Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 16 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:50 / 54Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:51 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:39 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:33 Killed by Rhaloren Inquisitor at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:47 Killed by Rhaloren Inquisitor at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:38 Killed by Rhaloren Inquisitor at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:16 Killed by Rhaloren Inquisitor at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:37 Killed by Froriam the halfling at level 8 on the 30th Dusk 122nd year of Ascendancy at 10:28 Killed by sick giant venus flytrap at level 8 on the 44th Dusk 122nd year of Ascendancy at 18:02 Killed by sick giant venus flytrap at level 8 on the 45th Dusk 122nd year of Ascendancy at 10:16 Killed by shadow at level 8 on the 46th Dusk 122nd year of Ascendancy at 03:49 Killed by Taran the thalore at level 9 on the 51st Dusk 122nd year of Ascendancy at 20:17 Killed by bitch nigga at level 9 on the 54th Dusk 122nd year of Ascendancy at 17:20 Killed by Iselaith the yellow ooze at level 10 on the 54th Dusk 122nd year of Ascendancy at 18:35 Killed by sand-drake at level 10 on the 55th Dusk 122nd year of Ascendancy at 00:19 Killed by bitch nigga at level 10 on the 55th Dusk 122nd year of Ascendancy at 01:15 Killed by bitch nigga at level 10 on the 55th Dusk 122nd year of Ascendancy at 02:02 Killed by Betynor the red jelly at level 10 on the 55th Dusk 122nd year of Ascendancy at 09:05 Killed by Betynor the red jelly at level 10 on the 55th Dusk 122nd year of Ascendancy at 09:57 Killed by Betynor the red jelly at level 10 on the 55th Dusk 122nd year of Ascendancy at 10:37 Killed by Betynor the red jelly at level 10 on the 55th Dusk 122nd year of Ascendancy at 11:04 Killed by sand-drake at level 10 on the 55th Dusk 122nd year of Ascendancy at 11:16 Killed by disarming trap at level 10 on the 55th Dusk 122nd year of Ascendancy at 12:19 Killed by sandworm at level 10 on the 55th Dusk 122nd year of Ascendancy at 18:25 Killed by Unho the dwarf at level 12 on the 79th Dusk 122nd year of Ascendancy at 21:50 Killed by Wicdri the halfling at level 12 on the 2nd Haze 122nd year of Ascendancy at 15:15 Killed by Wicdri the halfling at level 12 on the 2nd Haze 122nd year of Ascendancy at 16:14 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 17:42 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 18:25 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 19:04 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 19:41 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 20:28 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 21:03 Killed by Ryruslan the halfling at level 12 on the 25th Haze 122nd year of Ascendancy at 21:55 Killed by Ivurekira the skeleton warrior at level 12 on the 37th Haze 122nd year of Ascendancy at 11:59 Killed by The Shade at level 12 on the 37th Haze 122nd year of Ascendancy at 23:34 Killed by Gaielco the human at level 14 on the 51st Haze 122nd year of Ascendancy at 19:12 Killed by Gaielco the human at level 14 on the 51st Haze 122nd year of Ascendancy at 19:51 Killed by ritch flamespitter at level 14 on the 51st Haze 122nd year of Ascendancy at 20:38 Killed by fire drake at level 14 on the 51st Haze 122nd year of Ascendancy at 21:28 Killed by Gaielco the human at level 14 on the 51st Haze 122nd year of Ascendancy at 22:35 Killed by Gaielco the human at level 14 on the 52nd Haze 122nd year of Ascendancy at 00:09 Killed by Ivoick the dwarf at level 15 on the 52nd Haze 122nd year of Ascendancy at 08:25 Killed by Ivoick the dwarf at level 15 on the 52nd Haze 122nd year of Ascendancy at 10:27 Killed by Aerina the rattlesnake at level 15 on the 52nd Haze 122nd year of Ascendancy at 21:42 Killed by snow giant boulder thrower at level 15 on the 53rd Haze 122nd year of Ascendancy at 02:43 Killed by snow giant thunderer at level 15 on the 54th Haze 122nd year of Ascendancy at 01:17 Killed by snow giant thunderer at level 15 on the 54th Haze 122nd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 15 on the 54th Haze 122nd year of Ascendancy at 06:21 Killed by cold drake at level 15 on the 54th Haze 122nd year of Ascendancy at 22:28 Killed by Rantha the Worm at level 16 on the 56th Haze 122nd year of Ascendancy at 12:44 Killed by Rantha the Worm at level 16 on the 56th Haze 122nd year of Ascendancy at 13:44 Killed by ultimate teluvorta at level 16 on the 57th Haze 122nd year of Ascendancy at 01:51 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 19 (base 11) |
| Constitution | 12 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 41 (base 38) |
| Cunning | 50 (base 36) |
Resources
| Life | 277/277 |
| Equilibrium | 0 |
| Healing Factor | 1.11 |
