Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories:     * menus & dialogs
    * HUD elements
    * tooltips & character sheet
    * chat & combat log
    * flying text
    * lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229).  Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 29 / 0% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc soldier at level 2 on the 18th Voratun 122nd year of Ascendancy at 00:49  / 82Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 15:34 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 15:49 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 16:03 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 16:17 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 16:31 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 16:57 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 17:10 Killed by Polirikira the skeleton warrior at level 6 on the 26th Voratun 122nd year of Ascendancy at 17:22 Killed by Voruriamira the ghoulking at level 6 on the 26th Voratun 122nd year of Ascendancy at 18:56 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 20:05 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 20:22 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 20:37 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 20:52 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 21:04 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 21:14 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 21:31 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 21:44 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 22:10 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 22:20 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 22:33 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 22:57 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 23:25 Killed by Gloralaith the bone giant at level 7 on the 26th Voratun 122nd year of Ascendancy at 23:39 Killed by Gloralaith the bone giant at level 7 on the 27th Voratun 122nd year of Ascendancy at 02:56 Killed by Gloralaith the bone giant at level 7 on the 27th Voratun 122nd year of Ascendancy at 03:07 Killed by skeleton archer at level 7 on the 27th Voratun 122nd year of Ascendancy at 03:53 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:03 Killed by Forgery of Haze (Xanedanne the skeleton master archer) at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:12 Killed by skeleton archer at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:19 Killed by skeleton archer at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:29 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:36 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:46 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 04:58 Killed by Xanedanne the skeleton master archer at level 7 on the 27th Voratun 122nd year of Ascendancy at 05:11 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 05:54 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 06:04 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 06:19 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 06:33 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 06:55 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 07:07 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 07:21 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 07:31 Killed by Silirevea the master vampire at level 7 on the 27th Voratun 122nd year of Ascendancy at 07:56 Killed by Isiwe the ghoul at level 7 on the 27th Voratun 122nd year of Ascendancy at 08:31 Killed by Isiwe the ghoul at level 7 on the 27th Voratun 122nd year of Ascendancy at 08:42 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 10:15 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 10:29 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 10:47 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 11:03 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 11:19 Killed by Aeralema the skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 12:10 Killed by degenerated skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 16:27 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 16:37 Killed by skeleton warrior at level 7 on the 27th Voratun 122nd year of Ascendancy at 16:49 Killed by Ggsar the halfling at level 11 on the 15th Loss 122nd year of Ascendancy at 16:50 Killed by Isudhewyn the brecklorn at level 11 on the 5th Shortage 122nd year of Ascendancy at 16:44 Killed by Cyrisena the squid at level 16 on the 27th Steel 123rd year of Ascendancy at 02:52 Killed by boiling horror at level 16 on the 27th Steel 123rd year of Ascendancy at 03:33 Killed by war hound at level 16 on the 27th Steel 123rd year of Ascendancy at 17:48 Killed by Dolsad the shalore at level 16 on the 18th Gold 123rd year of Ascendancy at 14:34 Killed by armoured skeleton warrior at level 19 on the 40th Stralite 123rd year of Ascendancy at 04:21 Killed by skeleton mage at level 19 on the 40th Stralite 123rd year of Ascendancy at 04:38 Killed by skeleton archer at level 19 on the 40th Stralite 123rd year of Ascendancy at 06:57 Killed by skeleton archer at level 19 on the 40th Stralite 123rd year of Ascendancy at 07:29 Killed by uruivellas at level 19 on the 40th Stralite 123rd year of Ascendancy at 07:39 Killed by skeleton mage at level 19 on the 40th Stralite 123rd year of Ascendancy at 08:53 Killed by spire dragon at level 19 on the 40th Stralite 123rd year of Ascendancy at 09:15 Killed by orc archer at level 19 on the 40th Stralite 123rd year of Ascendancy at 12:23 Killed by orc blood mage at level 19 on the 40th Stralite 123rd year of Ascendancy