Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stop Hitting Yourself! 1.0.6Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 30 / 1% |
| Size | small |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 164 (base 60) |
| Dexterity | 106 (base 60) |
| Constitution | 111 (base 60) |
| Magic | 66 (base 60) |
| Willpower | 98 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | 1587/1587 |
| Stamina | 407/407 |
| Healing Factor | 1.3 |
| Regeneration | 26.65 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +48.27623815776% |
| Spell | 0% |
| Global | +174.61793918256% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 15 |
| See Stealth | 75 |
| See Invisible | 96 |
Offense: Barehand
| Damage | 342 |
| Accuracy | 107 |
| Crit Chance | 145% |
| APR | 105 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 62.5 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93.2 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +12% |
| Blight | +15% |
| Arcane | +3% |
| Fire | +27% |
| Physical | +45% |
Offense: Damage Penetration
| Mind | +23% |
| Physical | +98% |
| Fire | +43% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 91.5 (100%) |
| Defense | 118.4810466724 |
| Ranged Defense | 120.12661143349 |
| Fatigue | 0 |
| Physical Save | 99.775 |
| Spell Save | 92.305 |
| Mental Save | 97.023765390771 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 39%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 28%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 90% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Finishing moves | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Has a 61% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.6 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| beneficial effect | Increases global action speed by 55%. Speed |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 45. Militant Mind |
| beneficial effect | The target's defense is increased by 50. Defensive Maneuver |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 500 more runs. | active |
Equipment
| On feet | pair of voratun boots 'Ashhue' (0 def, 5 armour) pair of voratun boots 'Ashhue' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +11.0% Physical power: +11 Armour: +5 Fatigue: +4% Changes stats: +4 Str / +6 Wil / +12 Con Changes resistances: +23% fire / +14% cold / +6% temporal Changes resistances penetration: +25% physical Critical mult.: +5.00% Physical save: +12 Spell save: +15 Mental save: +9 Mindpower: +9 It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 37 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Grinildir the Rootstar (0 def, 3 armour) Grinildir the Rootstar (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +40 Armour: +3 Changes stats: +22 Str / +10 Dex / +8 Cun Damage when the wearer hits(melee): 24 mind / 40 darkness Changes resistances: +3% nature / +6% temporal Talent cooldown: Double Strike (-2 turns) Critical mult.: +40.00% Physical save: +30 Mental save: -5 Spell crit. chance: +20% Mindpower: +10 Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 55.5 - 61.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +5 Physical crit. chance: +45.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Set Up (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage when this weapon hits: +8 mind / +12 nature slow / +8 manaburn arcane Burst (radius 1) on hit: +4 mind / +4 nature Burst (radius 2) on crit: +18 gloom It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Anaralin (12 def, 5 armour) Anaralin (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +9 Physical power: +16 Armour: +5 Defense: +12 Fatigue: -5% Changes stats: +15 Str / +12 Dex / +7 Wil / +15 Cun / +10 Con Changes resistances: +12% physical / +15% fire / +14% cold / +15% lightning / +15% acid Changes resistances penetration: +10% physical Changes damage: +3% arcane Physical save: +10 A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Emelylramina EmelylraminaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +17 Defense: +44 Changes stats: +8 Cun / +2 Wil Damage when the wearer hits(melee): 4 arcane / 6 blight Changes resistances penetration: +15% physical / +10% mind Critical mult.: +5.00% Mental save: +14 Blindness immunity: +50% Confusion immunity: +48% Mindpower: +4 See stealth: +25 See invisible: +25 Movement speed: +25% It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Hatherofang the voratun ring Hatherofang the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 Physical power: +29 Changes stats: +20 Str / +10 Dex / +2 Mag / +20 Con Damage when the wearer hits(melee): 15 physical / 15 blinding / 15 lightning / 4 mind Damage when the wearer is hit: 10 physical / 15 blinding / 13 lightning Changes resistances penetration: +15% physical Spell save: +3 Mental save: +15 Confusion immunity: +50% Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +4 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 60% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | voratun amulet 'Brandfury' voratun amulet 'Brandfury'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +20 Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 16 fire / 8 light Changes resistances: +13% mind / +3% fire Changes resistances penetration: +30% fire Changes damage: +20% physical / +15% fire / +15% blight Critical mult.: +35.00% Blindness immunity: +40% Confusion immunity: +50% Spellpower: +15 Infravision radius: +6 Sight radius: +2 See invisible: +15 Combat speed: +20% Amulets can have magical properties. |
