Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 32 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:29 / 126Killed by investigator at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:55 Killed by cold flames trap at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:21 Killed by Anikri the halfling at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:10 Killed by Islol the halfling at level 10 on the 8th Dusk 122nd year of Ascendancy at 15:45 Killed by Henin the halfling at level 11 on the 42nd Dusk 122nd year of Ascendancy at 06:51 Killed by Aramtalad the shalore at level 11 on the 42nd Dusk 122nd year of Ascendancy at 08:31 Killed by lesser vampire at level 11 on the 50th Dusk 122nd year of Ascendancy at 23:10 Killed by minotaur at level 11 on the 51st Dusk 122nd year of Ascendancy at 03:06 Killed by Ilarman the human at level 13 on the 46th Haze 122nd year of Ascendancy at 07:00 Killed by slaver at level 13 on the 50th Haze 122nd year of Ascendancy at 05:07 Killed by ritch flamespitter at level 13 on the 55th Haze 122nd year of Ascendancy at 05:54 Killed by Islyba the minotaur at level 15 on the 20th Regrowth 123rd year of Ascendancy at 19:12 Killed by Islyba the minotaur at level 15 on the 20th Regrowth 123rd year of Ascendancy at 20:34 Killed by Islyba the minotaur at level 15 on the 20th Regrowth 123rd year of Ascendancy at 22:01 Killed by Islyba the minotaur at level 15 on the 20th Regrowth 123rd year of Ascendancy at 23:52 Killed by Islyba the minotaur at level 15 on the 21st Regrowth 123rd year of Ascendancy at 01:18 Killed by Islyba the minotaur at level 15 on the 21st Regrowth 123rd year of Ascendancy at 02:46 Killed by red crystal at level 15 on the 29th Regrowth 123rd year of Ascendancy at 12:17 Killed by Aderima the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 01:21 Killed by Xanesewe the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 02:55 Killed by Aderima the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 04:03 Killed by Aderima the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 05:56 Killed by Xanesewe the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 07:26 Killed by Aderima the lesser vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 08:51 Killed by Emelovena the bone giant at level 17 on the 48th Regrowth 123rd year of Ascendancy at 10:05 Killed by Yvuna the bone giant at level 17 on the 48th Regrowth 123rd year of Ascendancy at 10:11 Killed by Polerawyn the master vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 12:16 Killed by Polerawyn the master vampire at level 17 on the 48th Regrowth 123rd year of Ascendancy at 13:27 Killed by Borfast the Broken at level 18 on the 9th Pyre 123rd year of Ascendancy at 12:24 Killed by skeleton master archer at level 18 on the 9th Pyre 123rd year of Ascendancy at 13:39 Killed by degenerated skeleton warrior at level 18 on the 13rd Pyre 123rd year of Ascendancy at 03:21 Killed by Xanuta the armoured skeleton warrior at level 18 on the 13rd Pyre 123rd year of Ascendancy at 12:10 Killed by Umram the Bringer of Doom at level 19 on the 13rd Pyre 123rd year of Ascendancy at 18:13 Killed by Umram the Bringer of Doom at level 19 on the 13rd Pyre 123rd year of Ascendancy at 20:03 Killed by Islylle the grizzly bear at level 19 on the 24th Pyre 123rd year of Ascendancy at 11:14 Killed by shadow at level 19 on the 24th Pyre 123rd year of Ascendancy at 11:36 Killed by Borius, Avatar of Bearness at level 20 on the 26th Pyre 123rd year of Ascendancy at 11:37 Killed by Borius, Avatar of Bearness at level 20 on the 26th Pyre 123rd year of Ascendancy at 13:19 Killed by Cyrivena the brown bear at level 20 on the 27th Pyre 123rd year of Ascendancy at 03:12 Killed by elven corruptor at level 20 on the 64th Pyre 123rd year of Ascendancy at 19:50 Killed by Grand Corruptor at level 20 on the 65th Pyre 123rd year of Ascendancy at 08:30 Killed by Grand Corruptor at level 20 on the 65th Pyre 123rd year of Ascendancy at 09:55 Killed by snow giant chieftain at level 20 on the 73rd Pyre 123rd year of Ascendancy at 07:11 Killed by Muthmuth the fire imp at level 22 on the 76th Pyre 123rd year of Ascendancy at 05:17 Killed by wretch titan at level 22 on the 77th Pyre 123rd year of Ascendancy at 03:23 Killed by wretch titan at level 22 on the 77th Pyre 123rd year of Ascendancy at 03:57 Killed by Rafre the halfling at level 22 on the 77th Pyre 123rd year of Ascendancy at 21:39 Killed by dread at level 23 on the 2nd Flare 123rd year of Ascendancy at 07:32 Killed by worm that walks at level 23 on the 3rd Flare 123rd year of Ascendancy at 02:31 Killed by orc pyromancer at level 23 on the 3rd Flare 123rd year of Ascendancy at 09:51 Killed by skeleton master archer at level 24 on the 3rd Flare 123rd year of Ascendancy at 15:14 Killed by Xedana the skeleton warrior at