
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Halfling | 
| Class | Rogue | 
| Level / Exp | 19 / 16% | 
| Size | small | 
| Lifes / Deaths | Killed by Ce'Namith the skeleton archer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:490 / 6 Killed by skeleton mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:08 Killed by Calai the human at level 8 on the 9th Flare 122nd year of Ascendancy at 14:34 Killed by Cultist at level 15 on the 30th Regrowth 123rd year of Ascendancy at 07:00 Killed by war hound at level 17 on the 1st Pyre 123rd year of Ascendancy at 16:57 Killed by Isligann the dredge at level 19 on the 58th Dusk 123rd year of Ascendancy at 11:02 | 
Primary Stats
| Strength | 17 (base 16) | 
| Dexterity | 55 (base 46) | 
| Constitution | 23 (base 22) | 
| Magic | 10 (base 10) | 
| Willpower | 17 (base 10) | 
| Cunning | 36 (base 25) | 
Resources
| Life | -78/446 | 
| Stamina | 4/142 | 
| Equilibrium | 20 | 
| Healing Factor | 1.36 | 
| Regeneration | 11.65186388802 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +76.923076923077% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 10 | 
| See Invisible | 10 | 
Offense: Mainhand
| Damage | 45 | 
| Accuracy | 59 | 
| Crit Chance | 52% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 38 | 
| Accuracy | 59 | 
| Crit Chance | 52% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 41% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25.65 | 
| Crit Chance | 41% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 11 (30%) | 
| Defense | 52.71145011869 | 
| Ranged Defense | 52.71145011869 | 
| Fatigue | 13 | 
| Physical Save | 38.289781394791 | 
| Spell Save | 33.514781394791 | 
| Mental Save | 31.564781394791 | 
Defense: Resistances
| All | + 26%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual weapons | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Halfling | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Acrobatics | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
Effects
| talent | Precision | 
| talent | Trained Reactions | 
| talent | Lacerating Strikes | 
| beneficial effect | The target's luck and cunning combine to grant it 31% higher combat critical chance, 31% higher mental critical chance, and 31% higher spell critical chance.Halflings's Luck | 
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%.Insidious Poison | 
| detrimental effect | The target is wasting away, taking 14.60 temporal damage per turn.Wasting | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| detrimental effect | Reduces global action speed by 30%.Slow | 
| beneficial effect | The target ignores pain, reducing all damage taken by 22%.Pain Suppression | 
| beneficial effect | The target has 50% chance to evade melee attacks and gains 21 defense.Evasion | 
Quests
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Daikara.Escort: injured seer (level 2 of Daikara) As a reward you improved talent Nature's Touch (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire.Escort: lone alchemist (level 3 of Trollmire) As a reward you improved Dexterity by +2. | done | 
| You failed to protect the repented thief from death by skeleton mage.Escort: repented thief (level 1 of Daikara) | failed | 
| You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.Escort: repented thief (level 1 of Ruins of Kor'Pul) As a reward you improved talent Piercing Sight (+1 level(s)). | done | 
| You failed to protect the temporal explorer from death by giant venus flytrap.Escort: temporal explorer (level 4 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source | Ivyra the brass lanternIvyra the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% blight Changes damage: +9% blight Physical save: +6 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Crown of Burning Pain (9 def, 0 armour)Crown of Burning Pain (9 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 17/50) : Effective talent level: 2.0 Power cost: 34 out of 17/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 52.51 fire and 42.01 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
| On hands | Layisewe the hardened leather gloves (0 def, 2 armour)Layisewe the hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 light Changes resistances: +7% light / +6% mind Changes damage: +6% light Spell save: +6 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool | supercharged iron torque of thermal psionic shield [power 37]  (10/25 cooldown)supercharged iron torque of thermal psionic shield [power 37]  (10/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 37 for 7 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | BloodcallerBloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. | 
| On fingers | copper ring of pilferingcopper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. | 
| Around neck | Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
