Squirmy the level 16 Halfling Skirmisher by ixthod

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp16 / 34%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 13)
Dexterity56 (base 43)
Constitution16 (base 10)
Magic14 (base 10)
Willpower12 (base 11)
Cunning33 (base 30)

Resources

Life560/560
Stamina145/145
Equilibrium0
Healing Factor1.1645771506545
Regeneration6.1140300409361

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite3
Infravision5
See Stealth31.355337427401
See Invisible31.355337427401

Offense: Mainhand

Damage76
Accuracy54
Crit Chance12%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance9%
Speed1

Offense: Damage Bonus

Physical+10%
Lightning+3%
Mind+3%
Darkness+11%

Offense: Damage Penetration

Lightning+21%
Darkness+11%
All+6%

Defense: Base

Armour (hardiness)31 (40%)
Defense42
Ranged Defense42
Fatigue6
Physical Save15
Spell Save9
Mental Save19

Defense: Resistances

Acid+ 6%( 70%)
Lightning+ 17%( 70%)
Darkness+ 28%( 70%)
Physical+ 1%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance46%
Pinning Resistance47%
Instadeath Resistance100%
Knockback Resistance90%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
5/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
5/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
2/5
Cunning / Scoundrel1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
done
done
done
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Squirmy the Halfling Skirmisher level 13
11st Dusk 122nd year of Ascendancy at 23:30
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Squirmy the Halfling Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 01:54
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Squirmy the Halfling Skirmisher level 15
23rd Dusk 122nd year of Ascendancy at 21:06
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Squirmy the Halfling Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 12:43
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Squirmy the Halfling Skirmisher level 13
1st Dusk 122nd year of Ascendancy at 16:00
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: hostile spotted to the east (sick giant venus flytrap)).


Sick giant venus flytrap uses
Spit Poison.
Squirmy is poisoned!

Sick giant venus flytrap hits Squirmy for (21 flat reduction), 11 nature (11 total damage).

Poison from Sick giant venus flytrap hits
Squirmy for (21 flat reduction), 11 nature (11 total damage).

Poison from Sick giant venus flytrap hits
Squirmy for (21 flat reduction), 11 nature (11 total damage).

Squirmy uses
Swift Shot.

Squirmy shoots!
Poison from Sick giant venus flytrap hits
Squirmy for (21 flat reduction), 11 nature (11 total damage).
Squirmy's Swift Shot hits Sick giant venus flytrap for
108 physical damage.
Squirmy's Swift Shot killed Sick giant venus flytrap!

Poison from Sick giant venus flytrap hits
Squirmy for (21 flat reduction), 11 nature (11 total damage).

Talent Swift Shot is ready to use.
Poison from Sick giant venus flytrap hits
Squirmy for (21 flat reduction), 11 nature (11 total damage).

Resting starts...

Squirmy stops being poisoned.

Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).