level 24 on the 3rd Flare 123rd year of Ascendancy at 17:01 Killed by skeleton warrior at level 24 on the 4th Flare 123rd year of Ascendancy at 01:06 Killed by Poriwen the grave wight at level 24 on the 4th Flare 123rd year of Ascendancy at 20:26 Killed by skeleton warrior at level 24 on the 4th Flare 123rd year of Ascendancy at 22:09 Killed by The Master at level 24 on the 5th Flare 123rd year of Ascendancy at 01:45 Killed by The Master at level 24 on the 5th Flare 123rd year of Ascendancy at 03:08 Killed by elven cultist at level 25 on the 9th Flare 123rd year of Ascendancy at 10:21 Killed by elven corruptor at level 25 on the 9th Flare 123rd year of Ascendancy at 11:50 Killed by trilock at level 25 on the 9th Flare 123rd year of Ascendancy at 17:12 Killed by elven guard at level 25 on the 9th Flare 123rd year of Ascendancy at 20:11 Killed by trilock at level 25 on the 10th Flare 123rd year of Ascendancy at 02:07 Killed by Elileth the lesser vampire at level 26 on the 21st Dusk 123rd year of Ascendancy at 00:23 Killed by Xanesewe the lesser vampire at level 26 on the 21st Dusk 123rd year of Ascendancy at 02:02 Killed by Ivuwyn the elder vampire at level 26 on the 21st Dusk 123rd year of Ascendancy at 02:08 Killed by Elileth the lesser vampire at level 26 on the 21st Dusk 123rd year of Ascendancy at 03:29 Killed by Xanesewe the lesser vampire at level 26 on the 21st Dusk 123rd year of Ascendancy at 05:11 Killed by Mayilevena the skeleton archer at level 26 on the 21st Dusk 123rd year of Ascendancy at 06:54 Killed by trilock at level 26 on the 21st Dusk 123rd year of Ascendancy at 08:01 Killed by Yvuna the bone giant at level 26 on the 21st Dusk 123rd year of Ascendancy at 09:36 Killed by Kelad, the One Who Stole Poosh at level 27 on the 42nd Dusk 123rd year of Ascendancy at 17:08 Killed by Kelad, the One Who Stole Poosh at level 27 on the 42nd Dusk 123rd year of Ascendancy at 18:43 Killed by Kelad, the One Who Stole Poosh at level 27 on the 42nd Dusk 123rd year of Ascendancy at 20:50 Killed by Kelad, the One Who Stole Poosh at level 27 on the 42nd Dusk 123rd year of Ascendancy at 22:14 Killed by Kelad, the One Who Stole Poosh at level 27 on the 43rd Dusk 123rd year of Ascendancy at 00:40 Killed by Greater Mummy Lord at level 27 on the 55th Dusk 123rd year of Ascendancy at 02:28 Killed by luminous horror at level 27 on the 55th Dusk 123rd year of Ascendancy at 10:31 Killed by Betisema the dredgling at level 27 on the 55th Dusk 123rd year of Ascendancy at 14:47 Killed by armoured skeleton warrior at level 27 on the 56th Dusk 123rd year of Ascendancy at 01:44 Killed by orc necromancer at level 28 on the 57th Dusk 123rd year of Ascendancy at 06:17 Killed by elven mage at level 28 on the 42nd Haze 123rd year of Ascendancy at 14:07 Killed by Grand Corruptor at level 28 on the 42nd Haze 123rd year of Ascendancy at 21:26 Killed by Umgunr the halfling at level 28 on the 54th Haze 123rd year of Ascendancy at 22:56 Killed by Aerirabeth the ghast at level 28 on the 69th Haze 123rd year of Ascendancy at 14:54 Killed by Yvuna the bone giant at level 28 on the 69th Haze 123rd year of Ascendancy at 16:43 Killed by Adurira the master vampire at level 28 on the 69th Haze 123rd year of Ascendancy at 18:21 Killed by Harhegas the dolleg at level 28 on the 6th Decay 123rd year of Ascendancy at 10:51 Killed by Harhegas the dolleg at level 28 on the 6th Decay 123rd year of Ascendancy at 12:22 Killed by Harhegas the dolleg at level 28 on the 6th Decay 123rd year of Ascendancy at 16:36 Killed by Cyrolaith the orc soldier at level 28 on the 33rd Regrowth 124th year of Ascendancy at 04:08 Killed by Betharerin the orc warrior at level 29 on the 38th Regrowth 124th year of Ascendancy at 14:48 Killed by Golbug the Destroyer at level 29 on the 40th Regrowth 124th year of Ascendancy at 07:28 Killed by Golbug the Destroyer at level 29 on the 40th Regrowth 124th year of Ascendancy at 10:33 Killed by Golbug the Destroyer at level 29 on the 40th Regrowth 124th year of Ascendancy at 13:56 Killed by Islaugleb the halfling at level 29 on the 34th Pyre 124th year of Ascendancy at 21:43 Killed by Umram the Bringer of Doom at level 29 on the 10th Dusk 124th year of Ascendancy at 21:33 Killed by shadow at level 29 on the 10th Dusk 124th year of Ascendancy at 23:23 Killed by shadow at level 29 on the 11st Dusk 124th year of Ascendancy at 01:21 Killed by Umram the Bringer of Doom at level 29 on the 11st Dusk 124th year of Ascendancy at 03:02 Killed by Imehlien the shalore at level 29 on the 16th Dusk 124th year of Ascendancy at 03:14 Killed by Rrieyra the human at level 29 on the 39th Dusk 124th year of Ascendancy at 11:00 Killed by Aranasimrath the shalore at level 29 on the 58th Dusk 124th year of Ascendancy at 19:33 Killed by Aranasimrath the shalore at level 29 on the 58th Dusk 124th year