Durysirk the level 6 Dwarf Archmage by tylertriller

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp6 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic32 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life174/174
Mana150/170
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%
Cold+10%
Temporal+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save16
Spell Save17
Mental Save9

Defense: Resistances

Lightning+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.60
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Durysirk the Dwarf Archmage level 6
18th Voratun 122nd year of Ascendancy at 15:23
see stats

Log

You gain 0.26 gold from the transmogrification of iron shield of fire resistance (+15%) (0 def, 2 armour, 18 block).
You gain 0.97 gold from the transmogrification of
icy iron shield of lightning resistance (+16%) (0 def, 2 armour, 20.5 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 3.55 gold from the transmogrification of
hardened iron mail armour (2 def, 10 armour).
You gain 4.12 gold from the transmogrification of
iron steamgun of fire.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (18-25 power, 2 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of lightning.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Nightmare (Adventure) difficulty)!

Talent Arcane Eye is ready to use.

Talent Shielding is ready to use.

Talent Teleport is ready to use.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


There is a Iron Council (Town) here (press '' or right click to use).
You feel very confident walking into this place.