| In main hand | acidic dwarven-steel dagger of massacre (26-33.8 power, 7 apr)acidic dwarven-steel dagger of massacre (26-33.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Sharp, short and deadly. | 
| Around waist | Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. | 
| In off hand | balanced dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr)balanced dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +6 Sharp, short and deadly. | 
| Cloak | enveloping linen cloak (7 def, 0 armour)enveloping linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | troll-hide cured leather armour of the deep (2 def, 5 armour)troll-hide cured leather armour of the deep (2 def, 5 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +7% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water Life regen: +4.90 Healing mod.: +12% A suit of armour made of leather. | 
Inventory
| Elemental FuryElemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
| marksman's steel ring of tenacitymarksman's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. | 
| rogue's steel ringrogue's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. | 
| steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. | 
| steel ring of lightning (+22%)steel ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. | 
| mighty yew longbow of firemighty yew longbow of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 fire When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes damage: +9% fire Longbows are used to shoot arrows at your foes. | 
| BoltblightBoltblight Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +2 Con Changes resistances penetration: +10% lightning Physical save: +7 Mindpower: +5 A belt that goes around your waist. | 
| volcanic cured leather armour of command (7 def, 14 armour)volcanic cured leather armour of command (7 def, 14 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +14 Defense: +7 Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes stats: +2 Cun Changes resistances: +13% physical / +11% fire Mental save: +13 A suit of armour made of leather. | 
| 49 alchemist agate49 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| 3 aquamarine3 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. | 
| 4 opal4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. | 
| 4 topaz4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. | 
| Shockgrinder (dig speed 24 turns)Shockgrinder (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +3 Dex / +1 Wil Changes resistances penetration: +10% blight Spell crit. chance: +3% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| 2 garnet2 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| 2 amethyst2 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Origami Robot the Halfling Rogue level 15
50th Regrowth 123rd year of Ascendancy at 03:20 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Origami Robot the Halfling Rogue level 15
55th Regrowth 123rd year of Ascendancy at 05:53 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Origami Robot the Halfling Rogue level 10
75th Dusk 122nd year of Ascendancy at 20:16 see stats
 Poisonous
			Sided with the assassin lord.
			Poisonous
			Sided with the assassin lord.By Origami Robot the Halfling Rogue level 8
56th Dusk 122nd year of Ascendancy at 23:06 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Origami Robot the Halfling Rogue level 6
79th Pyre 122nd year of Ascendancy at 10:06 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Origami Robot the Halfling Rogue level 15
56th Regrowth 123rd year of Ascendancy at 02:10 see stats
Log
Origami Robot shrugs off the critical damage!
Origami Robot is stunned further! (now 4 turns)
Isligann the dredge shoots!
Isligann the dredge's Noggin Knocker hits Origami Robot for 45 physical, 2 nature (47 total damage).
Isligann the dredge's Noggin Knocker hits Origami Robot for 41 physical, 2 nature (43 total damage).
Origami Robot tries to evade attacks.
Insidious Poison from Isligann the dredge hits Origami Robot for 2 nature damage.
Isligann the dredge's Shoot hits Origami Robot for 63 physical, 2 nature (64 total damage).
Wasting from Isligann the dredge hits Origami Robot for 14 temporal damage.
Origami Robot is stunned further! (now 4 turns)
Isligann the dredge's Noggin Knocker hits Origami Robot for 45 physical, 2 nature (47 total damage).
Origami Robot uses Infusion: Wild.
Origami Robot is not stunned anymore.
Origami Robot is cured!
Origami Robot lessens the pain.
Origami Robot uses Dual Strike.
Isligann the dredge cleverly deflects the attack with his shield!
Isligann the dredge repels an attack from Origami Robot.
Isligann the dredge uses Block.
Talent Sweep is ready to use.
Talent Dig is ready to use.
Talent Dirty Fighting is ready to use.
Insidious Poison from Isligann the dredge hits Origami Robot for 1 nature damage.
Wasting from Isligann the dredge hits Origami Robot for 11 temporal damage.
Origami Robot uses Luck of the Little Folk.
Origami Robot seems more aware.
Isligann the dredge uses Kneecapper.
Saving game...