of Ascendancy at 20:49 Killed by Aranasimrath the shalore at level 29 on the 58th Dusk 124th year of Ascendancy at 23:05 Killed by Aranasimrath the shalore at level 29 on the 59th Dusk 124th year of Ascendancy at 01:06 Killed by Golbug the Destroyer at level 29 on the 23rd Haze 124th year of Ascendancy at 04:16 Killed by Golbug the Destroyer at level 29 on the 23rd Haze 124th year of Ascendancy at 06:28 Killed by Corrupted Oozemancer at level 30 on the 64th Haze 124th year of Ascendancy at 04:59 Killed by Corrupted Oozemancer at level 30 on the 64th Haze 124th year of Ascendancy at 05:39 Killed by Arirewen the slimy ooze at level 30 on the 64th Haze 124th year of Ascendancy at 07:09 Killed by Corrupted Oozemancer at level 30 on the 64th Haze 124th year of Ascendancy at 08:55 Killed by Corrupted Oozemancer at level 30 on the 64th Haze 124th year of Ascendancy at 09:15 Killed by Corrupted Oozemancer at level 30 on the 64th Haze 124th year of Ascendancy at 10:38 Killed by mucus ooze at level 30 on the 64th Haze 124th year of Ascendancy at 12:01 Killed by Wlbid the thalore at level 31 on the 71st Haze 124th year of Ascendancy at 06:24 Killed by Roril the halfling at level 31 on the 71st Haze 124th year of Ascendancy at 07:05 Killed by Riado the halfling at level 31 on the 3rd Pyre 125th year of Ascendancy at 06:52 Killed by Lauel the halfling at level 31 on the 44th Pyre 125th year of Ascendancy at 22:40 Killed by Arima the slimy ooze at level 31 on the 71st Dusk 125th year of Ascendancy at 15:28 Killed by Arima the slimy ooze at level 31 on the 71st Dusk 125th year of Ascendancy at 16:44 Killed by Xomikira the blue ooze at level 31 on the 71st Dusk 125th year of Ascendancy at 22:21 Killed by Xomikira the blue ooze at level 31 on the 72nd Dusk 125th year of Ascendancy at 00:07 Killed by Emeloda the gelatinous cube at level 31 on the 72nd Dusk 125th year of Ascendancy at 03:15 Killed by Beliwen the slimy ooze at level 32 on the 72nd Dusk 125th year of Ascendancy at 07:26 Killed by Beliwen the slimy ooze at level 32 on the 72nd Dusk 125th year of Ascendancy at 08:37 |
Primary Stats
| Strength | 103 (base 52) |
| Dexterity | 21 (base 10) |
| Constitution | 34 (base 21) |
| Magic | 52 (base 45) |
| Willpower | 31 (base 17) |
| Cunning | 28 (base 23) |
Resources
| Life | 935/935 |
| Stamina | 278/278 |
| Vim | 264/264 |
| Healing Factor | 1.6 |
| Regeneration | 35.753843939174 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 32 |
| Crit Chance | 43% |
| APR | 19 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 45.666666666667 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.45 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 21.925 |
| Ranged Defense | 21.925 |
| Fatigue | 0 |
| Physical Save | 37.4125 |
| Spell Save | 36.8125 |
| Mental Save | 23.7625 |
Defense: Resistances
| All | + 6%( 70%) |
Defense: Immunities
| Teleport Resistance | 15% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vampire lord fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethurin the pair of dwarven-steel boots (0 def, 4 armour) Bethurin the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +3% acid Changes damage: +9% blight / +3% arcane Teleport immunity: +15% Life regen: +2.80 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Mardutar' dwarven lantern 'Mardutar'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +17 Changes stats: +2 Str / +1 Dex / +10 Wil Changes damage: +5% mind / +12% acid Critical mult.: +32.00% Light radius: +4 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | bladed iron helm of might (0 def, 3 armour) bladed iron helm of might (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 Armour: +3 Fatigue: +5% Damage when hit (Melee): 5 physical Changes stats: +5 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 283.6 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 64 power out of 100/100. The very essence of bearness! |
| On fingers | savage's stralite ring of misery savage's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +4 Cun / +5 Con Spell save: +12 Hate when firing a critical mind attack: +1.00 Maximum stamina: +22.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 13 cooldown : Effective talent level: 4.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Neriwen the Darkwrest Neriwen the DarkwrestCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Mag / +1 Cun / +4 Con Changes resistances: +9% darkness Stun/Freeze immunity: +30% Life regen: +2.10 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Isyth the Stokespiker (0 def, 2 armour) Isyth the Stokespiker (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 acid / 7 cold Changes resistances: +7% acid / +7% cold / +3% fire Changes resistances penetration: +5% fire Changes damage: +4% acid / +5% cold / +6% fire Life regen: +1.50 Stamina each turn: +1.00 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating reinforced leather armour of Eyal (4 def, 7 armour) rejuvenating reinforced leather armour of Eyal (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +6.80 Stamina each turn: +0.70 Maximum life: +57.00 Healing mod.: +19% A suit of armour made of leather. |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of the Rift (274.00 temporal damage, removed from time 4 turns) Rune of the Rift (274.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 39 power out of 60/60. The evilness of undeath radiates from this amulet. |
