
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 891% |
| Size | small |
| Lifes / Deaths | Killed by fire drake at level 20 on the 8th Decay 122nd year of Ascendancy at 04:35 / 3Killed by elven cultist at level 24 on the 17th Regrowth 123rd year of Ascendancy at 12:45 Killed by minotaur at level 35 on the 2nd Haze 123rd year of Ascendancy at 05:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 22) |
| Dexterity | 26 (base 22) |
| Constitution | 61 (base 66) |
| Magic | 22 (base 16) |
| Willpower | 70 (base 64) |
| Cunning | 70.999999999999 (base 61) |
Resources
| Life | 417/417 |
| Equilibrium | 63 |
| Psi | 466/466 |
| Psi_feedback | 0/110 |
| Healing Factor | 1 |
| Regeneration | 78.05 |
Speed
| Mental | 0% |
| Attack | -3.9968028886506E-12% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +159.375% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Barehand
| Damage | 10 |
| Accuracy | 22 |
| Crit Chance | 20% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.8 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 0 |
| Physical Save | 45.610058099423 |
| Spell Save | 46.135058099423 |
| Mental Save | 52.672558099422 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 790% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Night Terror |
| talent | Psiblades |
| talent | Lucid Dreamer |
| talent | Antimagic Shield |
| beneficial effect | A flow of life spins around the target, regenerating 77.80 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1275. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Attackspeed is 100% for non-Brawlers! Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Newly picked up Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By The One the Yeek Solipsist level 39
3rd Allure 124th year of Ascendancy at 22:06 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By The One the Yeek Solipsist level 22
6th Regrowth 123rd year of Ascendancy at 05:08 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By The One the Yeek Solipsist level 38
72nd Haze 123rd year of Ascendancy at 21:19 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By The One the Yeek Solipsist level 22
1st Regrowth 123rd year of Ascendancy at 07:24 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By The One the Yeek Solipsist level 42
11st Pyre 124th year of Ascendancy at 07:50 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By The One the Yeek Solipsist level 50
41st Dusk 124th year of Ascendancy at 18:07 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By The One the Yeek Solipsist level 50
55th Dusk 124th year of Ascendancy at 02:19 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By The One the Yeek Solipsist level 50
72nd Dusk 124th year of Ascendancy at 22:37 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By The One the Yeek Solipsist level 41
9th Pyre 124th year of Ascendancy at 12:30 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By The One the Yeek Solipsist level 15
2nd Flare 122nd year of Ascendancy at 21:49 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By The One the Yeek Solipsist level 31
8th Dusk 123rd year of Ascendancy at 03:00 see stats
Clone War (Roguelike)
Destroyed your own Shade.By The One the Yeek Solipsist level 45
27th Pyre 124th year of Ascendancy at 13:20 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By The One the Yeek Solipsist level 26
53rd Regrowth 123rd year of Ascendancy at 04:24 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By The One the Yeek Solipsist level 42
20th Pyre 124th year of Ascendancy at 23:39 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By The One the Yeek Solipsist level 40
3rd Regrowth 124th year of Ascendancy at 11:06 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By The One the Yeek Solipsist level 50
54th Dusk 124th year of Ascendancy at 20:07 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By The One the Yeek Solipsist level 16
64th Dusk 122nd year of Ascendancy at 15:55 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By The One the Yeek Solipsist level 17
67th Haze 122nd year of Ascendancy at 14:54 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The One the Yeek Solipsist level 25
30th Regrowth 123rd year of Ascendancy at 23:44 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By The One the Yeek Solipsist level 34
59th Dusk 123rd year of Ascendancy at 22:54 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By The One the Yeek Solipsist level 50
65th Pyre 124th year of Ascendancy at 18:20 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By The One the Yeek Solipsist level 43
21st Pyre 124th year of Ascendancy at 02:26 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By The One the Yeek Solipsist level 50
31st Dusk 124th year of Ascendancy at 11:48 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By The One the Yeek Solipsist level 18
6th Decay 122nd year of Ascendancy at 10:38 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The One the Yeek Solipsist level 22
