ShieldMAN the level 18 Drem Stone Warden by Mr_Wiggles_777

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp18 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 34)
Dexterity17 (base 10)
Constitution15 (base 10)
Magic51 (base 39)
Willpower36 (base 23)
Cunning15 (base 10)

Resources

Life596/596
Mana332/332
Equilibrium0
Healing Factor1.4505405405405
Regeneration0.36263513513517

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage71
Accuracy38
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage28
Accuracy38
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower35
Crit Chance2%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+11%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)55.551211628464 (74.117647058824%)
Defense23
Ranged Defense23
Fatigue38
Physical Save26
Spell Save28
Mental Save29

Defense: Resistances

Acid+ 7%( 70%)
Physical+ 5%( 70%)
Cold+ 46%( 70%)
All+ 4%( 70%)
Darkness+ 43%( 70%)
Light+ 7%( 70%)
Temporal+ 15%( 70%)
Lightning+ 18%( 70%)
Fire+ 26%( 70%)
Nature+ 40%( 70%)

Defense: Immunities

Teleport Resistance10%
Disarm Resistance20%
Silence Resistance42%
Confusion Resistance60%
Knockback Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Runes
Infusions
Runes
Infusions

Class Talents

Wild-gift / Dwarven nature1.30
3/5
1/5
1/5
1/5
Spell / Eldritch shield1.30
3/5
1/5
1/5
3/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
2/5
Wild-gift / Earthen vines1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
1/5
3/5
Cunning / Survival1.00
1/5
5/5
1/5
0/5
Race / Drem1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
done
done
active
active
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By ShieldMAN the Drem Stone Warden level 10
16th Profit 122nd year of Ascendancy at 02:12
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By ShieldMAN the Drem Stone Warden level 17
25th Wealth 122nd year of Ascendancy at 02:33
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By ShieldMAN the Drem Stone Warden level 10
16th Profit 122nd year of Ascendancy at 02:10
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By ShieldMAN the Drem Stone Warden level 9
4th Profit 122nd year of Ascendancy at 15:49
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By ShieldMAN the Drem Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 12:00
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By ShieldMAN the Drem Stone Warden level 17
26th Wealth 122nd year of Ascendancy at 11:32
see stats

Log

You are crushed by the collapsing tunnel! You suffocate!
Unstable sand tunnel hits
ShieldMAN for 283 physical damage.

The unstable sand tunnel collapses!

You are crushed by the collapsing tunnel! You suffocate!

ShieldMAN is recovering from the damage!

Unstable sand tunnel hits
ShieldMAN for 149 physical damage.

The unstable sand tunnel collapses!

You are crushed by the collapsing tunnel! You suffocate!

ShieldMAN starts suffocating to death!
ShieldMAN is suffocating.

Unstable sand tunnel hits
ShieldMAN for 87 physical damage.

The unstable sand tunnel collapses!

You are crushed by the collapsing tunnel! You suffocate!

Unstable sand tunnel hits
ShieldMAN for 0 physical damage.
ShieldMAN the level 18 drem stone warden suffocated to death on level 4 of Sandworm lair.
You have no more lives left.
ShieldMAN deactivates
Shards.
ShieldMAN deactivates
Stone Vines.
ShieldMAN can breathe again.

ShieldMAN has finished recovering.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.

Ran for 2 turns (stop reason: interesting character).


Saving game...