| Main armor | Isybeth (15 def, 8 armour) Isybeth (15 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +17 Armour: +8 Defense: +15 Ranged Defense: +10 Fatigue: +8% Changes stats: +5 Dex / +6 Wil / +2 Con Damage when the wearer is hit: 14 light Changes resistances: +30% blight / +24% darkness / +30% fire Critical mult.: +40.00% Poison immunity: +10% Disease immunity: +30% Silence immunity: +10% Life regen: +4.00 Maximum life: +99.00 Light radius: +2 Movement speed: +10% Healing mod.: +30% A suit of armour made of leather. |
| Light source | Lighttooth LighttoothCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 Damage when the wearer hits(melee): 51 dreamforge / 8 light Damage when the wearer is hit: 57 dreamforge / 8 nature Changes resistances: +19% mind / +3% acid / +6% darkness / +19% fire Changes resistances penetration: +13% all Changes damage: +12% light Physical save: +19 Spell save: +22 Mental save: +47 Light radius: +6 See stealth: +50 See invisible: +47 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Helltooth (3 def, 0 armour) Helltooth (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +44 Armour penetration: +45 Defense: +3 Changes stats: +6 Str / +4 Mag / +12 Wil / +6 Cun / +6 Con Damage when the wearer hits(melee): 4 fire Changes resistances: +6% fire Changes damage: +12% fire Critical mult.: +118.00% Stealth bonus: +45 Physical save: +15 Maximum life: +105.00 Mental crit. chance: +8% Infravision radius: +3 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Arildama the drakeskin leather belt Arildama the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +17 Armour: +15 Defense: +15 Fatigue: -10% Changes stats: +6 Dex / +6 Cun / +10 Lck Damage when the wearer hits(melee): 12 acid / 6 blight Changes resistances: +6% blight / +12% acid Changes resistances penetration: +20% physical Changes damage: +25% physical / +3% acid Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Maximum encumbrance: +60 Physical save: +25 Spell save: +14 Infravision radius: +6 A belt that goes around your waist. |
Inventory
wild infusion of the warrior (resist 26%; cure magical, physical) wild infusion of the warrior (resist 26%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 26% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
Splendourthorn SplendourthornPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 Armour penetration: +4 Physical power: +15 Changes stats: +10 Str / +10 Dex / +10 Mag / +20 Cun / +10 Con Damage when the wearer hits(melee): 38 bleed / 20 gloom / 4 light Changes resistances: +12% acid Changes resistances penetration: +15% physical / +10% light Changes damage: +6% light Spell save: +20 Mental save: +12 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 60% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Ulfagalin UlfagalinInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Fatigue: -6% Changes stats: +7 Str / +8 Wil / +18 Cun Damage when the wearer hits(melee): 40 bleed / 20 gloom Changes resistances: +1% physical / +5% arcane / +21% nature Changes resistances penetration: +15% physical / +15% acid Maximum encumbrance: +40 Physical save: +20 Poison immunity: +25% Disease immunity: +18% Stun/Freeze immunity: +44% Life regen: +4.50 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Mindpower: +15 Healing mod.: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 34 power out of 60/60. This azure ring seems to be always moist to the touch. |
Mayuseba the Stormcutter (31 def, 33 armour) Mayuseba the Stormcutter (31 def, 33 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +33 Defense: +31 Changes stats: +11 Str / +1 Dex / +6 Mag / +6 Wil / +9 Con Damage when the wearer is hit: 8 arcane Changes resistances: +9% lightning / +30% cold Changes damage: +6% arcane Critical mult.: +40.00% Stealth bonus: +15 Physical save: +58 Spell save: +59 Mental save: +47 Maximum life: +108.00 Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hathinarihad (0 def, 25 armour) Hathinarihad (0 def, 25 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 Armour: +25 Changes stats: +10 Str / +5 Dex / +7 Cun Damage when the wearer hits(melee): 15 physical / 15 blight Damage when the wearer is hit: 8 mind Changes resistances: +12% fire / +6% lightning / +10% blight / +9% darkness Changes damage: +9% physical / +9% mind / +10% blight Talent cooldown: Double Strike (-1 turn) Physical save: +15 Mental save: +30 Maximum life: +146.00 See invisible: +3 When used to modify unarmed attacks: Base power: 57.5 - 63.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +37 Armour Penetration: +5 Physical crit. chance: +19.0% Attack speed: 111% When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). Burst (radius 1) on hit: +15 physical Burst (radius 2) on crit: +15 physical / +15 blight Damage conversion: 43% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Demonspike' (0 def, 3 armour) drakeskin leather gloves 'Demonspike' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 Physical crit. chance: +20.0% Physical power: +18 Armour: +3 Changes stats: +11 Str / +5 Dex / +11 Cun Changes resistances: +11% darkness / +9% temporal Changes resistances penetration: +15% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +37.00% Physical save: +21 Mental save: +10 Life regen: +3.80 Stamina each turn: +2.00 Maximum stamina: +40.00 Spell crit. chance: +20% Mental crit. chance: +19% Infravision radius: +4 When used to modify unarmed attacks: Base power: 44.5 - 49.