6th Regrowth 123rd year of Ascendancy at 00:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By The One the Yeek Solipsist level 50
41st Dusk 124th year of Ascendancy at 21:46 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By The One the Yeek Solipsist level 50
29th Dusk 124th year of Ascendancy at 14:48 see stats
Level 10 (Roguelike)
Got a character to level 10.By The One the Yeek Solipsist level 10
7th Mirth 122nd year of Ascendancy at 13:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By The One the Yeek Solipsist level 20
7th Decay 122nd year of Ascendancy at 19:35 see stats
Level 30 (Roguelike)
Got a character to level 30.By The One the Yeek Solipsist level 30
55th Pyre 123rd year of Ascendancy at 23:07 see stats
Level 40 (Roguelike)
Got a character to level 40.By The One the Yeek Solipsist level 40
2nd Regrowth 124th year of Ascendancy at 04:00 see stats
Level 50 (Roguelike)
Got a character to level 50.By The One the Yeek Solipsist level 50
52nd Pyre 124th year of Ascendancy at 21:30 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By The One the Yeek Solipsist level 35
1st Haze 123rd year of Ascendancy at 16:34 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By The One the Yeek Solipsist level 50
63rd Pyre 124th year of Ascendancy at 14:38 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By The One the Yeek Solipsist level 36
4th Haze 123rd year of Ascendancy at 01:57 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By The One the Yeek Solipsist level 47
36th Pyre 124th year of Ascendancy at 05:45 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By The One the Yeek Solipsist level 16
25th Dusk 122nd year of Ascendancy at 06:03 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By The One the Yeek Solipsist level 25
21st Regrowth 123rd year of Ascendancy at 02:02 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By The One the Yeek Solipsist level 33
45th Dusk 123rd year of Ascendancy at 23:39 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By The One the Yeek Solipsist level 40
2nd Regrowth 124th year of Ascendancy at 21:12 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By The One the Yeek Solipsist level 26
31st Regrowth 123rd year of Ascendancy at 09:23 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By The One the Yeek Solipsist level 41
3rd Regrowth 124th year of Ascendancy at 22:56 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By The One the Yeek Solipsist level 35
3rd Haze 123rd year of Ascendancy at 01:38 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By The One the Yeek Solipsist level 22
6th Regrowth 123rd year of Ascendancy at 05:08 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By The One the Yeek Solipsist level 22
6th Regrowth 123rd year of Ascendancy at 05:08 see stats
The secret city (Roguelike)
Discovered the truth about mages.By The One the Yeek Solipsist level 16
70th Dusk 122nd year of Ascendancy at 14:50 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By The One the Yeek Solipsist level 19
6th Decay 122nd year of Ascendancy at 17:38 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By The One the Yeek Solipsist level 50
72nd Pyre 124th year of Ascendancy at 10:21 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By The One the Yeek Solipsist level 26
79th Regrowth 123rd year of Ascendancy at 05:13 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By The One the Yeek Solipsist level 16
64th Dusk 122nd year of Ascendancy at 15:55 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By The One the Yeek Solipsist level 1
75th Pyre 122nd year of Ascendancy at 15:26 see stats
Unstoppable (Roguelike)
Returned from the dead.By The One the Yeek Solipsist level 20
8th Decay 122nd year of Ascendancy at 04:35 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By The One the Yeek Solipsist level 38
72nd Haze 123rd year of Ascendancy at 16:12 see stats
Log
There is an item here: Stone Gauntlets of Harkor'Zun (0 def, 7 armour)
There is an item here: Fists of the Desert Scorpion (8 def, 4 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Sludgegrip (0 def, 0 armour)
There is an item here: Flamewrought (0 def, 2 armour)
There is an item here: Wrap of Stone (0 def, 10 armour)
There is an item here: Frozen Shroud (12 def, 0 armour)
There is an item here: Cloth of Dreams (10 def, 0 armour)
There is an item here: Cloth of Dreams (10 def, 0 armour)
There is an item here: Destala's Scales (10 def, 0 armour)
There is an item here: Borosk's Hate (60-96 power, 22 apr)
There is an item here: Genocide (42-67.2 power, 4 apr)
There is an item here: Colaryem (48-76.8 power, 12 apr)
There is an item here: Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)
There is an item here: Spectral Blade (24-38.4 power, 25 apr)
The One stops regenerating health quickly.
The One uses Infusion: Regeneration.
The One starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
The One deactivates Lucid Dreamer.
The One deactivates Antimagic Shield.
The One deactivates Night Terror.
The One stops regenerating health quickly.
The One deactivates Psiblades.
The One deactivates Wild Growth.
