Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 58 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Layarinn the hornet swarm at level 19 on the 26th Profit 122nd year of Ascendancy at 15:59 1 / 6Killed by slimy ooze at level 24 on the 29th Profit 122nd year of Ascendancy at 16:27 Killed by Adumida the giant ice ant at level 24 on the 29th Profit 122nd year of Ascendancy at 17:33 Killed by fire drake at level 41 on the 5th Wealth 122nd year of Ascendancy at 08:36 Killed by Belavea the devourer at level 48 on the 22nd Wealth 122nd year of Ascendancy at 18:02 Killed by Vorowen the cave troll at level 58 on the 23rd Dearth 122nd year of Ascendancy at 17:12 |
Primary Stats
| Strength | 92 (base 67) |
| Dexterity | 41 (base 11) |
| Constitution | 65 (base 41) |
| Magic | 100 (base 67) |
| Willpower | 107 (base 53) |
| Cunning | 49 (base 11) |
Resources
| Life | 2024/2024 |
| Mana | 963/963 |
| Psi | 217/217 |
| Equilibrium | 0 |
| Healing Factor | 1.49 |
| Regeneration | 15.198 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 20 |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 58 |
| Crit Chance | 34% |
| APR | 18 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 58 |
| Crit Chance | 34% |
| APR | 18 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 67.5 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.375 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Penetration
| All | +9% |
Defense: Base
| Armour (hardiness) | 89 (87.462686567164%) |
| Defense | 40.616666666667 |
| Ranged Defense | 48.616666666667 |
| Fatigue | 30 |
| Physical Save | 64.89375 |
| Spell Save | 56.691666666667 |
| Mental Save | 66.05625 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 65% |
| Bleed Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
| Stun Resistance | 15% |
| Poison Resistance | 10% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Deeprock | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Layarinn the hornet swarm. Escort: repented thief (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 182. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | (Forged Item) Islyrakira the pair of dwarven-steel boots (13 def, 26 armour) (Forged Item) Islyrakira the pair of dwarven-steel boots (13 def, 26 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +26 Defense: +13 (+4 eff.) Fatigue: -3% Changes stats: +3 Str / +4 Dex / +3 Wil / +4 Cun / +5 Con Changes resistances: +18% acid / +7% temporal / +28% cold / +15% fire / +23% lightning Changes resistances penetration: +15% mind / +6% physical Critical mult.: +10.00% Maximum encumbrance: +34 Physical save: +11 (+3 eff.) Mental save: +3 (+1 eff.) Cut immunity: +5% Stun/Freeze immunity: +10% Mindpower: +4 (+1 eff.) Infravision radius: +4 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 95/95. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 26 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bathel the alchemist's lamp Bathel the alchemist's lampInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +5 Wil / +3 Con Changes resistances: +9% blight Changes resistances penetration: +9% all Changes damage: +9% blight Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Physical save: +9 (+2 eff.) Life regen: +2.70 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +50.00 Light radius: +8 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Politha the Singeblood (0 def, 7 armour) Politha the Singeblood (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +9 Dex / +9 Con Changes resistances: +26% lightning / +29% temporal / +21% darkness / +14% cold / +9% acid / +10% fire Changes resistances penetration: +10% fire Reduces incoming crit damage: 10.00% Mental save: +9 (+2 eff.) Blindness immunity: +15% Poison immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +15% Infravision radius: +7 A cap made of leather. |
| On hands | Zubathra the dwarven-steel gauntlets (0 def, 9 armour) Zubathra the dwarven-steel gauntlets (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +11 Armour: +9 Effects on melee hit: * 17% chance to cause random gloom * 30% chance to gain 10% of a turn Damage (Melee): 11 physical / 21 darkness / 13 mind Changes stats: +4 Str / +4 Dex / +4 Wil / +5 Cun / +4 Con Changes resistances: +3% mind Changes damage: +8% physical / +3% mind / +15% temporal Talent mastery: +0.20 Technique / Grappling Physical save: +8 (+2 eff.) Mental save: -5 (-1 eff.) Disarm immunity: +65% Mindpower: +7 (+2 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Pusbolt the steel torque of psychoportation [power 33] (39 cooldown) Pusbolt the steel torque