Gethra the level 6 Skeleton Skirmisher by mrorange42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp6 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity26 (base 14)
Constitution15 (base 13)
Magic10 (base 10)
Willpower20 (base 20)
Cunning20 (base 20)

Resources

Life192/192
Stamina150/150
Healing Factor1
Regeneration7.6461524619839

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage32
Accuracy28
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower23.5
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)16.73 (48.103448275862%)
Defense18.6
Ranged Defense21.3
Fatigue24
Physical Save13.825
Spell Save11.375
Mental Save14.875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
5/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
2/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Resting starts...

Talent Bash and Smash is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.35 gold from the transmogrification of
supercharged ash wand of clairvoyance [power 11] (9 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 23] (20 cooldown).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.25 gold from the transmogrification of
spellwoven linen robe of light (+16%) (0 def, 0 armour).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 3.59 gold from the transmogrification of
hateful iron greatmaul of daylight (16.5-24.75 power, 1 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 33; turns 4; dispells darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.