Beluldama BeluldamaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +26% acid Changes damage: +13% acid / +9% blight Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +8 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
Chalolen the stralite battleaxe (47-70.5 power, 3 apr) Chalolen the stralite battleaxe (47-70.5 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +13.5% Attack speed: 100% On weapon hit: * 41% chance to daze When wielded/worn: Armour penetration: +2 Changes stats: +7 Str / +6 Dex / +5 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances penetration: +12% lightning Stamina each turn: +0.40 Massive two-handed battleaxes. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Polarithra the Ichorcut (45-67.5 power, 3 apr) Polarithra the Ichorcut (45-67.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +24 cold Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Physical power: +14 Damage when hit (Melee): 8 nature Changes stats: +7 Con Changes resistances penetration: +17% physical Changes damage: +9% nature / +6% temporal Critical mult.: +21.00% Disarm immunity: +42% Massive two-handed battleaxes. |
Eilinewe (26.5-34.45 power, 9 apr) Eilinewe (26.5-34.45 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Str Changes resistances: +3% nature / +6% darkness Critical mult.: +3.00% Sharp, short and deadly. |
Gurig the stralite greatmaul (54.5-81.75 power, 3 apr) Gurig the stralite greatmaul (54.5-81.75 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +4 arcane When wielded/worn: Armour penetration: +14 Changes resistances: +6% cold Changes resistances penetration: +16% physical Changes damage: +19% physical Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Massive two-handed mauls. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 12 power out of 18/18) : Effective talent level: 3.0 Power cost: 12 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
stralite greatmaul 'Urebers' (53.5-80.25 power, 3 apr) stralite greatmaul 'Urebers' (53.5-80.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +19 fire When wielded/worn: Changes resistances: +9% blight Disease immunity: +15% Cut immunity: +5% Massive two-handed mauls. |
Cindersorrow (25-40 power, 2 apr) Cindersorrow (25-40 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +14 nature / +13 temporal When wielded/worn: Changes resistances: +3% lightning / +3% cold Changes resistances penetration: +15% fire Changes damage: +6% fire Poison immunity: +15% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Blazestreak the stralite longsword (34.5-48.3 power, 5 apr) Blazestreak the stralite longsword (34.5-48.3 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +12 lightning / +21 cold Burst (radius 1) on hit: +4 acid When wielded/worn: Changes resistances: +9% lightning / +6% acid Sharp, long, and deadly. |
Polaba (11.5-16.1 power, 2 apr) Polaba (11.5-16.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +8 blight When wielded/worn: Changes stats: +3 Cun Changes damage: +9% arcane Spell save: +25 Vim when firing critical spell: +2.00 Spellpower: +2 Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Thundergore the stralite longsword (36-50.4 power, 5 apr) Thundergore the stralite longsword (36-50.4 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +45 insidious poison When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +2 Dex / +2 Mag Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Sharp, long, and deadly. |
stralite longsword 'Velasenor' (35-49 power, 5 apr) stralite longsword 'Velasenor' (35-49 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 30% chance to cause random insanity Damage (Melee): +11 mind When wielded/worn: Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 4 arcane Changes stats: +5 Cun / +3 Wil Changes resistances: +9% fire / +6% nature / +3% temporal Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 39 power out of 60/60) : Effective talent level: 1.0 Power cost: 39 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Bokorach the yew vilestaff (20-24 power, 4 apr, blight element) Bokorach the yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 arcane When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +20% blight / +3% acid Talent granted: +1 Command Staff Physical save: +8 Spell save: +8 Mental save: +5 Spellpower: +9 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Chargespike the ash magestaff (15-18 power, 3 apr, arcane element) Chargespike the ash magestaff (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 30% chance to daze Changes resistances: +6% blight Changes damage: +15% arcane Talent granted: +1 Command Staff Spell save: +10 Spellpower: +15 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 29 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Balurim the stralite waraxe (32.5-45.5 power, 5 apr) Balurim the stralite waraxe (32.5-45.5 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +4 temporal Burst (radius 2) on crit: +4 acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +12.0% Changes resistances penetration: +5% acid / +10% temporal Critical mult.: +11.00% One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Prismtreason the hardened leather belt Prismtreason the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Changes resistances penetration: +10% mind / +10% light Changes damage: +3% mind Light radius: +1 It can be used to create a temporary shield that absorbs 221 damage, placing all other charms into a 20 cooldown. A belt that goes around your waist. |
Daimablek (2 def, 0 armour) Daimablek (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +24% light Changes damage: +16% light Mental save: +12 Psi when hit: +0.12 Maximum psi: +30.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloombreaker (0 def, 0 armour) Gloombreaker (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 20 darkness Changes resistances: +19% acid Changes damage: +13% acid / +6% darkness Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grinygorain the silk robe (3 def, 0 armour) Grinygorain the silk robe (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Wil Changes resistances penetration: +10% arcane Grants telepathy: Dragon Mental save: +18 Equilibrium when hit: +0.04 Mindpower: +6 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthokalthothad the Deepssweeper (3 def, 8 armour) Arthokalthothad the Deepssweeper (3 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Ranged Defense: +4 Fatigue: +3% Damage when hit (Melee): 8 arcane Changes resistances: +6% lightning / +5% temporal / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +3% arcane Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kahad the pair of dwarven-steel boots (4 def, 4 armour) Kahad the pair of dwarven-steel boots (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +9% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 11 power out of 24/24) : Effective talent level: 4.0 Power cost: 11 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 172.47 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Adyrelle (0 def, 3 armour) Adyrelle (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 arcane Changes resistances: +3% blight / +10% fire / +5% arcane / +11% cold Changes resistances penetration: +5% arcane Changes damage: +3% arcane / +6% blight A cap made of leather. |
Cystbender the hardened leather cap (0 def, 3 armour) Cystbender the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% acid / +8% cold / +10% lightning / +6% fire Changes resistances penetration: +25% nature Changes damage: +3% arcane Allows you to breathe in: water Physical save: +16 A cap made of leather. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 29 power out of 45/45) : Effective talent level: 2.0 Power cost: 29 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Hanudedas the cashmere wizard hat (2 def, 4 armour) Hanudedas the cashmere wizard hat (2 def, 4 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Changes resistances: +18% acid / +3% darkness Changes damage: +12% acid / +6% physical Mental save: +25 A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Ivuna the Galeraptor (0 def, 1 armour) Ivuna the Galeraptor (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 blight Changes stats: +7 Lck Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +12% blight / +3% lightning Spell crit. chance: +3% Mental crit. chance: +3% A cap made of leather. |
Salanne (1 def, 0 armour) Salanne (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane Changes stats: +2 Wil Changes damage: +3% blight Equilibrium when hit: +1.20 Psi when hit: +1.10 Hate when hit: +1.20 Mana when firing critical spell: +1.00 Spellpower: +4 A pointy cloth hat, very wizardly... |