of psychoportation [power 33] (39 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 20 mind / 4 nature Maximum wards: +4 physical / +5 mind / +5 darkness Changes damage: +6% nature / +6% mind Talent cooldown: Silence (+10 turn) Talents granted: +5 Silence +2 Ward It can be used to teleport randomly (rad 33), putting all charms on cooldown for 39 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Gorydas GorydasPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +6 Dex / +9 Mag / +9 Wil / +14 Cun Changes resistances: +24% cold Changes resistances penetration: +15% mind Changes damage: +12% cold Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Mental save: +36 (+9 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Maximum psi: +20.00 Spellpower: +14 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Drathel the stralite amulet Drathel the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Fatigue: -18% Damage when hit (Melee): 4 arcane Changes stats: +9 Mag Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +6% light / +7% temporal / +7% darkness / +16% physical Life regen: +5.80 Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +36.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +7% Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% Amulets can have magical properties. |
| In main hand | voratun shield of cold resistance (+17%) (12 def, 3 armour, 65-78 power, 205 block) voratun shield of cold resistance (+17%) (12 def, 3 armour, 65-78 power, 205 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +205 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +17% cold Talent granted: +5 Block Handheld deflection devices. |
| Around waist | Belagas BelagasPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Str / +9 Dex / +10 Mag / +16 Wil / +12 Cun / +15 Lck Changes resistances: +5% arcane Trap disarming bonus: +36 Stealth bonus: +21 Mental save: +9 (+2 eff.) Maximum life: +66.00 Maximum hate: +6.00 Spell crit. chance: +10% Mental crit. chance: +6% Infravision radius: +9 A belt that goes around your waist. |
| In off hand | cosmic voratun shield (12 def, 3 armour, 70-84 power, 197.5 block) cosmic voratun shield (12 def, 3 armour, 70-84 power, 197.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +198 Burst (radius 2) on crit: +32 light / +31 darkness When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +11% light / +11% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | Khelodor (1 def, 6 armour) Khelodor (1 def, 6 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +3 Cun / +3 Wil Changes resistances: +17% blight / +13% cold / +11% nature Changes resistances penetration: +15% blight Changes damage: +6% mind / +12% blight Life regen: +1.30 Mental crit. chance: +5% Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour 'Dawnorder' (7 def, 21 armour) stralite plate armour 'Dawnorder' (7 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+4 eff.) Armour: +21 Defense: +7 (+2 eff.) Fatigue: +18% Effects on melee hit: * 20% chance to disease Damage (Melee): 37 acid / 36 fire Damage when hit (Melee): 27 acid / 29 fire Changes stats: +5 Str / +7 Mag / +7 Wil Changes resistances: +14% lightning / +23% temporal / +9% blight / +37% fire / +5% arcane / +48% acid Changes resistances penetration: +10% light Changes damage: +12% blight Physical save: +11 (+3 eff.) Spellpower: +19 (+5 eff.) Spell crit. chance: +9% Mindpower: +20 (+5 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
Inventory
heroism infusion of the psychic (+20 for 10 turns, die at -595) heroism infusion of the psychic (+20 for 10 turns, die at -595)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -595 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+19 for 7 turns, die at -676) heroism infusion of the warrior (+19 for 7 turns, die at -676)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 7 turns. While Heroism is active, you will only die when reaching -676 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 98) teleportation rune of the sneak (range 98)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 144) teleportation rune of the titan (range 144)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Porobeth PorobethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% arcane Talent mastery: +0.22 Celestial / Chants Reduces incoming crit damage: 5.00% Spell save: +3 (+1 eff.) Cut immunity: +5% Amulets can have magical properties. |