| Regeneration | 2.2755 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 37 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 37 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.35 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 33.075 |
| Ranged Defense | 33.075 |
| Fatigue | 0 |
| Physical Save | 14.275 |
| Spell Save | 19.425 |
| Mental Save | 35.3625 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by wolf. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by cold drake hatchling. Escort: worried loremaster (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by degenerated skeleton warrior. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed sandworm tooth. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of rough leather boots of evasion (12 def, 1 armour) restorative pair of rough leather boots of evasion (12 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+6 eff.) Fatigue: +1% Life regen: +1.80 Healing mod.: +11% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them and granting you 12 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Olodan OlodanPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 11 fire Changes resistances: +3% acid / +6% fire Disease immunity: +5% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zanerab (1 def, 0 armour) Zanerab (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Mental save: +5 (+2 eff.) Stun/Freeze immunity: +5% See invisible: +3 A pointy cloth hat, very wizardly... |
| On hands | Arulema (0 def, 1 armour) Arulema (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +1 Fatigue: -4% Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | marksman's steel ring of blinding strikes marksman's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +3 Dex Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | wyrm's vined mindstar (4-4.4 power, 18 apr, nature damage) wyrm's vined mindstar (4-4.4 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. The natural wyrm seeks an element. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 lightning / 3 physical / 2 fire / 4 acid / 3 cold Changes resistances: +3% lightning / +4% physical / +4% cold / +3% fire / +3% acid Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble's rough leather belt noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +15% Summoned A belt that goes around your waist. |
| In off hand | parasitic mossy mindstar (2.5-2.75 power, 12 apr, mind damage) parasitic mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Life leech chance: +6% Life leech: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +2 Str / +2 Con Physical save: +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.08 to 135.23 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Turintir TurintirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +4 Mag Changes damage: +9% blight Spell save: +3 (+2 eff.) Spell crit. chance: +1% Amulets can have magical properties. |
creative vined mindstar of balance (4.5-4.95 power, 18 apr, mind damage) creative vined mindstar of balance (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +10.00% Physical save: +3 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By bitch nigga the Shalore Summoner level 12
22nd Haze 122nd year of Ascendancy at 11:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By bitch nigga the Shalore Summoner level 10
54th Dusk 122nd year of Ascendancy at 18:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By bitch nigga the Shalore Summoner level 12
59th Dusk 122nd year of Ascendancy at 05:50 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (ultimate teluvorta)).
Greater telugoroth hits War hound for 22 temporal damage.
War hound hits Greater telugoroth for 59 physical damage.
3-headed hydra misses Ultimate teluvorta.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ultimate teluvorta converts damage to paradox!
Ritch flamespitter hits Ultimate teluvorta for (21 converted), 50 fire (50 total damage).
3-headed hydra misses Ultimate teluvorta.
Ritch flamespitter spits flames!
Ultimate teluvorta converts damage to paradox!
Ritch flamespitter hits Ultimate teluvorta for (14 converted), 33 fire (33 total damage).
Telugoroth casts Turn Back the Clock.
bitch nigga leeches life from Ultimate teluvorta!
Ultimate teluvorta converts damage to paradox!
Ultimate teluvorta hits bitch nigga for 28 temporal damage.
bitch nigga hits Ultimate teluvorta for (0 converted), 1 lightning, (0 converted), 1 physical, (2 converted), 5 fire, (1 converted), 1 acid, (0 converted), 1 cold (9 total damage).
3-headed hydra resists the swap!
Ultimate teluvorta casts Temporal Wake.
Bitch nigga is stunned!
Ultimate teluvorta hits bitch nigga for 72 temporal damage.
bitch nigga the level 16 shalore summoner was grandfathered to death by an ultimate teluvorta and lost outside time on level 1 of Temporal Rift.
Bitch nigga meditates on nature.
Bitch nigga is not stunned anymore.
From the brink of death you seem to be yanked to another plane.
Saving game...
Ultimate teluvorta killed bitch nigga!
Saving done.
