Weird Science the level 7 Ghoul Demonologist by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassDemonologist
Level / Exp7 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 16)
Dexterity11 (base 10)
Constitution26 (base 12)
Magic29 (base 29)
Willpower10 (base 10)
Cunning8 (base 10)

Resources

Life278/278
Stamina100/100
Vim117/131
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision4
See Invisible7

Offense: Mainhand

Damage33
Accuracy15
Crit Chance0%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower43
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)22.129676703577 (30%)
Defense8
Ranged Defense12
Fatigue14
Physical Save20
Spell Save19
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
3/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Black-magic1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
4/5
1/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

failed
done
active
active

Equipment

On hands
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You pickup 0.80 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.40 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.95 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.85 gold pieces.

Weird Science picks up (a.):
iron dagger (10-13 power, 5 apr).
Weird Science picks up (a.):
Urarin the iron battleaxe (23-34.5 power, 1 apr).
Weird Science picks up (r.):
zircon.
Green mold uses Slime Roots.

Ran for 3 turns (stop reason: hostile spotted to the north (green mold)).


Green mold is weakened by the darkness!

Weird Science hits Green mold for 36 physical, , , (36 total damage).
Green mold hits Weird Science for 8 physical damage.
Weird Science hits Green mold for 12 blight, 4 darkness, 4 temporal (20 total damage).

Weird Science hits Green mold for 37 physical damage.
Weird Science killed Green mold!

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Weird Science deactivates Willful Tormenter.

Weird Science deactivates Hardened Core.