Yvukira the stralite amulet Yvukira the stralite amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 mind Changes stats: +8 Str / +1 Cun / +13 Lck Mental save: +20 (+5 eff.) Cut immunity: +60% Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +19% Reduce all damage from unseen attackers: 14% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 376 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet 'Hariledar' copper amulet 'Hariledar'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +6 (+2 eff.) Defense: +8 (+3 eff.) Changes stats: +8 Str / +14 Dex / +8 Wil / +8 Lck Changes resistances: +3% blight / +14% fire / +13% cold Changes damage: +6% physical Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +12 (+3 eff.) Light radius: +3 Infravision radius: +3 Combat speed: +10% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings can have magical properties. |
warrior's steel ring of pilfering warrior's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Armour: +8 Defense: +10 (+3 eff.) Changes stats: +4 Str It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger of massacre (19.5-25.35 power, 6 apr)warbringer's steel dagger of massacre (19.5-25.35 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of evisceration (31-40.3 power, 9 apr)warbringer's stralite dagger of evisceration (31-40.3 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +19 (+4 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +24% Sharp, short and deadly. |
Rhuthad the voratun greatsword (83-132.8 power, 4 apr) Rhuthad the voratun greatsword (83-132.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to disease On weapon crit: * cripple the target Damage (Melee): +40 blight When wielded/worn: Armour penetration: +41 Physical crit. chance: +38.0% Physical power: +21 (+5 eff.) Changes stats: +1 Wil / +10 Con Changes resistances penetration: +20% arcane / +41% physical Changes damage: +9% arcane / +21% physical Critical mult.: +38.00% Spell save: +16 (+5 eff.) Disarm immunity: +46% Vim when firing critical spell: +2.00 Spellpower: +2 (+0 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of sand (6-6.6 power, 18 apr, nature damage)gifted vined mindstar of sand (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +9% physical Changes resistances penetration: +11% physical Changes damage: +10% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Lisysema' (30-36 power, 6 apr, cold element)dragonbone magestaff 'Lisysema' (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Defense: +14 (+5 eff.) Effects on melee hit: * 20% chance to blind Damage when hit (Melee): 8 mind Changes stats: +1 Wil / +15 Con Changes resistances: +12% darkness Changes damage: +12% mind / +30% cold Talent granted: +1 Command Staff Critical mult.: +17.00% Physical save: +12 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +35 (+9 eff.) Life regen: +3.10 Spellpower: +54 (+13 eff.) Spell crit. chance: +17% Light radius: +5 See invisible: +3 Healing mod.: +57% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to project a bolt from the staff (to range 10) dealing 68.46 - 82.16 cold damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
linen cloak 'Festerveil' (8 def, 0 armour) linen cloak 'Festerveil' (8 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +8 (+3 eff.) Changes stats: +5 Str / +2 Dex / +1 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances: +12% nature / +12% blight Changes damage: +3% nature Physical save: +14 (+4 eff.) Mental save: +14 (+4 eff.) Life regen: +1.40 Mana each turn: +0.12 Only die when reaching: -50.00 life Spellpower: +4 (+1 eff.) Light radius: +2 Healing mod.: +14% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Cobralash' (7 def, 5 armour) pair of drakeskin leather boots 'Cobralash' (7 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 44% Damage when hit (Melee): 8 mind / 20 nature Changes stats: +6 Wil / +6 Cun / +10 Con Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +5% nature / +10% physical Changes damage: +3% nature / +18% mind Physical save: +38 (+10 eff.) Spell save: +14 (+4 eff.) Mental save: +37 (+9 eff.) Stamina each turn: +0.90 Maximum life: +58.00 Mindpower: +9 (+2 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Kilnfoe the iron gauntlets (0 def, 7 armour) Kilnfoe the iron gauntlets (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +7 (+2 eff.) Armour: +7 Damage (Melee): 7 lightning / 7 physical Changes stats: +8 Str / +2 Dex / +3 Wil / +4 Cun / +6 Con Changes resistances: +6% lightning / +3% fire / +13% darkness Changes damage: +5% lightning / +5% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +25% Light radius: +1 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.4 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Betima the rough leather armour (1 def, 2 