






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! YH's ANC GOD Mode light 1.7.6Nyles' version didn't work for me, but anc46's did. |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Marauder |
| Level / Exp | 15 / 98% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 59 (base 39) |
| Dexterity | 29 (base 28) |
| Constitution | 32 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 9 (base 11) |
Resources
| Life | 100533/100533 |
| Stamina | 123/137 |
| Healing Factor | 1.1724420161895 |
| Regeneration | 11724.713272399 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 9 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +100000% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 11 |
| Physical Save | 25 |
| Spell Save | 6 |
| Mental Save | 5 |
Defense: Resistances
| All | +101%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Effects
| beneficial effect | Parrying melee and ranged attacks: Has a 53% chance to deflect up to 15 damage from the next 2.0 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | The target is cursed, reducing all resistances by 18%. Curse of Vulnerability |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Main armor | rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| In off hand | iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| On head | iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Consumer the Ghoul Marauder level 10
75th Pyre 122nd year of Ascendancy at 01:13 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Consumer the Ghoul Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Consumer the Ghoul Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Consumer the Ghoul Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Consumer the Ghoul Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
XXX the Destroyer (Madness (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Consumer the Ghoul Marauder level 13
75th Pyre 122nd year of Ascendancy at 07:55 see stats
Log
Naga tide huntress's Shoot hits Consumer for 22 physical, 3 acid (24 total damage).
Blood mage casts Blood Grasp.
Blood mage's Blood Grasp hits Consumer for 46 blight damage.
Blood mage receives 9 healing from Blood mage's Blood Grasp.
Alchemist casts Elemental Bolt!
Blood mage casts Curse of Vulnerability.
Consumer is cursed.
Naga tide huntress shoots!
Naga tide huntress's Shoot hits Consumer for 19 physical, 3 acid (21 total damage).
Alchemist's Elemental Bolt hits Blood mage for 151 fire damage.
Naga tide huntress casts Water Bolt.
Naga tide huntress hits Consumer for 45 cold damage.
Blood mage stops surging mana.
Blood mage casts Phase Door.
Consumer is not stunned anymore.
Alchemist casts Throw Bomb.
Naga tide huntress uses Spit Poison.
Naga tide huntress hits Consumer for 17 nature damage.
Alchemist hits Consumer for 27 acid damage.
Naga tide huntress shoots!
Naga tide huntress's Shoot hits Consumer for 17 physical, 3 acid (20 total damage).
Blood mage casts Blood Grasp.
Blood mage's Blood Grasp hits Consumer for 44 blight damage.
Blood mage receives 8 healing from Blood mage's Blood Grasp.
Naga tide huntress casts Water Bolt.
Naga tide huntress's spell attains critical power!
Naga tide huntress hits Consumer for 66 cold damage.






















