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +36 Armour Penetration: +5 Physical crit. chance: +45.0% Attack speed: 111% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +48 darkness Burst (radius 1) on hit: +8 nature It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Zothad' (0 def, 3 armour) drakeskin leather gloves 'Zothad' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +10 Physical power: +20 Armour: +3 Changes stats: +6 Str / +10 Dex / +5 Cun / +6 Con Damage when the wearer hits(melee): 24 mind / 80 darkness Damage when the wearer is hit: 8 acid Changes resistances: +9% mind Changes resistances penetration: +20% mind Changes damage: +6% arcane Physical save: +30 Spell save: +7 Mental save: +0 Mindpower: +20 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +14 Physical crit. chance: +16.0% Attack speed: 100% When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). Damage when this weapon hits: +29 physical Burst (radius 2) on crit: +40 gloom It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather armour 'Glitterkill' (39 def, 17 armour) drakeskin leather armour 'Glitterkill' (39 def, 17 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +39 Ranged Defense: +8 Fatigue: +8% Changes stats: +17 Str / +15 Dex / +8 Wil / +15 Cun Damage when the wearer hits(melee): 6 light Changes resistances: +13% physical / +30% fire / +23% darkness / +6% light Changes resistances penetration: +20% light Changes damage: +6% mind / +9% light Physical save: +20 Mental save: +48 Light radius: +2 Movement speed: +10% It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 13:20 see stats
Level 10
Got a character to level 10.By bruce the Halfling Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 20
Got a character to level 20.By bruce the Halfling Brawler level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30
Got a character to level 30.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Overpowered!
Did over 6000 damage in one attack.By bruce the Halfling Brawler level 30
75th Pyre 122nd year of Ascendancy at 01:50 see stats
Size is everything
Did over 1500 damage in one attack.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 23:24 see stats
Size matters
Did over 600 damage in one attack.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 17:04 see stats
The bigger the better!
Did over 3000 damage in one attack.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 23:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 13:20 see stats
Treasure Hunter
Amassed 1000 gold pieces.By bruce the Halfling Brawler level 30
74th Pyre 122nd year of Ascendancy at 13:20 see stats
Well trained
Deal one million damage to training dummies in a single training session.By bruce the Halfling Brawler level 30
75th Pyre 122nd year of Ascendancy at 02:08 see stats
Log
Bruce throws two quick punches.
bruce performs a melee critical strike against Training Dummy!
bruce performs a melee critical strike against Training Dummy!
bruce performs a melee critical strike against Training Dummy!
Training Dummy resists the mind attack!
bruce hits Training Dummy for 3285 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 2029 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 3163 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 2 mind (9149 total damage).
Bruce throws two quick punches.
bruce performs a melee critical strike against Training Dummy!
Training Dummy resists the dream forge!
Bruce uses Cripple.
bruce performs a melee critical strike against Training Dummy!
Bruce focuses and gains an extra blow!
bruce performs a melee critical strike against Training Dummy!
Bruce focuses and gains an extra blow!
bruce performs a melee critical strike against Training Dummy!
Training Dummy is lost in despair!
bruce performs a melee critical strike against Training Dummy!
bruce performs a melee critical strike against Training Dummy!
Bruce focuses and gains an extra blow!
bruce performs a melee critical strike against Training Dummy!
bruce performs a melee critical strike against Training Dummy!
Training Dummy resists the dream forge!
Training Dummy resists the mind attack!
Bruce focuses and gains an extra blow!
bruce performs a melee critical strike against Training Dummy!
Training Dummy moves reluctantly!
bruce hits Training Dummy for 3206 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 13 mind, 8 fire, 4417 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 4042 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 4 nature, 4 mind, 3276 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 2082 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 3180 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 2988 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind, 2100 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 13 mind, 8 fire, 4 nature, 2 mind, 2118 physical, 8 mind, 12 nature, 0 arcane, 22 physical, 4 arcane, 5 fire, 15 lightning, 12 acid, 14 blight, 9 light, 46 darkness, 28 mind, 26 mind, 16 fire, 4 nature, 4 mind (29389 total damage).
Talent Double Strike is ready to use.
