
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Notes to Self 1.1.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 18 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Betana the brittle clear ooze at level 10 on the 7th Mirth 122nd year of Ascendancy at 07:28 / 70Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:54 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:13 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:52 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 09:22 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 10:15 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:10 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:52 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 12:23 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 13:17 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:04 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:30 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:40 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:56 Killed by brittle clear ooze at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:20 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:53 Killed by brittle clear ooze at level 11 on the 8th Mirth 122nd year of Ascendancy at 17:36 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:57 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 21:45 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:22 Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:30 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 07:47 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 08:45 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 09:23 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 10:07 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 10:40 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 10:57 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 11:40 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 12:24 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 13:01 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 13:38 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 14:22 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 15:07 Killed by Horned Horror at level 12 on the 9th Flare 122nd year of Ascendancy at 15:55 Killed by minotaur at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:49 Killed by war hound at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:29 Killed by Ryker at level 13 on the 3rd Dusk 122nd year of Ascendancy at 16:08 Killed by Ryker at level 14 on the 4th Dusk 122nd year of Ascendancy at 18:16 Killed by Aladli the halfling at level 16 on the 29th Dusk 122nd year of Ascendancy at 17:31 Killed by Arotha the Guardian at level 16 on the 49th Dusk 122nd year of Ascendancy at 22:02 Killed by enthralled slave at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:40 Killed by skeleton archer at level 17 on the 17th Haze 122nd year of Ascendancy at 14:33 Killed by Glemira the skeleton warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 15:10 Killed by Gluratha the armoured skeleton warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 17:06 Killed by Gluratha the armoured skeleton warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 17:33 Killed by Cyredhetira the armoured skeleton warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 18:08 Killed by Gluratha the armoured skeleton warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 18:22 Killed by Saloletira the lesser vampire at level 17 on the 17th Haze 122nd year of Ascendancy at 19:12 Killed by Liselralaith the skeleton archer at level 17 on the 17th Haze 122nd year of Ascendancy at 21:23 Killed by Gluratha the armoured skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 00:25 Killed by Gluratha the armoured skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 00:55 Killed by Gluratha the armoured skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 01:25 Killed by Liselralaith the skeleton archer at level 17 on the 18th Haze 122nd year of Ascendancy at 04:04 Killed by Liselralaith the skeleton archer at level 17 on the 18th Haze 122nd year of Ascendancy at 04:51 Killed by Silolle the skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 10:20 Killed by Saloletira the lesser vampire at level 17 on the 18th Haze 122nd year of Ascendancy at 11:01 Killed by skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 12:28 Killed by Liselralaith the skeleton archer at level 17 on the 18th Haze 122nd year of Ascendancy at 14:34 Killed by Ryker at level 17 on the 18th Haze 122nd year of Ascendancy at 15:45 Killed by Silolle the skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 18:51 Killed by Aerenor the vampire lord at level 17 on the 18th Haze 122nd year of Ascendancy at 20:45 Killed by Layavea the skeleton master archer at level 17 on the 18th Haze 122nd year of Ascendancy at 21:29 Killed by Saloletira the lesser vampire at level 17 on the 19th Haze 122nd year of Ascendancy at 02:42 Killed by Silolle the skeleton warrior at level 17 on the 19th Haze 122nd year of Ascendancy at 04:50 Killed by Saloletira the lesser vampire at level 17 on the 19th Haze 122nd year of Ascendancy at 20:54 Killed by skeleton mage at level 17 on the 21st Haze 122nd year of Ascendancy at 15:44 Killed by Aerenor the vampire lord at level 17 on the 22nd Haze 122nd year of Ascendancy at 04:00 Killed by Aerenor the vampire lord at level 17 on the 22nd Haze 122nd year of Ascendancy at 06:47 Killed by degenerated skeleton warrior at level 18 on the 24th Haze 122nd year of Ascendancy at 09:12 Killed by Aerenor the vampire lord at level 18 on the 28th Haze 122nd year of Ascendancy at 02:37 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 18 (base 11) |
| Constitution | 40 (base 35) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 11) |
| Cunning | 37 (base 26) |
Resources
| Life | 476/593 |