Velima (0 def, 4 armour) Velima (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +13 Armour: +4 Fatigue: +4% Changes stats: +8 Str / +6 Dex / +8 Wil / +2 Con Changes resistances: +11% physical / +15% darkness / +6% temporal Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Physical save: +7 Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ulfuntir the Stokestun (2 def, 6 armour) Ulfuntir the Stokestun (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +12% fire Changes resistances penetration: +15% lightning Changes damage: +3% lightning / +9% fire Life regen: +1.90 Maximum life: +56.00 Healing mod.: +16% A suit of armour made of mail. |
stralite mail armour 'Olysarion' (4 def, 16 armour) stralite mail armour 'Olysarion' (4 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +16 Defense: +4 Fatigue: +4% Reduces incoming crit damage: 10.00% Physical save: +5 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Mindpower: +4 A suit of armour made of mail. |
Aerina (4 def, 7 armour) Aerina (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Armour: +7 Defense: +4 Fatigue: +8% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 17 physical Changes resistances: +3% darkness Critical mult.: +6.00% A suit of armour made of leather. |
steel plate armour 'Strikecut' (4 def, 9 armour) steel plate armour 'Strikecut' (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 13 physical Changes resistances: +15% lightning / +12% cold / +5% arcane A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Filthpanic the stralite shield (10 def, 20 armour, 222 block) Filthpanic the stralite shield (10 def, 20 armour, 222 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +20 Armour Hardiness: +8% Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 16 acid Changes stats: +5 Con Changes resistances: +9% acid / +16% physical / +15% light / +9% nature / +14% darkness Talent granted: +4 Block Physical save: +9 Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +15 Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Emelevena the Galebiter (17/17, 41-57.4 power, 14 apr) Emelevena the Galebiter (17/17, 41-57.4 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 70% Dex, 50% Str Damage type: Lightning Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 On weapon hit: * Slows global speed by 20% Damage (Ranged): +25 darkness Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +8 lightning / +8 nature Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Isulrathra' (19/19, 20-28 power, 15 apr) quiver of elven-wood arrows 'Isulrathra' (19/19, 20-28 power, 15 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +19.5% Capacity: 19 Travel speed: +200% Damage (Ranged): +9 nature / +7 temporal When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
76 alchemist agate 76 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 52 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 7 power out of 15/15) : Effective talent level: 3.0 Power cost: 7 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 154.30 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
alchemist's lamp 'Belunn' alchemist's lamp 'Belunn'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Changes stats: +3 Cun / +5 Wil Critical mult.: +13.00% Mental save: +6 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Loamripper' dwarven lantern 'Loamripper'Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 16 darkness Changes stats: +10 Wil / +6 Mag Changes resistances: +15% nature Changes damage: +21% mind / +6% nature Spellpower: +14 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 130 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation 'Nimbusquake' [power 30] (20 cooldown) steel torque of psychoportation 'Nimbusquake' [power 30] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn * 30% chance to daze Changes resistances: +9% temporal Changes damage: +3% lightning It can be used to teleport randomly (rad 30), placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
stralite torque of thermal psionic shield 'Issahir' [power 107] (13 cooldown) stralite torque of thermal psionic shield 'Issahir' [power 107] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Physical power: +6 Changes stats: +1 Con Changes resistances: +6% temporal Changes damage: +9% physical Maximum encumbrance: +10 Physical save: +6 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, placing all other charms into a 13 cooldown. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin 'Swampthorn' [power 58] (13 cooldown) elven-wood totem of thorny skin 'Swampthorn' [power 58] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% nature Changes damage: +12% nature / +9% lightning Talent granted: +4 Lay Web Reduces incoming crit damage: 10.00% It can be used to harden the skin for 7 turns increasing armour by 58 and armour hardiness by 60%, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Betokira [power 43] (10 cooldown) Betokira [power 43] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +1 Con Reduces incoming crit damage: 15.00% Maximum vim: +11.00 Light radius: +1 Infravision radius: +1 It can be used to try to disarm traps in a line (disarm power 43), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 20 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By trilock the Thalore Doombringer level 28
