 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 29 * 25% chance for lightning to strike from the target to a second target dealing 64 damage Damage (Melee): +4 arcane / +9 cold / +10 mind When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 57% Changes stats: +3 Cun / +3 Wil Changes resistances: +5% arcane Changes damage: +6% arcane Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Isussra the Winterfist (26-37 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +12 Con / +8 Wil Changes resistances: +9% cold Changes damage: +12% light / +24% cold Reduces incoming crit damage: 10.00% Maximum life: +37.00 Light radius: +2 See invisible: +3 Blunt and deadly. |
Poltergeist's Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
This item will automatically be transmogrified when you leave the level.inquisitor's dwarven-steel mace of projection (29-40 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Blunt and deadly. |
stralite waraxe 'Koromilach' (41-58 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 mind / +5 cold When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 8 mind Maximum psi: +10.00 Mindpower: +12 (+4 eff.) One-handed war axes. This item has been sent to the Item's Vault. |
Stormlash (17-18 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 15.99 to 47.96 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 41% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
kruk cloak of implacability (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Only die when reaching: -50.00 life A stylish kruk-style cloak, to look awesome. |
spellcowled kruk cloak of protection (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +2 Mag / +2 Wil Spell save: +12 (+4 eff.) Mental save: +6 (+3 eff.) Maximum mana: +40.00 A stylish kruk-style cloak, to look awesome. |
Rags of the Sanctuary of protection (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Changes resistances: +7% all Physical save: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+8 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+6 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
dreamer's elven-silk robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +6% blight / +15% darkness / +12% mind / +15% all Physical save: +15 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +31 (+13 eff.) Life regen: +1.50 Maximum life: +40.00 Healing mod.: +14% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. This item has been sent to the Item's Vault. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +5 (+2 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +1 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+3 eff.) Decaying mummy wrappings. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
dwarven-steel shield 'Cyrutha' (0 def, 6 armour, 30-36 power, 119 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +119 Damage (Melee): +12 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 9 fire Changes stats: +3 Str / +1 Mag / +3 Wil Changes resistances: +15% fire Changes resistances penetration: +10% blight Talent granted: +1 Block Confusion immunity: +20% Vim when firing critical spell: +2.00 Only die when reaching: -20.00 life Handheld deflection devices. |
Elythra the quiver of ash arrows (19/19, 30-42 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 30.5 - 42.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +23.5% Capacity: 19 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (16/20, 24-33 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
blazing quiver of elm arrows (18/18, 16-22 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Damage (Ranged): +14 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Starstake' (19/19, 55-77 power, 18 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 Turns elapse between self-loadings: 6 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 20 * 36% chance to reduce all saves and defense by 29 Damage (Ranged): +8 blight / +24 mind Damage (radius 1) on hit: +20 light / +4 blight Damage (radius 2) on crit: +12 light Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
231 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Voidpiercer the dwarven-steel pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Changes stats: +4 Str Changes resistances: +12% mind Changes resistances penetration: +10% mind Changes damage: +6% darkness Reduces incoming crit damage: 15.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Beosin the Ravenserpent (22/22, 53-63 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 22 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage On weapon crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +20 darkness Shots are used with slings to pummel your foes to death. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By foobar the Higher Bulwark level 12
1st Summertide 122nd year of Ascendancy at 20:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By foobar the Higher Bulwark level 28
23rd Dusk 122nd year of Ascendancy at 22:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By foobar the Higher Bulwark level 23
13rd Dusk 122nd year of Ascendancy at 17:31 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By foobar the Higher Bulwark level 11
9th Mirth 122nd year of Ascendancy at 17:59 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By foobar the Higher Bulwark level 21
9th Dusk 122nd year of Ascendancy at 09:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By foobar the Higher Bulwark level 10
6th Mirth 122nd year of Ascendancy at 00:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By foobar the Higher Bulwark level 20
4th Dusk 122nd year of Ascendancy at 11:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By foobar the Higher Bulwark level 30
27th Dusk 122nd year of Ascendancy at 04:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By foobar the Higher Bulwark level 17
10th Flare 122nd year of Ascendancy at 08:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By foobar the Higher Bulwark level 18
1st Dusk 122nd year of Ascendancy at 21:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By foobar the Higher Bulwark level 29
26th Dusk 122nd year of Ascendancy at 12:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By foobar the Higher Bulwark level 18
1st Dusk 122nd year of Ascendancy at 22:54 see stats
Log
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: at door).
Resting starts...
Talent Rush is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the southwest (yaech diver)).
Foobar rushes out!
Yaech diver starts to bleed.
Yaech diver is dazed!
foobar hits Yaech diver for (44 to psi shield), 97 physical, 10 lightning, (10 to psi shield), 15 physical (124 total damage).
Yaech diver is not dazed anymore.
Bleeding from Foobar hits Yaech diver for (1 to psi shield), 1 physical (2 total damage).
Yaech diver misses foobar.
Foobar uses Shield Slam.
foobar hits Yaech diver for (25 to psi shield), 38 physical, 18 lightning, (17 to psi shield), 26 physical, (22 to psi shield), 34 physical, 18 lightning, (17 to psi shield), 26 physical, (22 to psi shield), 34 physical, 18 lightning, (17 to psi shield), 26 physical (241 total damage).
Bleeding from Foobar hits Yaech diver for (3 to psi shield), 5 physical (6 total damage).
Yaech diver misses foobar.
Bleeding from Foobar hits Yaech diver for (3 to psi shield), 5 physical (6 total damage).
Yaech diver misses foobar.
foobar performs a melee critical strike against Yaech diver!
foobar hits Yaech diver for (44 to psi shield), 168 physical (168 total damage).
foobar killed Yaech diver!














































































