armour) Betima the rough leather armour (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Armour: +2 Defense: +1 (+0 eff.) Fatigue: +2% Damage when hit (Melee): 16 arcane / 8 physical Changes stats: +1 Dex Changes resistances: +18% lightning / +24% light / +3% blight / +18% cold / +24% darkness / +18% fire Changes damage: +12% arcane Critical mult.: +12.00% Life regen: +0.40 Stamina each turn: +0.40 Healing mod.: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of command (13 def, 15 armour)reinforced leather armour of command (13 def, 15 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +22 (+6 eff.) A suit of armour made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
878 alchemist agate 878 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Ce'Notha' brass lantern 'Ce'Notha'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +6% acid / +6% light / +9% cold / +5% arcane / +9% lightning Changes damage: +7% darkness Damage affinity(heal): +5% darkness Critical mult.: +12.00% Physical save: +19 (+5 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +15% Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +5 Infravision radius: +3 See stealth: +9 See invisible: +9 Healing mod.: +12% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 194.51 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 500.00 fire damage (based on Magic), costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Uniques)
Killed 1000 creatures.By UniqueStone the Dwarf Stone Warden level 41
9th Wealth 122nd year of Ascendancy at 10:41 see stats
Fear me not! (Uniques)
Survived the Fearscape!By UniqueStone the Dwarf Stone Warden level 31
1st Wealth 122nd year of Ascendancy at 15:38 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By UniqueStone the Dwarf Stone Warden level 49
22nd Wealth 122nd year of Ascendancy at 21:21 see stats
Level 10 (Uniques)
Got a character to level 10.By UniqueStone the Dwarf Stone Warden level 10
28th Voratun 122nd year of Ascendancy at 20:18 see stats
Level 20 (Uniques)
Got a character to level 20.By UniqueStone the Dwarf Stone Warden level 20
29th Profit 122nd year of Ascendancy at 00:12 see stats
Level 30 (Uniques)
Got a character to level 30.By UniqueStone the Dwarf Stone Warden level 30
42nd Profit 122nd year of Ascendancy at 09:42 see stats
Level 40 (Uniques)
Got a character to level 40.By UniqueStone the Dwarf Stone Warden level 40
5th Wealth 122nd year of Ascendancy at 04:02 see stats
Level 50 (Uniques)
Got a character to level 50.By UniqueStone the Dwarf Stone Warden level 50
8th Dearth 122nd year of Ascendancy at 00:32 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By UniqueStone the Dwarf Stone Warden level 49
26th Wealth 122nd year of Ascendancy at 03:10 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By UniqueStone the Dwarf Stone Warden level 35
2nd Wealth 122nd year of Ascendancy at 17:13 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By UniqueStone the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 09:18 see stats
The Arena (Uniques)
Unlocked Arena mode.By UniqueStone the Dwarf Stone Warden level 14
31st Voratun 122nd year of Ascendancy at 08:42 see stats
The secret city (Uniques)
Discovered the truth about mages.By UniqueStone the Dwarf Stone Warden level 18
11st Profit 122nd year of Ascendancy at 05:48 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By UniqueStone the Dwarf Stone Warden level 46
15th Wealth 122nd year of Ascendancy at 12:25 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By UniqueStone the Dwarf Stone Warden level 24
37th Profit 122nd year of Ascendancy at 19:25 see stats
Log
Lava floor heals Vorowen the cave troll!
Vorowen the cave troll casts Invoke Darkness.
Vorowen the cave troll deactivates Fearscape.
Vorowen the cave troll receives 174 healing.
Vorowen the cave troll hits UniqueStone for 222 darkness damage.
UniqueStone the level 58 dwarf stone warden was darkened to death by Vorowen the cave troll on level 1 of Fearscape.
You are brought back from the Fearscape!
You have 1 life(s) left.
UniqueStone deactivates Chant of Fortress.
UniqueStone deactivates Eldritch Infusion.
UniqueStone deactivates Shards.
UniqueStone's is no longer blazing.
UniqueStone speeds up.
UniqueStone stops burning.
UniqueStone is free from the hex.
UniqueStone is no longer surging arcane power.
UniqueStone's shakes his fear off.
UniqueStone deactivates Stone Skin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Vorowen the cave troll killed UniqueStone!
Talent Infusion: Movement is ready to use.
Saving done.
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