70th Haze 123rd year of Ascendancy at 07:52 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By trilock the Thalore Doombringer level 20
26th Pyre 123rd year of Ascendancy at 14:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By trilock the Thalore Doombringer level 12
78th Dusk 122nd year of Ascendancy at 06:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By trilock the Thalore Doombringer level 29
23rd Haze 124th year of Ascendancy at 09:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By trilock the Thalore Doombringer level 15
29th Regrowth 123rd year of Ascendancy at 15:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By trilock the Thalore Doombringer level 26
10th Dusk 123rd year of Ascendancy at 09:42 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By trilock the Thalore Doombringer level 25
9th Flare 123rd year of Ascendancy at 21:02 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By trilock the Thalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 17:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By trilock the Thalore Doombringer level 26
37th Dusk 123rd year of Ascendancy at 23:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By trilock the Thalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 16:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By trilock the Thalore Doombringer level 20
26th Pyre 123rd year of Ascendancy at 09:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By trilock the Thalore Doombringer level 30
23rd Haze 124th year of Ascendancy at 09:43 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By trilock the Thalore Doombringer level 22
77th Pyre 123rd year of Ascendancy at 13:05 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By trilock the Thalore Doombringer level 30
64th Haze 124th year of Ascendancy at 13:31 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By trilock the Thalore Doombringer level 31
64th Haze 124th year of Ascendancy at 15:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By trilock the Thalore Doombringer level 11
34th Dusk 122nd year of Ascendancy at 07:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By trilock the Thalore Doombringer level 30
64th Haze 124th year of Ascendancy at 04:42 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By trilock the Thalore Doombringer level 31
72nd Dusk 125th year of Ascendancy at 02:05 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By trilock the Thalore Doombringer level 26
37th Dusk 123rd year of Ascendancy at 22:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By trilock the Thalore Doombringer level 15
20th Regrowth 123rd year of Ascendancy at 18:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By trilock the Thalore Doombringer level 11
55th Dusk 122nd year of Ascendancy at 20:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By trilock the Thalore Doombringer level 13
52nd Haze 122nd year of Ascendancy at 15:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By trilock the Thalore Doombringer level 15
23rd Regrowth 123rd year of Ascendancy at 07:57 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By trilock the Thalore Doombringer level 13
52nd Haze 122nd year of Ascendancy at 04:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By trilock the Thalore Doombringer level 29
29th Dusk 124th year of Ascendancy at 13:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By trilock the Thalore Doombringer level 17
45th Regrowth 123rd year of Ascendancy at 15:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By trilock the Thalore Doombringer level 24
5th Flare 123rd year of Ascendancy at 05:27 see stats
Log
You gain 0.12 gold from the transmogrification of movement infusion of the psychic (676% speed; 8 turns).
You gain 0.08 gold from the transmogrification of movement infusion (470% speed; 5 turns).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Trilock wears(replacing): Ulfuntir the Stokestun (2 def, 6 armour).
Trilock wears(replacing): rejuvenating reinforced leather armour of Eyal (4 def, 7 armour).
You gain 0.02 gold from the transmogrification of rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour).
You gain 7.27 gold from the transmogrification of rejuvenating steel mail armour of acid resistance (2 def, 6 armour).
Trilock wears(replacing): Adyrelle (0 def, 3 armour).
Trilock wears(replacing): bladed iron helm of might (0 def, 3 armour).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
trilock hits Something for 0 fire damage.
trilock hits Something for 0 fire damage.
Today is the 2nd Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