| Stamina | 158/158 |
| Healing Factor | 1.58 |
| Regeneration | 26.071528868398 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 34 |
| Crit Chance | 17% |
| APR | 2 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.75 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 24.9 |
| Ranged Defense | 24.9 |
| Fatigue | 12 |
| Physical Save | 30.35 |
| Spell Save | 45.35 |
| Mental Save | 30.15 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| beneficial effect | The target is recovering 34 life each turn. Recovery |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 1.95, and stamina regeneration by 0.39. Bloodbath |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of rough leather boots of evasion (12 def, 1 armour) restorative pair of rough leather boots of evasion (12 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 Fatigue: +1% Life regen: +2.00 Healing mod.: +12% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 11 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 Changes stats: +5 Cun / +4 Dex Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | insidious dwarven-steel greatmaul of massacre (51.5-77.25 power, 2 apr) insidious dwarven-steel greatmaul of massacre (51.5-77.25 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 insidious poison Massive two-handed mauls. |
| On hands | cinder iron gauntlets of strength (+3) (0 def, 1 armour) cinder iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide hardened leather armour of command (13 def, 12 armour) troll-hide hardened leather armour of command (13 def, 12 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +13 Fatigue: +8% Changes stats: +1 Cun Mental save: +12 Life regen: +3.40 Healing mod.: +16% A suit of armour made of leather. |
| Cloak | Turenaridir (2 def, 12 armour) Turenaridir (2 def, 12 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +12 Defense: +2 Changes stats: +4 Mag / +3 Wil / +3 Cun Changes resistances: +32% cold Changes resistances penetration: +5% blight Changes damage: +3% blight Spell save: +5 Mental save: +3 Maximum mana: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging steel amulet of dexterity (+3) enraging steel amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +3 Dex Changes damage: +6% physical Combat speed: +10% Amulets can have magical properties. |
Inventory
invisibility rune (power 8 for 7 turns) invisibility rune (power 8 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Adabrelle the steel ring Adabrelle the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Changes resistances: +20% cold Changes damage: +3% arcane / +10% cold Rings can have magical properties. |
marksman's copper ring of arcana(+0.12/turn) marksman's copper ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Silence immunity: +21% Mana each turn: +0.12 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling steel greatsword of massacre (32.5-52 power, 2 apr)chilling steel greatsword of massacre (32.5-52 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash starstaff (15-18 power, 3 apr, light element)ash starstaff (15-18 power, 3 apr, light element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.37 Maximum mana: +24.00 A belt that goes around your waist. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of acid resistance (2 def, 4 armour)spiked cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 13 physical Changes resistances: +16% acid A suit of armour made of leather. |
tempestuous cured leather armour of the deep (8 def, 6 armour) tempestuous cured leather armour of the deep (8 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +6 Fatigue: +7% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +13% lightning / +16% cold / +5% acid Allows you to breathe in: water A suit of armour made of leather. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ryker the Cornac Berserker level 17
11st Haze 122nd year of Ascendancy at 22:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ryker the Cornac Berserker level 18
24th Haze 122nd year of Ascendancy at 08:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ryker the Cornac Berserker level 15
27th Dusk 122nd year of Ascendancy at 14:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ryker the Cornac Berserker level 10
6th Mirth 122nd year of Ascendancy at 08:17 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Ryker the Cornac Berserker level 16
56th Dusk 122nd year of Ascendancy at 11:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ryker the Cornac Berserker level 7
77th Pyre 122nd year of Ascendancy at 14:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ryker the Cornac Berserker level 13
10th Flare 122nd year of Ascendancy at 00:06 see stats
Log
Ryker's mind surges with critical power!
Ryker hits Armoured skeleton warrior for 5 physical, 2 fire, 30 fire (37 total damage).
Ryker receives 53 healing.
Armoured skeleton warrior misses Ryker.
Ryker leeches life from Armoured skeleton warrior!
Burning from Ryker hits Armoured skeleton warrior for 8 fire damage.
Ryker receives 4 healing from Armoured skeleton warrior.
Ryker performs a melee critical strike against Armoured skeleton warrior!
Ryker revels in the spilt blood and grows stronger!
Ryker leeches life from Armoured skeleton warrior!
Ryker hits Armoured skeleton warrior for 7 physical, 2 fire, 2 fire (11 total damage).
Ryker is not stunned anymore.
Ryker has recovered!
Ryker receives 53 healing.
Burning from Ryker hits Armoured skeleton warrior for 23 fire damage.
Armoured skeleton warrior hits Ryker for 54 physical damage.
Ryker breathes fire!
Ryker hits Armoured skeleton warrior for 13 physical, 5 fire, 59 fire (77 total damage).
Ryker killed Armoured skeleton warrior!
Talent Execution is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Warshout is ready to use.
Ryker receives 53 healing.
Ryker receives 53 healing.
Ryker's rage subsides!
Ryker no longer revels in blood quite so much.
