Weird Science the level 12 Ghoul Demonologist by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassDemonologist
Level / Exp12 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 26)
Dexterity17 (base 10)
Constitution30 (base 12)
Magic42 (base 37)
Willpower12 (base 10)
Cunning8 (base 10)

Resources

Life499/499
Stamina138/138
Vim144/144
Healing Factor1.11
Regeneration0.4995

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage37
Accuracy30
Crit Chance3%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35
Crit Chance0%
Speed1

Offense: Mind

Mindpower11
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)31.4 (74.117647058824%)
Defense18
Ranged Defense20
Fatigue24
Physical Save28
Spell Save18
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance75%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
5/5
1/5
0/5
Corruption / Spellblaze1.30
3/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
1/5
1/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Black-magic1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
5/5
1/5
1/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Ay ay captain! (Madness (Adventure) difficulty) Turn into a pirate!
By Weird Science the Ghoul Demonologist level 12
34th Dusk 122nd year of Ascendancy at 12:36
see stats
Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Weird Science the Ghoul Demonologist level 9
4th Dusk 122nd year of Ascendancy at 18:48
see stats
Fast Curse Dispel (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By Weird Science the Ghoul Demonologist level 9
4th Dusk 122nd year of Ascendancy at 18:48
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Weird Science the Ghoul Demonologist level 10
23rd Dusk 122nd year of Ascendancy at 21:07
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Weird Science the Ghoul Demonologist level 12
40th Dusk 122nd year of Ascendancy at 15:44
see stats

Log

Weird Science receives 32 healing from Weird Science's purging blight area effect.
Elugada the black crystal casts Moonlight Ray.

Elugada the black crystal hits Weird Science for 127 darkness damage.
Isivea the large white snake shoots!

Weird Science hits Isivea the large white snake for 6 nature damage.
Isivea the large white snake hits Weird Science for 3 mind damage.
Isivea the large white snake's Shoot hits
Weird Science for 30 physical, 1 physical, , 3 arcane (34 total damage).
Elugada the black crystal's Blight Bolt hits
Weird Science for 197 blight damage.
Weird Science the level 12 ghoul demonologist was fouled to death by Elugada the black crystal on level 1 of Scintillating Caves.
You have 3 life(s) left.
Weird Science deactivates Hardened Core.

Weird Science deactivates Willful Tormenter.

Weird Science deactivates Yarrrr!!.

Weird Science's is no longer disrupted.

Weird Science speeds up.

Weird Science deactivates Flame of Urh'Rok.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Elugada the black crystal's Blight Bolt killed Weird Science!
Saving done.

Resting starts...

Talent Yarrrr!! is ready to use.
Talent Retch is ready to use.
Talent Willful Tormenter is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Hardened Core is ready to use.
Talent Rush is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).