Zikmancer the level 1 Ogre Necromancer by Zikh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassNecromancer
Level / Exp1 / 10%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life90/90
Mana105/105
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Invoke Darkness is ready to use.

Large white snake hits Zikmancer for 6 physical damage.
Zikmancer casts Invoke Darkness.

Zikmancer's Invoke Darkness hits Large white snake for
75 darkness damage.
Zikmancer's Invoke Darkness killed Large white snake!

Talent Invoke Darkness is ready to use.

Resting starts...

Rested for 35 turns (stop reason: all resources and life at maximum).


Zikmancer picks up (a.):
self-loading quiver of elm arrows (12/12, 13.5-18.9 power, 5 apr).
Ran for 3 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Zikmancer picks up (a.):
iron greatsword (17.5-28 power, 1 apr).
Ran for 7 turns (stop reason: hostile spotted to the north (cutpurse - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (cutpurse - offscreen)).


There is a ladder to worldmap here (press '' or right click to use).

There is a ladder to the next level here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).