Demolan the level 12 Dwarf Demonologist by Rindel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassDemonologist
Level / Exp12 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 26)
Dexterity12 (base 10)
Constitution20 (base 12)
Magic36 (base 37)
Willpower14 (base 10)
Cunning11 (base 10)

Resources

Life407/407
Stamina155/155
Vim138/138
Healing Factor1.1870588855781
Regeneration1.0090000527414

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage44
Accuracy45
Crit Chance7%
APR11
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+9%
Lightning+16%
Light+3%
All0%

Offense: Damage Penetration

Lightning+15%
Light+10%
Blight+20%
Arcane+10%
Cold+15%
All+5%

Defense: Base

Armour (hardiness)33.413408721348 (65.897138898113%)
Defense11
Ranged Defense11
Fatigue28
Physical Save24
Spell Save18
Mental Save20

Defense: Resistances

Acid+ 17%( 70%)
Blight+ 16%( 70%)
Arcane+ 5%( 70%)
Cold+ 32%( 70%)
All 0%( 70%)
Darkness+ 13%( 70%)
Light+ 14%( 70%)
Physical+ 17%( 70%)
Fire+ 31%( 70%)
Lightning+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Demonic pact1.30
3/5
5/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
3/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
failed
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Demolan the Dwarf Demonologist level 6
19th Voratun 122nd year of Ascendancy at 12:44
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Demolan the Dwarf Demonologist level 10
22nd Voratun 122nd year of Ascendancy at 05:33
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Demolan the Dwarf Demonologist level 10
24th Voratun 122nd year of Ascendancy at 16:16
see stats

Log

Demolan casts Demonic Madness.
Bethayabeth the assassin wanders around!

Demolan hits Bethayabeth the assassin for (22 parried), 13 darkness (13 total damage).
Bethayabeth the assassin is confused and fails to use Block.

Burning from Bethayabeth the assassin hits
Demolan for (6 flat reduction), 17 fire (17 total damage).
Bleeding from Bethayabeth the assassin hits
Demolan for (6 flat reduction), 26 physical (26 total damage).
Overkill hits Bethayabeth the assassin for
1 blight damage.
Demolan's acid area effect hits
Demolan for 11 acid damage.
Demolan's acid area effect hits Bethayabeth the assassin for
21 acid damage.
Demolan the level 12 dwarf demonologist was scalded to death by himself (the fool) on level 2 of Ruins of Kor'Pul.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Demolan's acid area effect killed Demolan!
Saving game...

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Demonic Madness is ready to use.
Talent Bleak Outcome is ready to use.
Demolan activates
Bleak Outcome.
Talent Infusion: Healing is ready to use.
Talent Acidic Bath is ready to use.
Talent Overkill is ready to use.
Demolan activates
Overkill.
Talent Resilience of the Dwarves is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.