











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 19 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 11 on the 10th Flare 122nd year of Ascendancy at 03:44 0 / 6Killed by ultimate telugoroth at level 15 on the 63rd Dusk 122nd year of Ascendancy at 11:02 Killed by ultimate telugoroth at level 15 on the 63rd Dusk 122nd year of Ascendancy at 11:39 Killed by Layeldann the brown bear at level 18 on the 45th Haze 122nd year of Ascendancy at 20:19 Killed by Usriic the dwarf at level 19 on the 25th Regrowth 123rd year of Ascendancy at 19:45 Killed by Lisithra the Guardian at level 19 on the 41st Regrowth 123rd year of Ascendancy at 23:58 |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 42 (base 21) |
| Constitution | 58 (base 36) |
| Magic | 14 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 24 (base 10) |
Resources
| Life | -23/686 |
| Stamina | 206/206 |
| Healing Factor | 1.5701339505268 |
| Regeneration | 23.781488200416 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +11% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +15% |
| Mind | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 49.723073231957 (96.438666929426%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 24 |
| Physical Save | 36 |
| Spell Save | 50 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 16%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 10%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 20% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 5 light, 3 fire, 3 cold |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by multi-hued crystal. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Shardskin. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Lbekmir. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Blazekiss' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Str / +4 Wil / +3 Cun / +3 Con Changes resistances: +6% nature Changes resistances penetration: +15% lightning Physical save: +15 (+6 eff.) Mental save: +16 (+8 eff.) Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Fogcrack the quiver of elm arrows (10/10, 16-23 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 10 On weapon hit: * 20% chance to reduce damage dealt by 25% Damage (Ranged): +15 fire / +4 cold Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +4 darkness / +9 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Nadin the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +3 Dex / +3 Mag / +4 Wil / +1 Con Changes resistances: +9% lightning Changes damage: +6% mind Reduces incoming crit damage: 5.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Prism's kiss (20 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +20 (+7 eff.) Fatigue: +4% Changes resistances: +10% fire / +13% cold Reduces incoming crit damage: 5.00% Teleport immunity: +10% Only die when reaching: -20.00 life Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 14/100. The very essence of bearness! |
| On fingers | savage's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% blight Changes damage: +11% blight Spell save: +11 (+3 eff.) Maximum stamina: +10.00 Rings make your fingers look great! |
| On fingers | stralite ring 'Chylen'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Cun / +6 Wil Changes resistances: +9% acid Disarm immunity: +10% Life regen: +4.00 Mindpower: +12 (+4 eff.) Healing mod.: +20% Rings make your fingers look great! |
| Around waist | HothadInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Dex / +3 Con Changes resistances penetration: +15% acid Maximum life: +31.00 A belt that goes around your waist. |
| In main hand | Magmashear the stralite battleaxe (57-86 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +8 fire When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% mind Equilibrium when hit: +0.08 Psi when hit: +0.04 Mindpower: +25 (+8 eff.) Massive two-handed battleaxes. |
| On hands | drakeskin leather gloves 'Emawyn' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +38 (+11 eff.) Armour: +3 Changes stats: +3 Str / +5 Dex / +2 Wil / +4 Con Changes resistances penetration: +15% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable steel plate armour of spell shielding (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +6% arcane Spell save: +10 (+3 eff.) A suit of armour made of metal plates. |
| Cloak | linen cloak 'Gileroleg' (11 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+4 eff.) Critical mult.: +5.00% Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disease immunity: +10% Mindpower: +25 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Ivyyatta'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +4 Con Changes resistances: +6% light Reduces incoming crit damage: 10.00% Mental save: +3 (+1 eff.) Poison immunity: +20% Cut immunity: +20% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Healing mod.: +5% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.Dawnwisp (38-58 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +8 light / +7 fire Damage (radius 2) on crit: +8 acid When wielded/worn: Changes resistances: +6% fire Changes damage: +18% acid / +12% light Light radius: +2 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel longsword (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lbekmir the Higher Berserker level 18
45th Haze 122nd year of Ascendancy at 09:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lbekmir the Higher Berserker level 16
1st Haze 122nd year of Ascendancy at 17:56 see stats
Level 10
Got a character to level 10.By Lbekmir the Higher Berserker level 10
9th Flare 122nd year of Ascendancy at 11:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lbekmir the Higher Berserker level 19
57th Haze 122nd year of Ascendancy at 10:43 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lbekmir the Higher Berserker level 19
4th Allure 123rd year of Ascendancy at 00:58 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Lbekmir the Higher Berserker level 9
7th Flare 122nd year of Ascendancy at 15:26 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lbekmir the Higher Berserker level 19
3rd Allure 123rd year of Ascendancy at 09:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lbekmir the Higher Berserker level 17
44th Haze 122nd year of Ascendancy at 02:07 see stats
Log
Lbekmir hits Lisithra the Guardian for 78 physical damage.
Lisithra the Guardian speeds up.
Lisithra the Guardian is no longer resonating.
Lisithra the Guardian hits Lbekmir for 64 fire, 7 fire, 7 fire (78 total damage).
Lbekmir performs a melee critical strike against Lisithra the Guardian!
Lisithra the Guardian resonates with the damage.
Lbekmir hits Shadow for 5 fire damage.
Lbekmir hits Lisithra the Guardian for 119 physical, 6 fire (125 total damage).
Lisithra the Guardian hits Lbekmir for 61 fire, 7 fire, 7 fire (75 total damage).
Lbekmir performs a melee critical strike against Lisithra the Guardian!
Lbekmir hits Lisithra the Guardian for 125 physical, 6 fire (131 total damage).
Lbekmir hits Shadow for 7 fire damage.
Lbekmir hits Shadow for 5 fire damage.
Shadow casts Blindside.
Shadow hits Lbekmir for 3 physical damage.
Shadow hits Lbekmir for 2 physical damage.
Lisithra the Guardian's mind surges with critical power!
Lisithra the Guardian hits Lbekmir for 108 fire, 7 fire, 7 fire (122 total damage).
Lbekmir uses Infusion: Regeneration.
Lbekmir starts regenerating health quickly.
Shadow hits Lbekmir for 2 physical damage.
Shadow hits Lbekmir for 1 physical damage.
Talent Vitality is ready to use.
Lisithra the Guardian's mind surges with critical power!
Lisithra the Guardian hits Lbekmir for 118 fire, 7 fire (125 total damage).
Lbekmir the level 19 higher berserker was burnt to death by Lisithra the Guardian on level 1 of Ruined Dungeon.






















































