AAAAAARGH! the level 5 Dwarf Berserker by deathonabun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity9 (base 11)
Constitution25 (base 19)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life251/251
Stamina110/110
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage44
Accuracy16
Crit Chance3%
APR9
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)22.92 (81.030927835052%)
Defense11.65
Ranged Defense11.65
Fatigue23
Physical Save19.25
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
5/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
2/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By AAAAAARGH! the Dwarf Berserker level 4
18th Voratun 122nd year of Ascendancy at 14:54
see stats

Log

AAAAAARGH! killed Green ooze!
Talent Infusion: Regeneration is ready to use.

AAAAAARGH! picks up (p.):
agate.
You pickup 0.40 gold pieces.

AAAAAARGH!'s rage subsides!

You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.


Lore found:
Deep Bellow excavation report 1
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: learnt lore).


There is a ladder to the next level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.16 gold from the transmogrification of
earthen elm vilestaff of power (10-12 power, 2 apr, darkness element).
You gain 0.92 gold from the transmogrification of
acidic iron dagger (9.5-12.35 power, 5 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a ladder to the previous level here (press '' or right click to use).
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the psychic (heal 104 over 5 turns).