at 13:04 Killed by greater multi-hued wyrm at level 20 on the 44th Stralite 123rd year of Ascendancy at 05:37 Killed by greater multi-hued wyrm at level 20 on the 44th Stralite 123rd year of Ascendancy at 05:54 Killed by greater multi-hued wyrm at level 20 on the 44th Stralite 123rd year of Ascendancy at 06:05 Killed by greater multi-hued wyrm at level 20 on the 44th Stralite 123rd year of Ascendancy at 06:22 Killed by multi-hued drake at level 20 on the 45th Stralite 123rd year of Ascendancy at 18:17 Killed by multi-hued drake at level 20 on the 45th Stralite 123rd year of Ascendancy at 19:36 Killed by greater multi-hued wyrm at level 20 on the 45th Stralite 123rd year of Ascendancy at 19:53 Killed by greater multi-hued wyrm at level 20 on the 45th Stralite 123rd year of Ascendancy at 20:07 Killed by skeleton warrior at level 23 on the 6th Voratun 123rd year of Ascendancy at 09:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 15th Voratun 123rd year of Ascendancy at 03:48 Killed by ultimate telugoroth at level 25 on the 30th Voratun 123rd year of Ascendancy at 15:48 Killed by Adanor the blade horror at level 26 on the 10th Dearth 123rd year of Ascendancy at 18:23  | 
Primary Stats
| Strength | 70 (base 56) | 
| Dexterity | 25 (base 21) | 
| Constitution | 67 (base 50) | 
| Magic | 15 (base 11) | 
| Willpower | 20 (base 10) | 
| Cunning | 50 (base 36) | 
Resources
| Life | 1038/1038 | 
| Mana | 318/318 | 
| Stamina | 189/189 | 
| Healing Factor | 1.41 | 
| Regeneration | 13.178074971397 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 9 | 
| See Stealth | 6 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 156 | 
| Accuracy | 61 | 
| Crit Chance | 58% | 
| APR | 15 | 
| Speed | 1.11 | 
Offense: Spell
| Spellpower | 15 | 
| Crit Chance | 13% | 
| Speed | 1 | 
| Cooldown Reduction | 10 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 39.75 (90.416666666667%) | 
| Defense | 26.125 | 
| Ranged Defense | 26.125 | 
| Fatigue | 17 | 
| Physical Save | 53.65 | 
| Spell Save | 60.1875 | 
| Mental Save | 46.833333333333 | 
Defense: Resistances
| All | + 15%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 20% | 
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Constitution stat.  | 
Class Talents
| Technique / Two-handed assault | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Berserker's strength | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Bloodthirst | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat techniques | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat training | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
| talent | Precise Strikes | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Vision (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80).  | done | 
You failed to protect the lost warrior from death by Mnt. Escort: lost warrior (level 6 of Dreadfell) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)).  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | active | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 60.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | Corruptionpulverizer the pair of dwarven-steel boots (0 def, 4 armour) Corruptionpulverizer the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 15% * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 nature Changes stats: +6 Mag / +4 Wil / +3 Cun / +2 Con Changes resistances penetration: +10% temporal Physical save: +13 (+4 eff.) Spell save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Lowers spell cool-downs by: 10% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare  | 
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare  | 
| On head | Boraduhad the hardened leather cap (0 def, 3 armour) Boraduhad the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 physical Changes resistances: +5% acid / +3% physical / +18% light / +13% darkness / +7% fire / +8% cold / +7% lightning Allows you to breathe in: water Reduces incoming crit damage: 5.00% A cap made of leather. Press to compare  | 
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare  | 
| On fingers | savage's steel ring of pilfering savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +7 (+4 eff.) Changes stats: +1 Con Spell save: +12 (+3 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare  | 
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare  | 
| In main hand | plaguebringer's stralite greatmaul of crippling (54.5-81.75 power, 3 apr) plaguebringer's stralite greatmaul of crippling (54.5-81.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease On weapon crit: * cripple the target Damage (Melee): +17 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +22% Massive two-handed mauls. Press to compare  | 
| On hands | Alydan (0 def, 2 armour) Alydan (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +2 Changes stats: +3 Str / +2 Dex Life regen: +0.20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
| Main armor | Emobrelle (10 def, 15 armour) Emobrelle (10 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +4 Str / +2 Cun / +3 Con Changes resistances: +3% temporal / +18% cold Changes resistances penetration: +10% blight Changes damage: +3% blight / +6% temporal Mental save: +13 (+4 eff.) Maximum life: +65.00 A suit of armour made of mail. Press to compare  | 
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 18 power out of 60/60) : Effective talent level: 2.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. Press to compare  | 
| Around neck | grounding copper amulet of mastery (0.11 Technique / Shield defense) grounding copper amulet of mastery (0.11 Technique / Shield defense)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Talent mastery: +0.11 Technique / Shield defense Stun/Freeze immunity: +20% Amulets can have magical properties. Press to compare  | 
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 243.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
gold amulet 'Strikemortal' gold amulet 'Strikemortal'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Mag Changes resistances penetration: +15% lightning Changes damage: +9% lightning Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +29.00 Light radius: +2 Amulets can have magical properties. Press to compare  | 
stralite amulet 'Anudunadedor' stralite amulet 'Anudunadedor'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +4 Mag Changes resistances: +6% acid / +9% blight Changes damage: +5% acid / +6% fire / +5% cold / +7% lightning Spellpower: +3 (+3 eff.) Spell crit. chance: +5% Amulets can have magical properties. Press to compare  | 
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare  | 
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Press to compare  | 
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. Press to compare  | 
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+6 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 4 power out of 6/6) : Effective talent level: 3.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 54.23 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Press to compare  | 
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+8 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. Press to compare  | 
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
202 alchemist agate 202 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
18 aquamarine 18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare  | 
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected.  | 
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Star Shot (20/20, 32-38.4 power, 15 apr) Star Shot (20/20, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot.  | 
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. Press to compare  | 
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Mnt the Dwarf Berserker level 24
9th Voratun 123rd year of Ascendancy at 08:42 see stats
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Mnt the Dwarf Berserker level 24
7th Voratun 123rd year of Ascendancy at 00:27 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Mnt the Dwarf Berserker level 22
4th Voratun 123rd year of Ascendancy at 14:05 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Mnt the Dwarf Berserker level 9
2nd Profit 122nd year of Ascendancy at 05:29 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Mnt the Dwarf Berserker level 17
3rd Stralite 123rd year of Ascendancy at 23:03 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Mnt the Dwarf Berserker level 26
44th Dearth 123rd year of Ascendancy at 16:16 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Mnt the Dwarf Berserker level 28
5th Steel 124th year of Ascendancy at 05:40 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mnt the Dwarf Berserker level 16
28th Steel 123rd year of Ascendancy at 00:30 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Mnt the Dwarf Berserker level 10
18th Profit 122nd year of Ascendancy at 06:41 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Mnt the Dwarf Berserker level 20
41st Stralite 123rd year of Ascendancy at 04:22 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Mnt the Dwarf Berserker level 11
22nd Profit 122nd year of Ascendancy at 16:15 see stats
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mnt the Dwarf Berserker level 25
15th Voratun 123rd year of Ascendancy at 11:32 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Mnt the Dwarf Berserker level 20
44th Stralite 123rd year of Ascendancy at 06:29 see stats
			Squadmate (Exploration mode)
			Escaped from Reknor alive with your squadmate Norgan.By Mnt the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 01:37 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Mnt the Dwarf Berserker level 13
10th Shortage 122nd year of Ascendancy at 07:07 see stats
			Thralless (Exploration mode)
			Freed at least 30 enthralled slaves in the slavers' compound.By Mnt the Dwarf Berserker level 16
27th Gold 123rd year of Ascendancy at 06:31 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Mnt the Dwarf Berserker level 16
2nd Gold 123rd year of Ascendancy at 02:33 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Mnt the Dwarf Berserker level 23
6th Voratun 123rd year of Ascendancy at 11:13 see stats
Log
Mnt hits Training Dummy for 315 physical, 18 blight, , (slow 15%) (333 total damage).
Training Dummy is free from the epidemic.
Death Dance is still on cooldown for 3 turns.
Mnt performs a melee critical strike against Training Dummy!
Mnt hits Training Dummy for 323 physical, 18 blight, , (slow 15%) (341 total damage).
Death Dance is still on cooldown for 2 turns.
Mnt leeches life from Training Dummy!
Mnt receives 76 healing from Training Dummy.
Mnt hits Training Dummy for 180 physical, 18 blight, , (slow 15%) (198 total damage).
Mnt deactivates Precise Strikes.
Mnt activates Precise Strikes.
Talent Death Dance is ready to use.
Training Dummy is free from the illness.
Training Dummy is not cripple anymore.
Training Dummy speeds up.
Mnt no longer revels in blood quite so much.
Ran for 11 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: dialog is displayed).
There is a teleportation circle to the surface here (press '' or right click to use).
Mnt deactivates Precise Strikes.
